673 lines
25 KiB
C#
673 lines
25 KiB
C#
using UnityEngine;
|
|
using UnityEngine.U2D;
|
|
using UnityEditor;
|
|
using UnityEditor.AnimatedValues;
|
|
using UnityEditorInternal;
|
|
using UnityEditor.U2D.Common;
|
|
using System.Collections.Generic;
|
|
using UnityEditor.U2D.SpriteShape;
|
|
|
|
namespace UnityEditor.U2D
|
|
{
|
|
[CustomEditor(typeof(UnityEngine.U2D.SpriteShape)), CanEditMultipleObjects]
|
|
public class SpriteShapeEditor : Editor, IAngleRangeCache
|
|
{
|
|
private static class Contents
|
|
{
|
|
public static readonly GUIContent fillTextureLabel = new GUIContent("Texture", "Fill texture used for Shape Fill.");
|
|
public static readonly GUIContent fillScaleLabel = new GUIContent("Offset", "Determines Border Offset for Shape.");
|
|
public static readonly GUIContent useSpriteBorderLabel = new GUIContent("Use Sprite Borders", "Draw Sprite Borders on discontinuities");
|
|
public static readonly GUIContent cornerTypeLabel = new GUIContent("Corner Type", "Corner type sprite used.");
|
|
public static readonly GUIContent controlPointsLabel = new GUIContent("Control Points");
|
|
public static readonly GUIContent fillLabel = new GUIContent("Fill");
|
|
public static readonly GUIContent cornerLabel = new GUIContent("Corners");
|
|
public static readonly GUIContent cornerListLabel = new GUIContent("Corner List");
|
|
public static readonly GUIContent cornerSpriteTypeLabel = new GUIContent("Corner Sprite");
|
|
public static readonly GUIContent angleRangesLabel = new GUIContent("Angle Ranges");
|
|
public static readonly GUIContent spritesLabel = new GUIContent("Sprites");
|
|
public static readonly GUIContent angleRangeLabel = new GUIContent("Angle Range ({0})");
|
|
public static readonly GUIContent wrapModeErrorLabel = new GUIContent("Fill texture must have wrap modes set to Repeat. Please re-import.");
|
|
public static readonly GUIContent createRangeButtonLabel = new GUIContent("Create Range");
|
|
public static readonly Color proBackgroundColor = new Color32(49, 77, 121, 255);
|
|
public static readonly Color proBackgroundRangeColor = new Color32(25, 25, 25, 128);
|
|
public static readonly Color proColor1 = new Color32(10, 46, 42, 255);
|
|
public static readonly Color proColor2 = new Color32(33, 151, 138, 255);
|
|
public static readonly Color defaultColor1 = new Color32(25, 61, 57, 255);
|
|
public static readonly Color defaultColor2 = new Color32(47, 166, 153, 255);
|
|
public static readonly Color defaultBackgroundColor = new Color32(64, 92, 136, 255);
|
|
}
|
|
|
|
private SerializedProperty m_FillTextureProp;
|
|
private SerializedProperty m_AngleRangesProp;
|
|
private SerializedProperty m_CornerSpritesProp;
|
|
private SerializedProperty m_FillOffsetProp;
|
|
private SerializedProperty m_UseSpriteBordersProp;
|
|
|
|
private ReorderableList m_AngleRangeSpriteList = null;
|
|
private ReorderableList m_EmptySpriteList = null;
|
|
|
|
[SerializeField]
|
|
private float m_PreviewAngle = 0f;
|
|
[SerializeField]
|
|
private int m_SelectedIndex;
|
|
private const int kInvalidMinimum = -1;
|
|
private Rect m_AngleRangeRect;
|
|
private AngleRangeController controller;
|
|
private AngleRange m_CurrentAngleRange;
|
|
private Dictionary<int, int> m_SpriteSelection = new Dictionary<int, int>();
|
|
|
|
|
|
private Sprite m_PreviewSprite;
|
|
private Mesh m_PreviewSpriteMesh;
|
|
private Mesh previewSpriteMesh
|
|
{
|
|
get
|
|
{
|
|
if (m_PreviewSpriteMesh == null)
|
|
{
|
|
m_PreviewSpriteMesh = new Mesh();
|
|
m_PreviewSpriteMesh.MarkDynamic();
|
|
m_PreviewSpriteMesh.hideFlags = HideFlags.DontSave;
|
|
}
|
|
|
|
return m_PreviewSpriteMesh;
|
|
}
|
|
}
|
|
|
|
public List<AngleRange> angleRanges
|
|
{
|
|
get
|
|
{
|
|
if (spriteShape == null)
|
|
return new List<AngleRange>();
|
|
Debug.Assert(spriteShape != null);
|
|
return spriteShape.angleRanges;
|
|
}
|
|
}
|
|
|
|
public int selectedIndex
|
|
{
|
|
get { return m_SelectedIndex; }
|
|
set { m_SelectedIndex = value; }
|
|
}
|
|
|
|
bool isSelectedIndexValid
|
|
{
|
|
get { return (selectedIndex != kInvalidMinimum && selectedIndex < angleRanges.Count); }
|
|
}
|
|
|
|
public float previewAngle
|
|
{
|
|
get { return m_PreviewAngle; }
|
|
set
|
|
{
|
|
m_PreviewAngle = value;
|
|
SessionState.SetFloat("SpriteShape/PreviewAngle/" + target.GetInstanceID(), value);
|
|
}
|
|
}
|
|
|
|
public UnityEngine.U2D.SpriteShape spriteShape
|
|
{
|
|
get
|
|
{
|
|
if (target == null)
|
|
return null;
|
|
return target as UnityEngine.U2D.SpriteShape;
|
|
}
|
|
}
|
|
|
|
public void RegisterUndo(string name)
|
|
{
|
|
Undo.RegisterCompleteObjectUndo(spriteShape, name);
|
|
Undo.RegisterCompleteObjectUndo(this, name);
|
|
EditorUtility.SetDirty(spriteShape);
|
|
}
|
|
|
|
void OnReset(UnityEngine.U2D.SpriteShape obj)
|
|
{
|
|
InitCache();
|
|
}
|
|
|
|
void InitCache()
|
|
{
|
|
selectedIndex = SpriteShapeEditorUtility.GetRangeIndexFromAngle(angleRanges, m_PreviewAngle);
|
|
SetupAngleRangeController();
|
|
}
|
|
|
|
public void OnEnable()
|
|
{
|
|
if (targets == null || targets.Length == 0)
|
|
return;
|
|
|
|
m_PreviewAngle = SessionState.GetFloat("SpriteShape/PreviewAngle/" + target.GetInstanceID(), m_PreviewAngle);
|
|
|
|
m_FillTextureProp = this.serializedObject.FindProperty("m_FillTexture");
|
|
m_UseSpriteBordersProp = serializedObject.FindProperty("m_UseSpriteBorders");
|
|
m_AngleRangesProp = this.serializedObject.FindProperty("m_Angles");
|
|
m_CornerSpritesProp = this.serializedObject.FindProperty("m_CornerSprites");
|
|
m_FillOffsetProp = this.serializedObject.FindProperty("m_FillOffset");
|
|
|
|
InitCache();
|
|
|
|
Undo.undoRedoPerformed += UndoRedoPerformed;
|
|
UnityEngine.U2D.SpriteShape.onReset += OnReset;
|
|
}
|
|
|
|
public void OnDisable()
|
|
{
|
|
UnityEngine.U2D.SpriteShape.onReset -= OnReset;
|
|
}
|
|
|
|
public override bool RequiresConstantRepaint()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
private void SetupAngleRangeController()
|
|
{
|
|
var radius = 125f;
|
|
var angleOffset = -90f;
|
|
var color1 = Contents.defaultColor1;
|
|
var color2 = Contents.defaultColor2;
|
|
|
|
if (!EditorGUIUtility.isProSkin)
|
|
{
|
|
color1 = Contents.proColor1;
|
|
color2 = Contents.proColor2;
|
|
}
|
|
|
|
controller = new AngleRangeController();
|
|
controller.view = new AngleRangeView();
|
|
controller.cache = this;
|
|
controller.radius = radius;
|
|
controller.angleOffset = angleOffset;
|
|
controller.gradientMin = color1;
|
|
controller.gradientMid = color2;
|
|
controller.gradientMax = color1;
|
|
controller.snap = true;
|
|
controller.selectionChanged += OnSelectionChange;
|
|
|
|
OnSelectionChange();
|
|
}
|
|
|
|
private void OnSelectionChange()
|
|
{
|
|
CreateReorderableSpriteList();
|
|
|
|
EditorApplication.delayCall += () =>
|
|
{
|
|
m_CurrentAngleRange = controller.selectedAngleRange;
|
|
};
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
if (m_PreviewSpriteMesh)
|
|
UnityEngine.Object.DestroyImmediate(m_PreviewSpriteMesh);
|
|
|
|
Undo.undoRedoPerformed -= UndoRedoPerformed;
|
|
}
|
|
|
|
private void UndoRedoPerformed()
|
|
{
|
|
InitCache();
|
|
OnSelectionChange();
|
|
}
|
|
|
|
private void OnSelelectSpriteCallback(ReorderableList list)
|
|
{
|
|
if (selectedIndex >= 0)
|
|
{
|
|
SetPreviewSpriteIndex(selectedIndex, list.index);
|
|
}
|
|
}
|
|
|
|
private bool OnCanAddCallback(ReorderableList list)
|
|
{
|
|
return (list.count < 64);
|
|
}
|
|
|
|
private void OnRemoveSprite(ReorderableList list)
|
|
{
|
|
var count = list.count;
|
|
var index = list.index;
|
|
|
|
ReorderableList.defaultBehaviours.DoRemoveButton(list);
|
|
|
|
if (list.count < count && list.count > 0)
|
|
{
|
|
list.index = Mathf.Clamp(index, 0, list.count - 1);
|
|
OnSelelectSpriteCallback(list);
|
|
}
|
|
}
|
|
|
|
private void DrawSpriteListHeader(Rect rect)
|
|
{
|
|
EditorGUI.LabelField(rect, Contents.spritesLabel);
|
|
HandleAngleSpriteListGUI(rect);
|
|
}
|
|
|
|
private void DrawSpriteListElement(Rect rect, int index, bool selected, bool focused)
|
|
{
|
|
rect.y += 2f;
|
|
rect.height = EditorGUIUtility.singleLineHeight;
|
|
var sprite = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites").GetArrayElementAtIndex(index);
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUI.PropertyField(rect, sprite, GUIContent.none);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
m_AngleRangeSpriteList.index = index;
|
|
OnSelelectSpriteCallback(m_AngleRangeSpriteList);
|
|
}
|
|
}
|
|
|
|
public void DrawHeader(GUIContent content)
|
|
{
|
|
EditorGUILayout.LabelField(content, EditorStyles.boldLabel);
|
|
}
|
|
|
|
private void SetPreviewSpriteIndex(int rangeIndex, int index)
|
|
{
|
|
m_SpriteSelection[rangeIndex] = index;
|
|
}
|
|
|
|
private int GetPreviewSpriteIndex(int rangeIndex)
|
|
{
|
|
int index;
|
|
m_SpriteSelection.TryGetValue(rangeIndex, out index);
|
|
|
|
return index;
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
serializedObject.Update();
|
|
|
|
EditorGUILayout.Space();
|
|
DrawHeader(Contents.controlPointsLabel);
|
|
EditorGUILayout.PropertyField(m_UseSpriteBordersProp, Contents.useSpriteBorderLabel);
|
|
|
|
|
|
EditorGUILayout.Space();
|
|
DrawHeader(Contents.fillLabel);
|
|
EditorGUILayout.PropertyField(m_FillTextureProp, Contents.fillTextureLabel);
|
|
EditorGUILayout.Slider(m_FillOffsetProp, -0.5f, 0.5f, Contents.fillScaleLabel);
|
|
|
|
|
|
if (m_FillTextureProp.objectReferenceValue != null)
|
|
{
|
|
var fillTex = m_FillTextureProp.objectReferenceValue as Texture2D;
|
|
if (fillTex.wrapModeU != TextureWrapMode.Repeat || fillTex.wrapModeV != TextureWrapMode.Repeat)
|
|
EditorGUILayout.HelpBox(Contents.wrapModeErrorLabel.text, MessageType.Warning);
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
DrawHeader(Contents.angleRangesLabel);
|
|
DoRangesGUI();
|
|
|
|
if (targets.Length == 1)
|
|
{
|
|
DoRangeInspector();
|
|
DoCreateRangeButton();
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
DrawHeader(Contents.cornerLabel);
|
|
|
|
HashSet<Sprite> tightMeshSprites = new HashSet<Sprite>();
|
|
|
|
for (int i = 0; i < angleRanges.Count; ++i)
|
|
{
|
|
AngleRange angleRange = angleRanges[i];
|
|
foreach (Sprite sprite in angleRange.sprites)
|
|
{
|
|
if (sprite != null)
|
|
{
|
|
string assetPath = AssetDatabase.GetAssetPath(sprite);
|
|
TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
|
|
if (importer != null)
|
|
{
|
|
TextureImporterSettings textureSettings = new TextureImporterSettings();
|
|
importer.ReadTextureSettings(textureSettings);
|
|
if (textureSettings.spriteMeshType == SpriteMeshType.Tight)
|
|
tightMeshSprites.Add(sprite);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EditorGUIUtility.labelWidth = EditorGUIUtility.labelWidth + 20f;
|
|
|
|
for (int i = 0; i < m_CornerSpritesProp.arraySize; ++i)
|
|
{
|
|
var m_CornerProp = m_CornerSpritesProp.GetArrayElementAtIndex(i);
|
|
var m_CornerType = m_CornerProp.FindPropertyRelative("m_CornerType");
|
|
var m_CornerSprite = m_CornerProp.FindPropertyRelative("m_Sprites").GetArrayElementAtIndex(0);
|
|
|
|
EditorGUILayout.PropertyField(m_CornerSprite, new GUIContent(m_CornerType.enumDisplayNames[m_CornerType.intValue]));
|
|
|
|
var sprite = m_CornerSprite.objectReferenceValue as Sprite;
|
|
if (sprite != null)
|
|
{
|
|
string assetPath = AssetDatabase.GetAssetPath(sprite);
|
|
TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
|
|
if (importer != null)
|
|
{
|
|
TextureImporterSettings textureSettings = new TextureImporterSettings();
|
|
importer.ReadTextureSettings(textureSettings);
|
|
if (textureSettings.spriteMeshType == SpriteMeshType.Tight)
|
|
tightMeshSprites.Add(sprite);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
EditorGUIUtility.labelWidth = 0;
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
|
|
if (tightMeshSprites.Count > 0)
|
|
{
|
|
int i = 0;
|
|
string tightSpriteWarning = "The following sprites ( ";
|
|
foreach (var sprite in tightMeshSprites)
|
|
{
|
|
string appendString = (i < tightMeshSprites.Count - 1) ? ", " : " ) ";
|
|
tightSpriteWarning += (sprite.name + appendString);
|
|
++i;
|
|
}
|
|
tightSpriteWarning += "are imported as Sprites using Tight mesh. This can lead to Rendering Artifacts. Please use Full Rect.";
|
|
EditorGUILayout.HelpBox(tightSpriteWarning, MessageType.Warning);
|
|
}
|
|
|
|
controller.view.DoCreateRangeTooltip();
|
|
}
|
|
|
|
private void DoRangeInspector()
|
|
{
|
|
var start = 0f;
|
|
var end = 0f;
|
|
var order = 0;
|
|
|
|
if (m_CurrentAngleRange != null)
|
|
{
|
|
start = m_CurrentAngleRange.start;
|
|
end = m_CurrentAngleRange.end;
|
|
order = m_CurrentAngleRange.order;
|
|
}
|
|
|
|
var arSize = m_AngleRangesProp.arraySize;
|
|
|
|
using (new EditorGUI.DisabledGroupScope(m_CurrentAngleRange == null))
|
|
{
|
|
DrawHeader(new GUIContent(string.Format(Contents.angleRangeLabel.text, (end - start))));
|
|
|
|
EditorGUIUtility.labelWidth = 0f;
|
|
EditorGUI.BeginChangeCheck();
|
|
|
|
RangeField(ref start, ref end, ref order);
|
|
|
|
if (EditorGUI.EndChangeCheck() && m_CurrentAngleRange != null)
|
|
{
|
|
RegisterUndo("Set Range");
|
|
|
|
m_CurrentAngleRange.order = order;
|
|
controller.SetRange(m_CurrentAngleRange, start, end);
|
|
|
|
if (start >= end)
|
|
controller.RemoveInvalidRanges();
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
if (m_AngleRangeSpriteList != null && arSize > 0)
|
|
m_AngleRangeSpriteList.DoLayoutList();
|
|
else
|
|
m_EmptySpriteList.DoLayoutList();
|
|
}
|
|
}
|
|
|
|
private void DoCreateRangeButton()
|
|
{
|
|
if (selectedIndex != kInvalidMinimum && angleRanges.Count != 0)
|
|
return;
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button(Contents.createRangeButtonLabel, GUILayout.MaxWidth(100f)))
|
|
{
|
|
RegisterUndo("Create Range");
|
|
controller.CreateRange();
|
|
}
|
|
|
|
GUILayout.FlexibleSpace();
|
|
EditorGUILayout.EndHorizontal();
|
|
}
|
|
|
|
private void RangeField(ref float start, ref float end, ref int order)
|
|
{
|
|
var values = new int[] { Mathf.RoundToInt(-start), Mathf.RoundToInt(-end), order };
|
|
var labels = new GUIContent[] { new GUIContent("Start"), new GUIContent("End"), new GUIContent("Order") };
|
|
|
|
var position = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
|
|
EditorGUI.BeginChangeCheck();
|
|
SpriteShapeEditorGUI.MultiDelayedIntField(position, labels, values, 40f);
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
start = -1f * values[0];
|
|
end = -1f * values[1];
|
|
order = values[2];
|
|
}
|
|
}
|
|
|
|
private void HandleAngleSpriteListGUI(Rect rect)
|
|
{
|
|
if (m_CurrentAngleRange == null || !isSelectedIndexValid)
|
|
return;
|
|
|
|
var currentEvent = Event.current;
|
|
var usedEvent = false;
|
|
var sprites = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites");
|
|
switch (currentEvent.type)
|
|
{
|
|
case EventType.DragExited:
|
|
if (GUI.enabled)
|
|
HandleUtility.Repaint();
|
|
break;
|
|
|
|
case EventType.DragUpdated:
|
|
case EventType.DragPerform:
|
|
if (rect.Contains(currentEvent.mousePosition) && GUI.enabled)
|
|
{
|
|
// Check each single object, so we can add multiple objects in a single drag.
|
|
var didAcceptDrag = false;
|
|
var references = DragAndDrop.objectReferences;
|
|
foreach (var obj in references)
|
|
{
|
|
if (obj is Sprite)
|
|
{
|
|
Sprite spr = obj as Sprite;
|
|
if (spr.texture != null)
|
|
{
|
|
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
|
|
if (currentEvent.type == EventType.DragPerform && sprites.arraySize < 64)
|
|
{
|
|
sprites.InsertArrayElementAtIndex(sprites.arraySize);
|
|
var spriteProp = sprites.GetArrayElementAtIndex(sprites.arraySize - 1);
|
|
spriteProp.objectReferenceValue = obj;
|
|
didAcceptDrag = true;
|
|
DragAndDrop.activeControlID = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
|
|
if (didAcceptDrag)
|
|
{
|
|
GUI.changed = true;
|
|
DragAndDrop.AcceptDrag();
|
|
usedEvent = true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (usedEvent)
|
|
currentEvent.Use();
|
|
}
|
|
|
|
private void DoRangesGUI()
|
|
{
|
|
var radius = controller.radius;
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
|
|
var rect = EditorGUILayout.GetControlRect(false, radius * 2f);
|
|
|
|
if (Event.current.type == EventType.Repaint)
|
|
m_AngleRangeRect = rect;
|
|
|
|
{ //Draw background
|
|
var backgroundColor = Contents.proBackgroundColor;
|
|
var backgroundRangeColor = Contents.proBackgroundRangeColor;
|
|
|
|
if (!EditorGUIUtility.isProSkin)
|
|
{
|
|
backgroundColor = Contents.defaultBackgroundColor;
|
|
backgroundRangeColor.a = 0.1f;
|
|
}
|
|
var c = Handles.color;
|
|
Handles.color = backgroundRangeColor;
|
|
SpriteShapeHandleUtility.DrawSolidArc(rect.center, Vector3.forward, Vector3.right, 360f, radius, AngleRangeGUI.kRangeWidth);
|
|
Handles.color = backgroundColor;
|
|
Handles.DrawSolidDisc(rect.center, Vector3.forward, radius - AngleRangeGUI.kRangeWidth + 1f);
|
|
Handles.color = c;
|
|
}
|
|
|
|
if (targets.Length == 1)
|
|
{
|
|
{ //Draw fill texture and sprite preview
|
|
SpriteShapeHandleUtility.DrawTextureArc(
|
|
m_FillTextureProp.objectReferenceValue as Texture, 100.0f,
|
|
rect.center, Vector3.forward, Quaternion.AngleAxis(m_PreviewAngle, Vector3.forward) * Vector3.right, 180f,
|
|
radius - AngleRangeGUI.kRangeWidth);
|
|
|
|
var rectSize = Vector2.one * (radius - AngleRangeGUI.kRangeWidth) * 2f;
|
|
rectSize.y *= 0.33f;
|
|
var spriteRect = new Rect(rect.center - rectSize * 0.5f, rectSize);
|
|
DrawSpritePreview(spriteRect);
|
|
HandleSpritePreviewCycle(spriteRect);
|
|
}
|
|
|
|
controller.rect = m_AngleRangeRect;
|
|
controller.OnGUI();
|
|
}
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
}
|
|
|
|
private void CreateReorderableSpriteList()
|
|
{
|
|
if (m_EmptySpriteList == null)
|
|
{
|
|
m_EmptySpriteList = new ReorderableList(new List<Sprite>(), typeof(Sprite), false, true, false, false)
|
|
{
|
|
drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, Contents.spritesLabel); }
|
|
};
|
|
}
|
|
|
|
m_AngleRangeSpriteList = null;
|
|
|
|
serializedObject.UpdateIfRequiredOrScript();
|
|
|
|
Debug.Assert(angleRanges.Count == m_AngleRangesProp.arraySize);
|
|
Debug.Assert(selectedIndex < angleRanges.Count || selectedIndex == 0);
|
|
|
|
if (targets.Length == 1 && isSelectedIndexValid)
|
|
{
|
|
var spritesProp = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites");
|
|
m_AngleRangeSpriteList = new ReorderableList(spritesProp.serializedObject, spritesProp)
|
|
{
|
|
drawElementCallback = DrawSpriteListElement,
|
|
drawHeaderCallback = DrawSpriteListHeader,
|
|
onSelectCallback = OnSelelectSpriteCallback,
|
|
onRemoveCallback = OnRemoveSprite,
|
|
onCanAddCallback = OnCanAddCallback,
|
|
elementHeight = EditorGUIUtility.singleLineHeight + 6f
|
|
};
|
|
}
|
|
}
|
|
|
|
private void DrawSpritePreview(Rect rect)
|
|
{
|
|
if (Event.current.type != EventType.Repaint)
|
|
return;
|
|
|
|
if (!isSelectedIndexValid)
|
|
return;
|
|
|
|
var sprites = angleRanges[selectedIndex].sprites;
|
|
|
|
if (sprites.Count == 0)
|
|
return;
|
|
|
|
var selectedSpriteIndex = GetPreviewSpriteIndex(selectedIndex);
|
|
|
|
if (selectedSpriteIndex == kInvalidMinimum || selectedSpriteIndex >= sprites.Count)
|
|
return;
|
|
|
|
var sprite = sprites[selectedSpriteIndex];
|
|
|
|
if (sprite == null)
|
|
return;
|
|
|
|
if (m_PreviewSprite != sprite)
|
|
{
|
|
m_PreviewSprite = sprite;
|
|
EditorSpriteGUIUtility.DrawSpriteInRectPrepare(rect, sprite, EditorSpriteGUIUtility.FitMode.Tiled, true, true, previewSpriteMesh);
|
|
}
|
|
|
|
var material = EditorSpriteGUIUtility.spriteMaterial;
|
|
material.mainTexture = EditorSpriteGUIUtility.GetOriginalSpriteTexture(sprite);
|
|
|
|
EditorSpriteGUIUtility.DrawMesh(previewSpriteMesh, material, rect.center, Quaternion.AngleAxis(m_PreviewAngle, Vector3.forward), new Vector3(1f, -1f, 1f));
|
|
}
|
|
|
|
private void HandleSpritePreviewCycle(Rect rect)
|
|
{
|
|
if (!isSelectedIndexValid)
|
|
return;
|
|
|
|
Debug.Assert(m_AngleRangeSpriteList != null);
|
|
|
|
var spriteIndex = GetPreviewSpriteIndex(selectedIndex);
|
|
var sprites = angleRanges[selectedIndex].sprites;
|
|
|
|
var ev = Event.current;
|
|
if (ev.type == EventType.MouseDown && ev.button == 0 && HandleUtility.nearestControl == 0 &&
|
|
ContainsPosition(rect, ev.mousePosition, m_PreviewAngle) && spriteIndex != kInvalidMinimum && sprites.Count > 0)
|
|
{
|
|
spriteIndex = Mathf.RoundToInt(Mathf.Repeat(spriteIndex + 1f, sprites.Count));
|
|
SetPreviewSpriteIndex(selectedIndex, spriteIndex);
|
|
|
|
m_AngleRangeSpriteList.GrabKeyboardFocus();
|
|
m_AngleRangeSpriteList.index = spriteIndex;
|
|
|
|
ev.Use();
|
|
}
|
|
}
|
|
|
|
private bool ContainsPosition(Rect rect, Vector2 position, float angle)
|
|
{
|
|
Vector2 delta = position - rect.center;
|
|
position = (Vector2)(Quaternion.AngleAxis(-angle, Vector3.forward) * (Vector3)delta) + rect.center;
|
|
return rect.Contains(position);
|
|
}
|
|
}
|
|
}
|