Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SpriteLib/SpriteLibCombineCache.cs

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2024-05-06 14:45:45 -04:00
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D.Animation;
namespace UnityEditor.U2D.Animation
{
internal class SpriteLibCombineCache : ScriptableObject
{
[SerializeField]
List<SpriteLibCategoryOverride> m_Library = new List<SpriteLibCategoryOverride>();
public List<SpriteLibCategoryOverride> library => m_Library;
}
}