using UnityEngine; using UnityEngine.U2D; using UnityEditor; using UnityEditor.AnimatedValues; using UnityEditorInternal; using UnityEditor.U2D.Common; using System.Collections.Generic; using UnityEditor.U2D.SpriteShape; namespace UnityEditor.U2D { [CustomEditor(typeof(UnityEngine.U2D.SpriteShape)), CanEditMultipleObjects] public class SpriteShapeEditor : Editor, IAngleRangeCache { private static class Contents { public static readonly GUIContent fillTextureLabel = new GUIContent("Texture", "Fill texture used for Shape Fill."); public static readonly GUIContent fillScaleLabel = new GUIContent("Offset", "Determines Border Offset for Shape."); public static readonly GUIContent useSpriteBorderLabel = new GUIContent("Use Sprite Borders", "Draw Sprite Borders on discontinuities"); public static readonly GUIContent cornerTypeLabel = new GUIContent("Corner Type", "Corner type sprite used."); public static readonly GUIContent controlPointsLabel = new GUIContent("Control Points"); public static readonly GUIContent fillLabel = new GUIContent("Fill"); public static readonly GUIContent cornerLabel = new GUIContent("Corners"); public static readonly GUIContent cornerListLabel = new GUIContent("Corner List"); public static readonly GUIContent cornerSpriteTypeLabel = new GUIContent("Corner Sprite"); public static readonly GUIContent angleRangesLabel = new GUIContent("Angle Ranges"); public static readonly GUIContent spritesLabel = new GUIContent("Sprites"); public static readonly GUIContent angleRangeLabel = new GUIContent("Angle Range ({0})"); public static readonly GUIContent wrapModeErrorLabel = new GUIContent("Fill texture must have wrap modes set to Repeat. Please re-import."); public static readonly GUIContent createRangeButtonLabel = new GUIContent("Create Range"); public static readonly Color proBackgroundColor = new Color32(49, 77, 121, 255); public static readonly Color proBackgroundRangeColor = new Color32(25, 25, 25, 128); public static readonly Color proColor1 = new Color32(10, 46, 42, 255); public static readonly Color proColor2 = new Color32(33, 151, 138, 255); public static readonly Color defaultColor1 = new Color32(25, 61, 57, 255); public static readonly Color defaultColor2 = new Color32(47, 166, 153, 255); public static readonly Color defaultBackgroundColor = new Color32(64, 92, 136, 255); } private SerializedProperty m_FillTextureProp; private SerializedProperty m_AngleRangesProp; private SerializedProperty m_CornerSpritesProp; private SerializedProperty m_FillOffsetProp; private SerializedProperty m_UseSpriteBordersProp; private ReorderableList m_AngleRangeSpriteList = null; private ReorderableList m_EmptySpriteList = null; [SerializeField] private float m_PreviewAngle = 0f; [SerializeField] private int m_SelectedIndex; private const int kInvalidMinimum = -1; private Rect m_AngleRangeRect; private AngleRangeController controller; private AngleRange m_CurrentAngleRange; private Dictionary m_SpriteSelection = new Dictionary(); private Sprite m_PreviewSprite; private Mesh m_PreviewSpriteMesh; private Mesh previewSpriteMesh { get { if (m_PreviewSpriteMesh == null) { m_PreviewSpriteMesh = new Mesh(); m_PreviewSpriteMesh.MarkDynamic(); m_PreviewSpriteMesh.hideFlags = HideFlags.DontSave; } return m_PreviewSpriteMesh; } } public List angleRanges { get { if (spriteShape == null) return new List(); Debug.Assert(spriteShape != null); return spriteShape.angleRanges; } } public int selectedIndex { get { return m_SelectedIndex; } set { m_SelectedIndex = value; } } bool isSelectedIndexValid { get { return (selectedIndex != kInvalidMinimum && selectedIndex < angleRanges.Count); } } public float previewAngle { get { return m_PreviewAngle; } set { m_PreviewAngle = value; SessionState.SetFloat("SpriteShape/PreviewAngle/" + target.GetInstanceID(), value); } } public UnityEngine.U2D.SpriteShape spriteShape { get { if (target == null) return null; return target as UnityEngine.U2D.SpriteShape; } } public void RegisterUndo(string name) { Undo.RegisterCompleteObjectUndo(spriteShape, name); Undo.RegisterCompleteObjectUndo(this, name); EditorUtility.SetDirty(spriteShape); } void OnReset(UnityEngine.U2D.SpriteShape obj) { InitCache(); } void InitCache() { selectedIndex = SpriteShapeEditorUtility.GetRangeIndexFromAngle(angleRanges, m_PreviewAngle); SetupAngleRangeController(); } public void OnEnable() { if (targets == null || targets.Length == 0) return; m_PreviewAngle = SessionState.GetFloat("SpriteShape/PreviewAngle/" + target.GetInstanceID(), m_PreviewAngle); m_FillTextureProp = this.serializedObject.FindProperty("m_FillTexture"); m_UseSpriteBordersProp = serializedObject.FindProperty("m_UseSpriteBorders"); m_AngleRangesProp = this.serializedObject.FindProperty("m_Angles"); m_CornerSpritesProp = this.serializedObject.FindProperty("m_CornerSprites"); m_FillOffsetProp = this.serializedObject.FindProperty("m_FillOffset"); InitCache(); Undo.undoRedoPerformed += UndoRedoPerformed; UnityEngine.U2D.SpriteShape.onReset += OnReset; } public void OnDisable() { UnityEngine.U2D.SpriteShape.onReset -= OnReset; } public override bool RequiresConstantRepaint() { return true; } private void SetupAngleRangeController() { var radius = 125f; var angleOffset = -90f; var color1 = Contents.defaultColor1; var color2 = Contents.defaultColor2; if (!EditorGUIUtility.isProSkin) { color1 = Contents.proColor1; color2 = Contents.proColor2; } controller = new AngleRangeController(); controller.view = new AngleRangeView(); controller.cache = this; controller.radius = radius; controller.angleOffset = angleOffset; controller.gradientMin = color1; controller.gradientMid = color2; controller.gradientMax = color1; controller.snap = true; controller.selectionChanged += OnSelectionChange; OnSelectionChange(); } private void OnSelectionChange() { CreateReorderableSpriteList(); EditorApplication.delayCall += () => { m_CurrentAngleRange = controller.selectedAngleRange; }; } private void OnDestroy() { if (m_PreviewSpriteMesh) UnityEngine.Object.DestroyImmediate(m_PreviewSpriteMesh); Undo.undoRedoPerformed -= UndoRedoPerformed; } private void UndoRedoPerformed() { InitCache(); OnSelectionChange(); } private void OnSelelectSpriteCallback(ReorderableList list) { if (selectedIndex >= 0) { SetPreviewSpriteIndex(selectedIndex, list.index); } } private bool OnCanAddCallback(ReorderableList list) { return (list.count < 64); } private void OnRemoveSprite(ReorderableList list) { var count = list.count; var index = list.index; ReorderableList.defaultBehaviours.DoRemoveButton(list); if (list.count < count && list.count > 0) { list.index = Mathf.Clamp(index, 0, list.count - 1); OnSelelectSpriteCallback(list); } } private void DrawSpriteListHeader(Rect rect) { EditorGUI.LabelField(rect, Contents.spritesLabel); HandleAngleSpriteListGUI(rect); } private void DrawSpriteListElement(Rect rect, int index, bool selected, bool focused) { rect.y += 2f; rect.height = EditorGUIUtility.singleLineHeight; var sprite = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites").GetArrayElementAtIndex(index); EditorGUI.BeginChangeCheck(); EditorGUI.PropertyField(rect, sprite, GUIContent.none); if (EditorGUI.EndChangeCheck()) { m_AngleRangeSpriteList.index = index; OnSelelectSpriteCallback(m_AngleRangeSpriteList); } } public void DrawHeader(GUIContent content) { EditorGUILayout.LabelField(content, EditorStyles.boldLabel); } private void SetPreviewSpriteIndex(int rangeIndex, int index) { m_SpriteSelection[rangeIndex] = index; } private int GetPreviewSpriteIndex(int rangeIndex) { int index; m_SpriteSelection.TryGetValue(rangeIndex, out index); return index; } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.Space(); DrawHeader(Contents.controlPointsLabel); EditorGUILayout.PropertyField(m_UseSpriteBordersProp, Contents.useSpriteBorderLabel); EditorGUILayout.Space(); DrawHeader(Contents.fillLabel); EditorGUILayout.PropertyField(m_FillTextureProp, Contents.fillTextureLabel); EditorGUILayout.Slider(m_FillOffsetProp, -0.5f, 0.5f, Contents.fillScaleLabel); if (m_FillTextureProp.objectReferenceValue != null) { var fillTex = m_FillTextureProp.objectReferenceValue as Texture2D; if (fillTex.wrapModeU != TextureWrapMode.Repeat || fillTex.wrapModeV != TextureWrapMode.Repeat) EditorGUILayout.HelpBox(Contents.wrapModeErrorLabel.text, MessageType.Warning); } EditorGUILayout.Space(); DrawHeader(Contents.angleRangesLabel); DoRangesGUI(); if (targets.Length == 1) { DoRangeInspector(); DoCreateRangeButton(); } EditorGUILayout.Space(); DrawHeader(Contents.cornerLabel); HashSet tightMeshSprites = new HashSet(); for (int i = 0; i < angleRanges.Count; ++i) { AngleRange angleRange = angleRanges[i]; foreach (Sprite sprite in angleRange.sprites) { if (sprite != null) { string assetPath = AssetDatabase.GetAssetPath(sprite); TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter; if (importer != null) { TextureImporterSettings textureSettings = new TextureImporterSettings(); importer.ReadTextureSettings(textureSettings); if (textureSettings.spriteMeshType == SpriteMeshType.Tight) tightMeshSprites.Add(sprite); } } } } EditorGUIUtility.labelWidth = EditorGUIUtility.labelWidth + 20f; for (int i = 0; i < m_CornerSpritesProp.arraySize; ++i) { var m_CornerProp = m_CornerSpritesProp.GetArrayElementAtIndex(i); var m_CornerType = m_CornerProp.FindPropertyRelative("m_CornerType"); var m_CornerSprite = m_CornerProp.FindPropertyRelative("m_Sprites").GetArrayElementAtIndex(0); EditorGUILayout.PropertyField(m_CornerSprite, new GUIContent(m_CornerType.enumDisplayNames[m_CornerType.intValue])); var sprite = m_CornerSprite.objectReferenceValue as Sprite; if (sprite != null) { string assetPath = AssetDatabase.GetAssetPath(sprite); TextureImporter importer = AssetImporter.GetAtPath(assetPath) as TextureImporter; if (importer != null) { TextureImporterSettings textureSettings = new TextureImporterSettings(); importer.ReadTextureSettings(textureSettings); if (textureSettings.spriteMeshType == SpriteMeshType.Tight) tightMeshSprites.Add(sprite); } } } EditorGUIUtility.labelWidth = 0; serializedObject.ApplyModifiedProperties(); if (tightMeshSprites.Count > 0) { int i = 0; string tightSpriteWarning = "The following sprites ( "; foreach (var sprite in tightMeshSprites) { string appendString = (i < tightMeshSprites.Count - 1) ? ", " : " ) "; tightSpriteWarning += (sprite.name + appendString); ++i; } tightSpriteWarning += "are imported as Sprites using Tight mesh. This can lead to Rendering Artifacts. Please use Full Rect."; EditorGUILayout.HelpBox(tightSpriteWarning, MessageType.Warning); } controller.view.DoCreateRangeTooltip(); } private void DoRangeInspector() { var start = 0f; var end = 0f; var order = 0; if (m_CurrentAngleRange != null) { start = m_CurrentAngleRange.start; end = m_CurrentAngleRange.end; order = m_CurrentAngleRange.order; } var arSize = m_AngleRangesProp.arraySize; using (new EditorGUI.DisabledGroupScope(m_CurrentAngleRange == null)) { DrawHeader(new GUIContent(string.Format(Contents.angleRangeLabel.text, (end - start)))); EditorGUIUtility.labelWidth = 0f; EditorGUI.BeginChangeCheck(); RangeField(ref start, ref end, ref order); if (EditorGUI.EndChangeCheck() && m_CurrentAngleRange != null) { RegisterUndo("Set Range"); m_CurrentAngleRange.order = order; controller.SetRange(m_CurrentAngleRange, start, end); if (start >= end) controller.RemoveInvalidRanges(); } EditorGUILayout.Space(); if (m_AngleRangeSpriteList != null && arSize > 0) m_AngleRangeSpriteList.DoLayoutList(); else m_EmptySpriteList.DoLayoutList(); } } private void DoCreateRangeButton() { if (selectedIndex != kInvalidMinimum && angleRanges.Count != 0) return; EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button(Contents.createRangeButtonLabel, GUILayout.MaxWidth(100f))) { RegisterUndo("Create Range"); controller.CreateRange(); } GUILayout.FlexibleSpace(); EditorGUILayout.EndHorizontal(); } private void RangeField(ref float start, ref float end, ref int order) { var values = new int[] { Mathf.RoundToInt(-start), Mathf.RoundToInt(-end), order }; var labels = new GUIContent[] { new GUIContent("Start"), new GUIContent("End"), new GUIContent("Order") }; var position = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight); EditorGUI.BeginChangeCheck(); SpriteShapeEditorGUI.MultiDelayedIntField(position, labels, values, 40f); if (EditorGUI.EndChangeCheck()) { start = -1f * values[0]; end = -1f * values[1]; order = values[2]; } } private void HandleAngleSpriteListGUI(Rect rect) { if (m_CurrentAngleRange == null || !isSelectedIndexValid) return; var currentEvent = Event.current; var usedEvent = false; var sprites = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites"); switch (currentEvent.type) { case EventType.DragExited: if (GUI.enabled) HandleUtility.Repaint(); break; case EventType.DragUpdated: case EventType.DragPerform: if (rect.Contains(currentEvent.mousePosition) && GUI.enabled) { // Check each single object, so we can add multiple objects in a single drag. var didAcceptDrag = false; var references = DragAndDrop.objectReferences; foreach (var obj in references) { if (obj is Sprite) { Sprite spr = obj as Sprite; if (spr.texture != null) { DragAndDrop.visualMode = DragAndDropVisualMode.Copy; if (currentEvent.type == EventType.DragPerform && sprites.arraySize < 64) { sprites.InsertArrayElementAtIndex(sprites.arraySize); var spriteProp = sprites.GetArrayElementAtIndex(sprites.arraySize - 1); spriteProp.objectReferenceValue = obj; didAcceptDrag = true; DragAndDrop.activeControlID = 0; } } } } serializedObject.ApplyModifiedProperties(); if (didAcceptDrag) { GUI.changed = true; DragAndDrop.AcceptDrag(); usedEvent = true; } } break; } if (usedEvent) currentEvent.Use(); } private void DoRangesGUI() { var radius = controller.radius; EditorGUILayout.Space(); EditorGUILayout.Space(); var rect = EditorGUILayout.GetControlRect(false, radius * 2f); if (Event.current.type == EventType.Repaint) m_AngleRangeRect = rect; { //Draw background var backgroundColor = Contents.proBackgroundColor; var backgroundRangeColor = Contents.proBackgroundRangeColor; if (!EditorGUIUtility.isProSkin) { backgroundColor = Contents.defaultBackgroundColor; backgroundRangeColor.a = 0.1f; } var c = Handles.color; Handles.color = backgroundRangeColor; SpriteShapeHandleUtility.DrawSolidArc(rect.center, Vector3.forward, Vector3.right, 360f, radius, AngleRangeGUI.kRangeWidth); Handles.color = backgroundColor; Handles.DrawSolidDisc(rect.center, Vector3.forward, radius - AngleRangeGUI.kRangeWidth + 1f); Handles.color = c; } if (targets.Length == 1) { { //Draw fill texture and sprite preview SpriteShapeHandleUtility.DrawTextureArc( m_FillTextureProp.objectReferenceValue as Texture, 100.0f, rect.center, Vector3.forward, Quaternion.AngleAxis(m_PreviewAngle, Vector3.forward) * Vector3.right, 180f, radius - AngleRangeGUI.kRangeWidth); var rectSize = Vector2.one * (radius - AngleRangeGUI.kRangeWidth) * 2f; rectSize.y *= 0.33f; var spriteRect = new Rect(rect.center - rectSize * 0.5f, rectSize); DrawSpritePreview(spriteRect); HandleSpritePreviewCycle(spriteRect); } controller.rect = m_AngleRangeRect; controller.OnGUI(); } EditorGUILayout.Space(); EditorGUILayout.Space(); } private void CreateReorderableSpriteList() { if (m_EmptySpriteList == null) { m_EmptySpriteList = new ReorderableList(new List(), typeof(Sprite), false, true, false, false) { drawHeaderCallback = (Rect rect) => { EditorGUI.LabelField(rect, Contents.spritesLabel); } }; } m_AngleRangeSpriteList = null; serializedObject.UpdateIfRequiredOrScript(); Debug.Assert(angleRanges.Count == m_AngleRangesProp.arraySize); Debug.Assert(selectedIndex < angleRanges.Count || selectedIndex == 0); if (targets.Length == 1 && isSelectedIndexValid) { var spritesProp = m_AngleRangesProp.GetArrayElementAtIndex(selectedIndex).FindPropertyRelative("m_Sprites"); m_AngleRangeSpriteList = new ReorderableList(spritesProp.serializedObject, spritesProp) { drawElementCallback = DrawSpriteListElement, drawHeaderCallback = DrawSpriteListHeader, onSelectCallback = OnSelelectSpriteCallback, onRemoveCallback = OnRemoveSprite, onCanAddCallback = OnCanAddCallback, elementHeight = EditorGUIUtility.singleLineHeight + 6f }; } } private void DrawSpritePreview(Rect rect) { if (Event.current.type != EventType.Repaint) return; if (!isSelectedIndexValid) return; var sprites = angleRanges[selectedIndex].sprites; if (sprites.Count == 0) return; var selectedSpriteIndex = GetPreviewSpriteIndex(selectedIndex); if (selectedSpriteIndex == kInvalidMinimum || selectedSpriteIndex >= sprites.Count) return; var sprite = sprites[selectedSpriteIndex]; if (sprite == null) return; if (m_PreviewSprite != sprite) { m_PreviewSprite = sprite; EditorSpriteGUIUtility.DrawSpriteInRectPrepare(rect, sprite, EditorSpriteGUIUtility.FitMode.Tiled, true, true, previewSpriteMesh); } var material = EditorSpriteGUIUtility.spriteMaterial; material.mainTexture = EditorSpriteGUIUtility.GetOriginalSpriteTexture(sprite); EditorSpriteGUIUtility.DrawMesh(previewSpriteMesh, material, rect.center, Quaternion.AngleAxis(m_PreviewAngle, Vector3.forward), new Vector3(1f, -1f, 1f)); } private void HandleSpritePreviewCycle(Rect rect) { if (!isSelectedIndexValid) return; Debug.Assert(m_AngleRangeSpriteList != null); var spriteIndex = GetPreviewSpriteIndex(selectedIndex); var sprites = angleRanges[selectedIndex].sprites; var ev = Event.current; if (ev.type == EventType.MouseDown && ev.button == 0 && HandleUtility.nearestControl == 0 && ContainsPosition(rect, ev.mousePosition, m_PreviewAngle) && spriteIndex != kInvalidMinimum && sprites.Count > 0) { spriteIndex = Mathf.RoundToInt(Mathf.Repeat(spriteIndex + 1f, sprites.Count)); SetPreviewSpriteIndex(selectedIndex, spriteIndex); m_AngleRangeSpriteList.GrabKeyboardFocus(); m_AngleRangeSpriteList.index = spriteIndex; ev.Use(); } } private bool ContainsPosition(Rect rect, Vector2 position, float angle) { Vector2 delta = position - rect.center; position = (Vector2)(Quaternion.AngleAxis(-angle, Vector3.forward) * (Vector3)delta) + rect.center; return rect.Contains(position); } } }