16 lines
1.3 KiB
Markdown
16 lines
1.3 KiB
Markdown
# Lighting in the Universal Render Pipeline
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Using the Universal Render Pipeline (URP), you can achieve realistic lighting that is suitable for a range of art styles.
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All of Unity's render pipelines share common lighting functionality, but each render pipeline has some important differences.
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Areas where the Universal Render Pipeline (URP) differs from Unity's common lighting functionality are:
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* The [Light component inspector](light-component.md), which displays some URP-specific controls.
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* The [Universal Additional Light Data](universal-additional-light-data.md) component, which allows Unity to store Light-related data that is specific to URP.
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* Enlighten Realtime Global Illumination is supported in URP from version 12. For more information, see [Realtime Global Illumination using Enlighten](https://docs.unity3d.com/2021.2/Documentation/Manual/realtime-gi-using-enlighten.html).
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For a full comparison of lighting features between Unity's Built-in Render Pipeline and URP, and an up to date list of lighting features that are currently under research, see [this feature comparison chart](universalrp-builtin-feature-comparison.md).
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For a general introduction to lighting in Unity and examples of common lighting workflows, see [the Lighting section of the Unity Manual](https://docs.unity3d.com/Manual/LightingOverview.html).
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