36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
# Rectangle Node
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## Description
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Generates a rectangle shape based on input **UV** at the size specified by inputs **Width** and **Height**. The generated shape can be offset or tiled by connecting a [Tiling And Offset Node](Tiling-And-Offset-Node.md). Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your input through a [Fraction Node](Fraction-Node.md).
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NOTE: This [Node](Node.md) can only be used in the **Fragment** [Shader Stage](Shader-Stage.md).
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| UV | Input | Vector 2 | UV | Input UV value |
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| Width | Input | Float | None | Rectangle width |
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| Height | Input | Float | None | Rectangle height |
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| Out | Output | Float | None | Output value |
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## Controls
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| | Dropdown | Fastest, Nicest | Robustness of computation |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Rectangle_float(float2 UV, float Width, float Height, out float Out)
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{
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float2 d = abs(UV * 2 - 1) - float2(Width, Height);
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d = 1 - d / fwidth(d);
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Out = saturate(min(d.x, d.y));
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}
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```
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