Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Rectangle-Node.md

36 lines
1.4 KiB
Markdown
Raw Normal View History

2024-05-06 14:45:45 -04:00
# Rectangle Node
## Description
Generates a rectangle shape based on input **UV** at the size specified by inputs **Width** and **Height**. The generated shape can be offset or tiled by connecting a [Tiling And Offset Node](Tiling-And-Offset-Node.md). Note that in order to preserve the ability to offset the shape within the UV space the shape will not automatically repeat if tiled. To achieve a repeating rectangle effect first connect your input through a [Fraction Node](Fraction-Node.md).
NOTE: This [Node](Node.md) can only be used in the **Fragment** [Shader Stage](Shader-Stage.md).
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| UV | Input | Vector 2 | UV | Input UV value |
| Width | Input | Float | None | Rectangle width |
| Height | Input | Float | None | Rectangle height |
| Out | Output | Float | None | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| | Dropdown | Fastest, Nicest | Robustness of computation |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Rectangle_float(float2 UV, float Width, float Height, out float Out)
{
float2 d = abs(UV * 2 - 1) - float2(Width, Height);
d = 1 - d / fwidth(d);
Out = saturate(min(d.x, d.y));
}
```