Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Vector-4-Node.md
2024-05-06 11:45:45 -07:00

893 B

Vector 4 Node

Description

Defines a Vector 4 value in the shader. If Ports X, Y, Z and W are not connected with Edges this Node defines a constant Vector 4, otherwise this Node can be used to combine various Float values.

Ports

Name Direction Type Binding Description
X Input Float None Input x component value
Y Input Float None Input y component value
Z Input Float None Input z component value
W Input Float None Input w component value
Out Output Vector 4 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

float4 _Vector4_Out = float4(X, Y, Z, W);