Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SpriteLib/SpriteLibCombineCache.cs
2024-05-06 11:45:45 -07:00

15 lines
385 B
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D.Animation;
namespace UnityEditor.U2D.Animation
{
internal class SpriteLibCombineCache : ScriptableObject
{
[SerializeField]
List<SpriteLibCategoryOverride> m_Library = new List<SpriteLibCategoryOverride>();
public List<SpriteLibCategoryOverride> library => m_Library;
}
}