namespace UnityEngine.Rendering.Universal
{
///
/// Controls when URP renders via an intermediate texture.
///
public enum IntermediateTextureMode
{
///
/// Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not.
///
Auto,
///
/// Forces rendering via an intermediate texture if any Renderer Feature is active, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms.
///
Always
}
}