15 lines
385 B
C#
15 lines
385 B
C#
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.U2D.Animation;
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namespace UnityEditor.U2D.Animation
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{
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internal class SpriteLibCombineCache : ScriptableObject
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{
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[SerializeField]
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List<SpriteLibCategoryOverride> m_Library = new List<SpriteLibCategoryOverride>();
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public List<SpriteLibCategoryOverride> library => m_Library;
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}
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}
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