18 lines
712 B
C#
18 lines
712 B
C#
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
/// <summary>
|
|
/// Controls when URP renders via an intermediate texture.
|
|
/// </summary>
|
|
public enum IntermediateTextureMode
|
|
{
|
|
/// <summary>
|
|
/// Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not.
|
|
/// </summary>
|
|
Auto,
|
|
/// <summary>
|
|
/// Forces rendering via an intermediate texture if any Renderer Feature is active, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms.
|
|
/// </summary>
|
|
Always
|
|
}
|
|
}
|