Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/IntermediateTextureMode.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Controls when URP renders via an intermediate texture.
/// </summary>
public enum IntermediateTextureMode
{
/// <summary>
/// Uses information declared by active Renderer Features to automatically determine whether to render through an intermediate texture or not.
/// </summary>
Auto,
/// <summary>
/// Forces rendering via an intermediate texture if any Renderer Feature is active, enabling compatibility with renderer features that do not declare their needed inputs, but can have a significant performance impact on some platforms.
/// </summary>
Always
}
}