Singularity/Library/PackageCache/com.unity.render-pipelines..../Documentation~/lighting.md

16 lines
1.3 KiB
Markdown
Raw Permalink Normal View History

2024-05-06 14:45:45 -04:00
# Lighting in the Universal Render Pipeline
Using the Universal Render Pipeline (URP), you can achieve realistic lighting that is suitable for a range of art styles.
All of Unity's render pipelines share common lighting functionality, but each render pipeline has some important differences.
Areas where the Universal Render Pipeline (URP) differs from Unity's common lighting functionality are:
* The [Light component inspector](light-component.md), which displays some URP-specific controls.
* The [Universal Additional Light Data](universal-additional-light-data.md) component, which allows Unity to store Light-related data that is specific to URP.
* Enlighten Realtime Global Illumination is supported in URP from version 12. For more information, see [Realtime Global Illumination using Enlighten](https://docs.unity3d.com/2021.2/Documentation/Manual/realtime-gi-using-enlighten.html).
For a full comparison of lighting features between Unity's Built-in Render Pipeline and URP, and an up to date list of lighting features that are currently under research, see [this feature comparison chart](universalrp-builtin-feature-comparison.md).
For a general introduction to lighting in Unity and examples of common lighting workflows, see [the Lighting section of the Unity Manual](https://docs.unity3d.com/Manual/LightingOverview.html).