Singularity/Library/PackageCache/com.unity.2d.spriteshape@7.0.7/Editor/SpriteShapeEditor.cs

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2024-05-06 14:45:45 -04:00
using UnityEngine;
using UnityEngine.U2D;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEditorInternal;
using UnityEditor.U2D.Common;
using System.Collections.Generic;
using UnityEditor.U2D.SpriteShape;
namespace UnityEditor.U2D
{
[CustomEditor(typeof(UnityEngine.U2D.SpriteShape)), CanEditMultipleObjects]
public class SpriteShapeEditor : Editor, IAngleRangeCache
{
private static class Contents
{
public static readonly GUIContent fillTextureLabel = new GUIContent("Texture", "Fill texture used for Shape Fill.");
public static readonly GUIContent fillScaleLabel = new GUIContent("Offset", "Determines Border Offset for Shape.");
public static readonly GUIContent useSpriteBorderLabel = new GUIContent("Use Sprite Borders", "Draw Sprite Borders on discontinuities");
public static readonly GUIContent cornerTypeLabel = new GUIContent("Corner Type", "Corner type sprite used.");
public static readonly GUIContent controlPointsLabel = new GUIContent("Control Points");
public static readonly GUIContent fillLabel = new GUIContent("Fill");
public static readonly GUIContent cornerLabel = new GUIContent("Corners");
public static readonly GUIContent cornerListLabel = new GUIContent("Corner List");
public static readonly GUIContent cornerSpriteTypeLabel = new GUIContent("Corner Sprite");
public static readonly GUIContent angleRangesLabel = new GUIContent("Angle Ranges");
public static readonly GUIContent spritesLabel = new GUIContent("Sprites");
public static readonly GUIContent angleRangeLabel = new GUIContent("Angle Range ({0})");
public static readonly GUIContent wrapModeErrorLabel = new GUIContent("Fill texture must have wrap modes set to Repeat. Please re-import.");
public static readonly GUIContent createRangeButtonLabel = new GUIContent("Create Range");
public static readonly Color proBackgroundColor = new Color32(49, 77, 121, 255);
public static readonly Color proBackgroundRangeColor = new Color32(25, 25, 25, 128);
public static readonly Color proColor1 = new Color32(10, 46, 42, 255);
public static readonly Color proColor2 = new Color32(33, 151, 138, 255);
public static readonly Color defaultColor1 = new Color32(25, 61, 57, 255);
public static readonly Color defaultColor2 = new Color32(47, 166, 153, 255);
public static readonly Color defaultBackgroundColor = new Color32(64, 92, 136, 255);
}
private SerializedProperty m_FillTextureProp;
private SerializedProperty m_AngleRangesProp;
private SerializedProperty m_CornerSpritesProp;
private SerializedProperty m_FillOffsetProp;
private SerializedProperty m_UseSpriteBordersProp;
private ReorderableList m_AngleRangeSpriteList = null;
private ReorderableList m_EmptySpriteList = null;
[SerializeField]
private float m_PreviewAngle = 0f;
[SerializeField]
private int m_SelectedIndex;
private const int kInvalidMinimum = -1;
private Rect m_AngleRangeRect;
private AngleRangeController controller;
private AngleRange m_CurrentAngleRange;
private Dictionary<int, int> m_SpriteSelection = new Dictionary<int, int>();
private Sprite m_PreviewSprite;
private Mesh m_PreviewSpriteMesh;
private Mesh previewSpriteMesh
{
get
{
if (m_PreviewSpriteMesh == null)
{
m_PreviewSpriteMesh = new Mesh();
m_PreviewSpriteMesh.MarkDynamic();
m_PreviewSpriteMesh.hideFlags = HideFlags.DontSave;
}
return m_PreviewSpriteMesh;
}
}
public List<AngleRange> angleRanges
{
get
{
if (spriteShape == null)
return new List<AngleRange>();
Debug.Assert(spriteShape != null);
return spriteShape.angleRanges;
}
}
public int selectedIndex
{
get { return m_SelectedIndex; }
set { m_SelectedIndex = value; }
}
bool isSelectedIndexValid
{
get { return (selectedIndex != kInvalidMinimum && selectedIndex < angleRanges.Count); }
}
public float previewAngle
{
get { return m_PreviewAngle; }
set
{
m_PreviewAngle = value;
SessionState.SetFloat("SpriteShape/PreviewAngle/" + target.GetInstanceID(), value);
}
}
public UnityEngine.U2D.SpriteShape spriteShape
{
get
{
if (target == null)
return null;
return target as UnityEngine.U2D.SpriteShape;
}
}
public void RegisterUndo(string name)
{
Undo.RegisterCompleteObjectUndo(spriteShape, name);
Undo.RegisterCompleteObjectUndo(this, name);
EditorUtility.SetDirty(spriteShape);
}
void OnReset(UnityEngine.U2D.SpriteShape obj)
{
InitCache();
}
void InitCache()
{
selectedIndex = SpriteShapeEditorUtility.GetRangeIndexFromAngle(angleRanges, m_PreviewAngle);
SetupAngleRangeController();
}
public void OnEnable()
{
if (targets == null || targets.Length == 0)
return;
m_PreviewAngle = SessionState.GetFloat("SpriteShape/PreviewAngle/" + target.GetInstanceID(), m_PreviewAngle);
m_FillTextureProp = this.serializedObject.FindProperty("m_FillTexture");
m_UseSpriteBordersProp = serializedObject.FindProperty("m_UseSpriteBorders");
m_AngleRangesProp = this.serializedObject.FindProperty("m_Angles");
m_CornerSpritesProp = this.serializedObject.FindProperty("m_CornerSprites");
m_FillOffsetProp = this.serializedObject.FindProperty("m_FillOffset");
InitCache();
Undo.undoRedoPerformed += UndoRedoPerformed;
UnityEngine.U2D.SpriteShape.onReset += OnReset;
}
public void OnDisable()
{
UnityEngine.U2D.SpriteShape.onReset -= OnReset;
}
public override bool RequiresConstantRepaint()
{
return true;
}
private void SetupAngleRangeController()
{
var radius = 125f;
var angleOffset = -90f;
var color1 = Contents.defaultColor1;
var color2 = Contents.defaultColor2;
if (!EditorGUIUtility.isProSkin)
{
color1 = Contents.proColor1;
color2 = Contents.proColor2;
}
controller = new AngleRangeController();
controller.view = new AngleRangeView();
controller.cache = this;
controller.radius = radius;
controller.angleOffset = angleOffset;
controller.gradientMin = color1;
controller.gradientMid = color2;
controller.gradientMax = color1;
controller.snap = true;
controller.selectionChanged += OnSelectionChange;
OnSelectionChange();
}
private void OnSelectionChange()
{
CreateReorderableSpriteList();
EditorApplication.delayCall += () =>
{
m_CurrentAngleRange = controller.selectedAngleRange;
};
}
private void OnDestroy()
{
if (m_PreviewSpriteMesh)
UnityEngine.Object.DestroyImmediate(m_PreviewSpriteMesh);
Undo.undoRedoPerformed -= UndoRedoPerformed;
}
private void UndoRedoPerformed()
{
InitCache();
OnSelectionChange();
}
private void OnSelelectSpriteCallback(ReorderableList list)
{
if (selectedIndex >= 0)
{
SetPreviewSpriteIndex(selectedIndex, list.index);
}
}
private bool OnCanAddCallback(ReorderableList list)
{
return (list.count < 64);
}
private void OnRemoveSprite(ReorderableList list)
{
var count = list.count;
var index = list.index;
ReorderableList.defaultBehaviours.DoRemoveButton(list);
if (list.count < count && list.count > 0)
{
list.index = Mathf.Clamp(index, 0, list.count - 1);
OnSelelectSpriteCallback(list);
}
}
private void DrawSpriteListHeader(Rect rect)
{
EditorGUI.LabelField(rect, Contents.spritesLabel);
HandleAngleSpriteListGUI(rect);
}
private void DrawSpriteListElement(Rect rect, int index, bool selected, bool focused)
{
rect.y += 2f;
rect.height = EditorGUIUtility.singleLineHeight;
var sprite = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites").GetArrayElementAtIndex(index);
EditorGUI.BeginChangeCheck();
EditorGUI.PropertyField(rect, sprite, GUIContent.none);
if (EditorGUI.EndChangeCheck())
{
m_AngleRangeSpriteList.index = index;
OnSelelectSpriteCallback(m_AngleRangeSpriteList);
}
}
public void DrawHeader(GUIContent content)
{
EditorGUILayout.LabelField(content, EditorStyles.boldLabel);
}
private void SetPreviewSpriteIndex(int rangeIndex, int index)
{
m_SpriteSelection[rangeIndex] = index;
}
private int GetPreviewSpriteIndex(int rangeIndex)
{
int index;
m_SpriteSelection.TryGetValue(rangeIndex, out index);
return index;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.Space();
DrawHeader(Contents.controlPointsLabel);
EditorGUILayout.PropertyField(m_UseSpriteBordersProp, Contents.useSpriteBorderLabel);
EditorGUILayout.Space();
DrawHeader(Contents.fillLabel);
EditorGUILayout.PropertyField(m_FillTextureProp, Contents.fillTextureLabel);
EditorGUILayout.Slider(m_FillOffsetProp, -0.5f, 0.5f, Contents.fillScaleLabel);
if (m_FillTextureProp.objectReferenceValue != null)
{
var fillTex = m_FillTextureProp.objectReferenceValue as Texture2D;
if (fillTex.wrapModeU != TextureWrapMode.Repeat || fillTex.wrapModeV != TextureWrapMode.Repeat)
EditorGUILayout.HelpBox(Contents.wrapModeErrorLabel.text, MessageType.Warning);
}
EditorGUILayout.Space();
DrawHeader(Contents.angleRangesLabel);
DoRangesGUI();
if (targets.Length == 1)
{
DoRangeInspector();
DoCreateRangeButton();
}
EditorGUILayout.Space();
DrawHeader(Contents.cornerLabel);
HashSet<Sprite> tightMeshSprites = new HashSet<Sprite>();
for (int i = 0; i < angleRanges.Count; ++i)
{
AngleRange angleRange = angleRanges[i];
foreach (Sprite sprite in angleRange.sprites)
{
if (sprite != null)
{
string assetPath = AssetDatabase.GetAssetPath(sprite);
TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (importer != null)
{
TextureImporterSettings textureSettings = new TextureImporterSettings();
importer.ReadTextureSettings(textureSettings);
if (textureSettings.spriteMeshType == SpriteMeshType.Tight)
tightMeshSprites.Add(sprite);
}
}
}
}
EditorGUIUtility.labelWidth = EditorGUIUtility.labelWidth + 20f;
for (int i = 0; i < m_CornerSpritesProp.arraySize; ++i)
{
var m_CornerProp = m_CornerSpritesProp.GetArrayElementAtIndex(i);
var m_CornerType = m_CornerProp.FindPropertyRelative("m_CornerType");
var m_CornerSprite = m_CornerProp.FindPropertyRelative("m_Sprites").GetArrayElementAtIndex(0);
EditorGUILayout.PropertyField(m_CornerSprite, new GUIContent(m_CornerType.enumDisplayNames[m_CornerType.intValue]));
var sprite = m_CornerSprite.objectReferenceValue as Sprite;
if (sprite != null)
{
string assetPath = AssetDatabase.GetAssetPath(sprite);
TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
if (importer != null)
{
TextureImporterSettings textureSettings = new TextureImporterSettings();
importer.ReadTextureSettings(textureSettings);
if (textureSettings.spriteMeshType == SpriteMeshType.Tight)
tightMeshSprites.Add(sprite);
}
}
}
EditorGUIUtility.labelWidth = 0;
serializedObject.ApplyModifiedProperties();
if (tightMeshSprites.Count > 0)
{
int i = 0;
string tightSpriteWarning = "The following sprites ( ";
foreach (var sprite in tightMeshSprites)
{
string appendString = (i < tightMeshSprites.Count - 1) ? ", " : " ) ";
tightSpriteWarning += (sprite.name + appendString);
++i;
}
tightSpriteWarning += "are imported as Sprites using Tight mesh. This can lead to Rendering Artifacts. Please use Full Rect.";
EditorGUILayout.HelpBox(tightSpriteWarning, MessageType.Warning);
}
controller.view.DoCreateRangeTooltip();
}
private void DoRangeInspector()
{
var start = 0f;
var end = 0f;
var order = 0;
if (m_CurrentAngleRange != null)
{
start = m_CurrentAngleRange.start;
end = m_CurrentAngleRange.end;
order = m_CurrentAngleRange.order;
}
var arSize = m_AngleRangesProp.arraySize;
using (new EditorGUI.DisabledGroupScope(m_CurrentAngleRange == null))
{
DrawHeader(new GUIContent(string.Format(Contents.angleRangeLabel.text, (end - start))));
EditorGUIUtility.labelWidth = 0f;
EditorGUI.BeginChangeCheck();
RangeField(ref start, ref end, ref order);
if (EditorGUI.EndChangeCheck() && m_CurrentAngleRange != null)
{
RegisterUndo("Set Range");
m_CurrentAngleRange.order = order;
controller.SetRange(m_CurrentAngleRange, start, end);
if (start >= end)
controller.RemoveInvalidRanges();
}
EditorGUILayout.Space();
if (m_AngleRangeSpriteList != null && arSize > 0)
m_AngleRangeSpriteList.DoLayoutList();
else
m_EmptySpriteList.DoLayoutList();
}
}
private void DoCreateRangeButton()
{
if (selectedIndex != kInvalidMinimum && angleRanges.Count != 0)
return;
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button(Contents.createRangeButtonLabel, GUILayout.MaxWidth(100f)))
{
RegisterUndo("Create Range");
controller.CreateRange();
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
private void RangeField(ref float start, ref float end, ref int order)
{
var values = new int[] { Mathf.RoundToInt(-start), Mathf.RoundToInt(-end), order };
var labels = new GUIContent[] { new GUIContent("Start"), new GUIContent("End"), new GUIContent("Order") };
var position = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
EditorGUI.BeginChangeCheck();
SpriteShapeEditorGUI.MultiDelayedIntField(position, labels, values, 40f);
if (EditorGUI.EndChangeCheck())
{
start = -1f * values[0];
end = -1f * values[1];
order = values[2];
}
}
private void HandleAngleSpriteListGUI(Rect rect)
{
if (m_CurrentAngleRange == null || !isSelectedIndexValid)
return;
var currentEvent = Event.current;
var usedEvent = false;
var sprites = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites");
switch (currentEvent.type)
{
case EventType.DragExited:
if (GUI.enabled)
HandleUtility.Repaint();
break;
case EventType.DragUpdated:
case EventType.DragPerform:
if (rect.Contains(currentEvent.mousePosition) && GUI.enabled)
{
// Check each single object, so we can add multiple objects in a single drag.
var didAcceptDrag = false;
var references = DragAndDrop.objectReferences;
foreach (var obj in references)
{
if (obj is Sprite)
{
Sprite spr = obj as Sprite;
if (spr.texture != null)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
if (currentEvent.type == EventType.DragPerform && sprites.arraySize < 64)
{
sprites.InsertArrayElementAtIndex(sprites.arraySize);
var spriteProp = sprites.GetArrayElementAtIndex(sprites.arraySize - 1);
spriteProp.objectReferenceValue = obj;
didAcceptDrag = true;
DragAndDrop.activeControlID = 0;
}
}
}
}
serializedObject.ApplyModifiedProperties();
if (didAcceptDrag)
{
GUI.changed = true;
DragAndDrop.AcceptDrag();
usedEvent = true;
}
}
break;
}
if (usedEvent)
currentEvent.Use();
}
private void DoRangesGUI()
{
var radius = controller.radius;
EditorGUILayout.Space();
EditorGUILayout.Space();
var rect = EditorGUILayout.GetControlRect(false, radius * 2f);
if (Event.current.type == EventType.Repaint)
m_AngleRangeRect = rect;
{ //Draw background
var backgroundColor = Contents.proBackgroundColor;
var backgroundRangeColor = Contents.proBackgroundRangeColor;
if (!EditorGUIUtility.isProSkin)
{
backgroundColor = Contents.defaultBackgroundColor;
backgroundRangeColor.a = 0.1f;
}
var c = Handles.color;
Handles.color = backgroundRangeColor;
SpriteShapeHandleUtility.DrawSolidArc(rect.center, Vector3.forward, Vector3.right, 360f, radius, AngleRangeGUI.kRangeWidth);
Handles.color = backgroundColor;
Handles.DrawSolidDisc(rect.center, Vector3.forward, radius - AngleRangeGUI.kRangeWidth + 1f);
Handles.color = c;
}
if (targets.Length == 1)
{
{ //Draw fill texture and sprite preview
SpriteShapeHandleUtility.DrawTextureArc(
m_FillTextureProp.objectReferenceValue as Texture, 100.0f,
rect.center, Vector3.forward, Quaternion.AngleAxis(m_PreviewAngle, Vector3.forward) * Vector3.right, 180f,
radius - AngleRangeGUI.kRangeWidth);
var rectSize = Vector2.one * (radius - AngleRangeGUI.kRangeWidth) * 2f;
rectSize.y *= 0.33f;
var spriteRect = new Rect(rect.center - rectSize * 0.5f, rectSize);
DrawSpritePreview(spriteRect);
HandleSpritePreviewCycle(spriteRect);
}
controller.rect = m_AngleRangeRect;
controller.OnGUI();
}
EditorGUILayout.Space();
EditorGUILayout.Space();
}
private void CreateReorderableSpriteList()
{
if (m_EmptySpriteList == null)
{
m_EmptySpriteList = new ReorderableList(new List<Sprite>(), typeof(Sprite), false, true, false, false)
{
drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, Contents.spritesLabel); }
};
}
m_AngleRangeSpriteList = null;
serializedObject.UpdateIfRequiredOrScript();
Debug.Assert(angleRanges.Count == m_AngleRangesProp.arraySize);
Debug.Assert(selectedIndex < angleRanges.Count || selectedIndex == 0);
if (targets.Length == 1 && isSelectedIndexValid)
{
var spritesProp = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites");
m_AngleRangeSpriteList = new ReorderableList(spritesProp.serializedObject, spritesProp)
{
drawElementCallback = DrawSpriteListElement,
drawHeaderCallback = DrawSpriteListHeader,
onSelectCallback = OnSelelectSpriteCallback,
onRemoveCallback = OnRemoveSprite,
onCanAddCallback = OnCanAddCallback,
elementHeight = EditorGUIUtility.singleLineHeight + 6f
};
}
}
private void DrawSpritePreview(Rect rect)
{
if (Event.current.type != EventType.Repaint)
return;
if (!isSelectedIndexValid)
return;
var sprites = angleRanges[selectedIndex].sprites;
if (sprites.Count == 0)
return;
var selectedSpriteIndex = GetPreviewSpriteIndex(selectedIndex);
if (selectedSpriteIndex == kInvalidMinimum || selectedSpriteIndex >= sprites.Count)
return;
var sprite = sprites[selectedSpriteIndex];
if (sprite == null)
return;
if (m_PreviewSprite != sprite)
{
m_PreviewSprite = sprite;
EditorSpriteGUIUtility.DrawSpriteInRectPrepare(rect, sprite, EditorSpriteGUIUtility.FitMode.Tiled, true, true, previewSpriteMesh);
}
var material = EditorSpriteGUIUtility.spriteMaterial;
material.mainTexture = EditorSpriteGUIUtility.GetOriginalSpriteTexture(sprite);
EditorSpriteGUIUtility.DrawMesh(previewSpriteMesh, material, rect.center, Quaternion.AngleAxis(m_PreviewAngle, Vector3.forward), new Vector3(1f, -1f, 1f));
}
private void HandleSpritePreviewCycle(Rect rect)
{
if (!isSelectedIndexValid)
return;
Debug.Assert(m_AngleRangeSpriteList != null);
var spriteIndex = GetPreviewSpriteIndex(selectedIndex);
var sprites = angleRanges[selectedIndex].sprites;
var ev = Event.current;
if (ev.type == EventType.MouseDown && ev.button == 0 && HandleUtility.nearestControl == 0 &&
ContainsPosition(rect, ev.mousePosition, m_PreviewAngle) && spriteIndex != kInvalidMinimum && sprites.Count > 0)
{
spriteIndex = Mathf.RoundToInt(Mathf.Repeat(spriteIndex + 1f, sprites.Count));
SetPreviewSpriteIndex(selectedIndex, spriteIndex);
m_AngleRangeSpriteList.GrabKeyboardFocus();
m_AngleRangeSpriteList.index = spriteIndex;
ev.Use();
}
}
private bool ContainsPosition(Rect rect, Vector2 position, float angle)
{
Vector2 delta = position - rect.center;
position = (Vector2)(Quaternion.AngleAxis(-angle, Vector3.forward) * (Vector3)delta) + rect.center;
return rect.Contains(position);
}
}
}