24 lines
893 B
Markdown
24 lines
893 B
Markdown
# Vector 4 Node
|
|
|
|
## Description
|
|
|
|
Defines a **Vector 4** value in the shader. If [Ports](Port.md) **X**, **Y**, **Z** and **W** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 4**, otherwise this [Node](Node.md) can be used to combine various **Float** values.
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:------------ |:-------------|:-----|:---|:---|
|
|
| X | Input | Float | None | Input x component value |
|
|
| Y | Input | Float | None | Input y component value |
|
|
| Z | Input | Float | None | Input z component value |
|
|
| W | Input | Float | None | Input w component value |
|
|
| Out | Output | Vector 4 | None | Output value |
|
|
|
|
## Generated Code Example
|
|
|
|
The following example code represents one possible outcome of this node.
|
|
|
|
```
|
|
float4 _Vector4_Out = float4(X, Y, Z, W);
|
|
```
|