Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/CHANGELOG.md
2024-05-06 11:45:45 -07:00

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Changelog

[7.0.10] - 2023-02-27

Fixed

  • Fixed an issue where undoing vertex painting results in a displaced mesh. (case DANB-357)
  • Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. (DANB-340)
  • Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-347)
  • Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (case DANB-372)
  • Fixed an issue where in large Sprite Libraries the inspector would fail to load Sprite previews. (case DANB-368) anager 2Ds in the Scene. (case DANB-347)
  • Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (case DANB-376)
  • Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-388)

[7.0.9] - 2022-10-25

Fixed

  • Fixed a case where new bones are not selected after pasting them in the Skinning Editor and an exception is thrown. (DANB-211)
  • Fixed a case where the auto weight generation would associate incorrect bones to vertices. (case DANB-22)
  • Improved the Auto Geometry generation speed.
  • Fixed IK Manager 2D's inspector slow downs. (case DANB-217)
  • Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.
  • Fixed a case where a .psd/.psb with a Main Skeleton assigned would generate incorrect bind poses. (Case DANB-225)
  • Fixed an issue where Sprite Skins would no longer deform when re-entering the camera frustum. (case DANB-223)
  • Fixed an issue where Sprite Resolver will not save selected Sprite hash. (case DANB-240)
  • Fixed an issue where Sprite Resolver selects incorrect Category and Label. (case DANB-284)

Changed

  • Expand and frame on bone selection.

[7.0.8] - 2022-09-07

Added

  • Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.

Fixed

  • Fixed a case where moving vertices forcefully in the Skinning editor could cause a quad reset of the mesh. (case DANB-7)
  • Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (case DANB-126)
  • Fixed a case where pasting bones in the Skinning Editor would move bones rather than copy them. (case DANB-181)
  • Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception. (case DANB-188)
  • Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position. (case DANB-189)

Changed

  • Updated Toolbar and Visibility tab buttons' selection color.

[7.0.7] - 2022-06-28

Fixed

  • Fixed the isolate behavior in the Sprite tab in the Visibility panel. (case DANB-72)
  • Creating a new vertex or an edge outside of the main geometry is handled correctly. (case 1398541)
  • When modifying Sprite Library's Category name user presses apply, the changes to the name are saved. (case DANB-86)

Changed

  • Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.
  • Refactored internal triangulation and tessellation APIs.

[7.0.6] - 2022-05-12

Fixed

  • Fix Sprite Library Asset multi-editing in the Inspector window. (case 1417747)

Changed

  • Updated Visibility Tab documentation page.
  • Removed the 'Open' button from Sprite Library Asset and Sprite Library Source Asset inspectors.

[7.0.5] - 2022-03-21

Fixed

  • Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges. (case 1402637)
  • Sprite Library cannot reference itself in the Main Library field or any asset that references it. (case 1402645)
  • Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case 1403569)
  • Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case 1405327)
  • Fixed an issue where the Skinning Editor's copy/paste tool would fail if two bones shared the same name. (case 1411596)

[7.0.4] - 2022-02-07

Fixed

  • Deleting certain vertices in sprite mesh doesn't leads to mesh being resetted to quad. (case 1386411)
  • Fixed an issue where the animation window's preview of IK targets would not be the same as in Play Mode. (case 1396082)

[7.0.3] - 2021-11-24

Fixed

  • Sprite selection now reacts only to the left mouse button. (case 1378439)
  • Added additional fallback for when the bursted tessellation step fails. (case 1382979)
  • Fixed an issue where a Sprite Skin outside of the camera frustum enters the frustum, which could cause an editor and player crash. (case 1380228)
  • Sprite Skin's help button now leads to the correct documentation page. (case 1383768)

[7.0.2] - 2021-11-05

Fixed

  • Fixed errors in the Sprite Skin section of documentation. (case 1368100)
  • Quads are now generated at correct positions after removing all vertices from Sprite meshes. (case 1369724)
  • Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad. (case 1369516)

[7.0.1] - 2021-09-21

Fixed

  • Fixed render texture size error in the Skinning Editor. (1357814)
  • Fixed a case where quads generated in the Skinning Editor would be created with the wrong size and position. (case 1361500)
  • Fixed an issue where IK Solvers would not be updated when previewing an animation clip. (1364307)
  • Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (case 1364619)
  • Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profling. (case 1364916)

[7.0.0] - 2021-08-10

Fixed

  • Bone and Sprite influence lists are displayed correctly (case 1349041)
  • Exception thrown when manually adding vertices in the Skinning Editor to a Sprite w/o mesh. (case 1348202)
  • Sprite outline in the Skinning Editor is now rendered based on Sprite's geometry. (case 1354798)

[7.0.0-pre.3] - 2021-07-05

Fixed

  • Thumbnails in Sprite Library Asset flicker when the Library Asset contains many Categories and Labels. (case 1333228)
  • SpriteLibraryAsset Category & Label does not generate hash in Inspector. (case 1340587)
  • SpriteResolver inspector selects first element when failing to resolve. (case 1340070)
  • IKManager2D does not detect classes inheriting from Solver2D. (case 1343260)
  • Skinning Editor tooltips updated.

[7.0.0-pre.2] - 2021-05-19

Fixed

  • Fixed Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset. (case 1321069)

[7.0.0-pre.1] - 2021-05-05

Changed

  • Version bump for Unity 2021.2.
  • Moved Copy & Paste Rig buttons in the Skinning Editor into their own Rig category.
  • Moved Preview & Restore Pose button in the Skinning Editor into their own Pose category.
  • Replaced Triangle.Net with our own tessellation solution.

Added

  • Added shortcuts at the back of the Skinning Editor buttons tooltips for better discoverability.
  • Added a color picker for each bone in the Skinning Editor's Visiblity tab.
  • Added the Sprite Influence panel that allows to change a bone influence on the selected Sprite.

Fixed

  • Fixed crash when disabling Sprite Skin when multithreaded rendering is enabled. (case 1296355)

[6.0.0] - 2021-03-17

Changed

  • Update version for release

[6.0.0-pre.3] - 2021-03-15

Changed

  • Updated manual

Fixed

  • Deleting bones from a skeleton referenced by another character sometimes throws IndexOutOfRangeException (case 1304768)

[6.0.0-pre.2] - 2021-01-16

Changed

  • Update license file

Added

  • Initial documentation update for new features for 6.0.0

Fixed

  • SpriteResolver resets to the current Sprite from SpriteRenderer if exist in Sprite Library

[6.0.0-pre.1] - 2020-11-02

Changed

  • Sprite Swap related features moved out of experimental namespace
  • Removed editing of Sprite Swap feature in Skinning Module
  • Updated Sprite Swap workflow focusing on Project Window and Inspector
  • Sprite Library Asset is created via AssetImporter

Added

  • Sprite Library Asset supports variant
  • Sprite Library supports override during editing
  • Supports sharing of bone structures in Skinning Module
  • Added position, rotation and bone color editing in Skinning Module

Fixed

  • Added missing tooltips in the Sprite Skin inspector (case 1285255)

[5.0.3] - 2020-10-15

Fixed

  • Fixed Sprite with no animation data is being processed during AssetPostProcessor
  • Fixed properties under the Sprite Library Asset overlapping in inspector (case 1280017)
  • Fixed vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence window (case 1260568)

[5.0.2] - 2020-08-31

Fixed

  • Fixed Visibility window overlaps with weights and geometry window when Sprite Editor Window resizes (case 1263353)
  • Fixed 'Depth' column label gets clipped in Visibility Tool Window (case 1257991)
  • Fixed 'Invalid worldAABB' error message when repeatedly pressing Pack Preview button (case 1270150)
  • Fixed Null reference exception when changing values of a material while recording animation with Skinning Module enabled (case 1267300)
  • Improved memory and speed of Animation SpritePostProcess for large sprite count

[5.0.1] - 2020-07-24

Fixed

  • Fixed Skinning module flickers when creating in category in Visibility Window (case 1244097)
  • Fixed NullReferenceException when creating Preset for SpriteSkin component (case 1254873)
  • Updated optional dependency support for Collections to 0.9.0-preview.6 and Burst 1.3.3 (case 1255839)

[5.0.0] - 2020-05-11

Changed

  • Version bump for Unity 2020.2

Added

  • Combined 2D IK package with 2D Animation package

Fixed

  • Remove unused XR dependency (case 1249390)
  • Fixed NullReferenceException when creating prefab with SpriteSkin component (case 1245149)

[4.2.4] - 2020-05-19

Fixed

  • Fixed compilation error by depending on latest 2D Common package.

[4.2.3] - 2020-04-26

Changed

  • Improved performance by batching buffer submission when Collection and Burst package is installed

Fixed

  • Fix 'ArgumentException' when creating UXML Template Asset with 2D Animation package installed (case 1239680)

[4.2.2] - 2020-03-26

Fixed

  • Fixed bone name field in weight slider does not display bone name (case 1226249)
  • Fixed SpriteResolver's Inspector not updated when GameObject is disabled

Changed

  • Improved deformation performance when Collection and Burst package is installed

Added

  • Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector

[4.2.1] - 2020-03-20

Fixed

  • Fixed inconsistent line ending

[4.2.0] - 2020-03-11

Added

  • Add alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
  • Added message to inform user on dependent packages when viewing certain sample Scenes
  • Added API to access deformed vertices from SpriteSkin

Changed

  • Improved SpriteSkinEditor UI
  • Adjust length of popup and value fields for Weight Slider Window

Removed

  • Remove Bounds Gizmo from SpriteSkin
  • Remove Reset Bounds button from SpriteSkinEditor

Fixed

  • Fixed Sprite asset used by SpriteSkin in Scene is being deleted
  • Fixed broken documentation links in inspectors
  • Fixed Sprite deformation not updated when GameObject is being enabled
  • Fixed exception after reverting from creating new vertices and edges
  • Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin's Inspector

[4.1.1] - 2020-01-20

###Fixed

  • Fix 2D Animation not working when reloading scene in runtime (case 1211100)

###Added

  • Bone visibility persist after apply
  • Sprite visibility persist after apply

###Changed

  • Deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector (case 1208712)

[4.1.0] - 2019-12-18

Changed

  • Changed default shortcut key for "Animation/Create Vertex" from "Shift-D" to "Shift-J"
  • Changed default shortcut key for "Animation/Weight Brush" from "Shift-C" to "Shift-N"

Fixed

  • Fix visual glitch when using SpriteSwap with Multi-threaded rendering (case 1203380)
  • Fix bone name misaligned under Weight Slider Inspector when a name contains more than 26 letters (case 1200873)
  • Fix bones not chained correctly when splitting bone in certain cases
  • Fix 'Label' and 'Sprite' name overlaps with its input field when preset of "Sprite Library Asset" is created (case 1201061)
  • Fix bone names can be empty (case 1200861)
  • Fix bone gets created even though clicked on Visibility Panel (case 1200857)
  • Fix NullReferenceException when using shortcut 'Shift+1' in certain cases (case 1200849)

Added

  • Expose SpriteSkin component to be accessible from scripts.

[4.0.1] - 2019-11-26

Changed

  • Changed how Samples are imported into the user's project
  • Updated Third Party Notices file

Fixed

  • Fix Animation Samples crashes when installing on certain machines (case 1185787)

[4.0.0] - 2019-11-06

Changed

  • Version bump for Unity 2020.1
  • Improve optional performance boost by installing Burst and Collections package. Currently tested with
    • com.unity.collections 0.1.1-preview
    • com.unity.burst 1.1.2

Added

  • Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
    • Current view mode i.e. Character or Spritesheet Mode
    • Sprite Selection
    • Bone Selection
    • Preview Pose
    • Vertex Selection
    • Visibililty Tool Active State
    • Weight Brush Settings

Fixed

  • Update to use new UIElements ListView API

[3.0.7] - 2019-10-18

Fixed

  • Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case 1182627)
  • Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case 1186776)
  • Fix button's label spelling error in 'Generate For All Visible' (case 1188621)

[3.0.6] - 2019-09-18

Changed

  • Remove usage of Resource folder for assets needed by package.

Fixed

  • Fix GC allocation when using Sprite Resolver.

[3.0.5] - 2019-09-06

Added

  • Optional performance boost by installing Burst package.
  • Samples showing different how to produce different outcomes

Changed

  • Sprite and Group in Sprite Visibility Window appear in same order as original art source file

Fixed

  • Fix missing bone data in Sprite when importing with AssetDatabase V2

[3.0.4] - 2019-08-09

Added

  • Add related test packages
  • Added tangent deform for lighting support

Fixed

  • Fixed Amount slider not working in Weight Slider Panel
  • Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
  • Fixed Sprite visual corruption when swapping Sprite using SpriteResolver

###Changed

  • Make Size property field in Weight Brush draggable for changing brush size
  • Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
  • Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
  • Add Experimental tag on Sprite Swap related features

[3.0.3] - 2019-07-17

Changed

  • Update documentation
  • Update to latest Mathematics package version

[3.0.2] - 2019-07-13

Changed

  • Mark package to support Unity 2019.3.0a10 onwards.

[3.0.1] - 2019-07-12

Changed

  • Fix path length due to validation failure.

[3.0.0] - 2019-06-17

Changed

  • Remove preview tag.
  • Remove experimental namespace

[2.2.0-preview.3] - 2019-06-06

Added

  • BoneGizmos can be toggled in the SceneView Gizmos dropdown
  • Scrollbar does not show for toolbar when required to scroll
  • Change Sprite Library implementation.
  • APIs redesigned. This will cause compilation errors if previous APIs are used
  • Data serialization change. Previous Asset and Component data will not be compatible

[2.2.0-preview.2] - 2019-05-10

Added

  • BoneGizmos will only show in selected hierarchies.
  • Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
  • Fixed Sprite not showing after it is being culled due to bone animation
  • Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
  • Fixed Sprite Library Asset Inspector Property Field text clipping
  • SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
  • Add visual feedback in SpriteResolver Inspector for missing Sprite

[2.2.0-preview.1] - 2019-05-09

Added

  • Upgrade for 2019.2
  • Copy and Paste rework
  • Visibility Window remains open when switching between tools
  • Reparent Bone tool removed and functionality moved into Bone Visibility Panel
  • Added Sprite Library feature
  • Add Layer Grouping support in Sprite Visibility Panel

[2.1.0-preview.4] - 2019-04-29

Added

  • Fix skinning not in sync with the rendering.

[2.1.0-preview.3] - 2019-04-24

Added

  • Set Burst compilation off for internal build

[2.1.0-preview.2] - 2019-02-25

Added

  • Fix enable skinning on add SpriteSkin component
  • Upgrade dependency package version for Unity 2019.1 support
  • Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.

[2.1.0-preview.1] - 2019-01-25

Added

  • Update package to work with 2019.1
  • Improve animation runtime performance
  • Fix bone reparenting sibling order
  • Fix Sprite Visibility Tool in disabled state in certain cases
  • Update documents

[2.0.0-preview.1] - 2018-11-20

Added

  • Overhauled 2D Animation workflow.
    • Refer to updated documentation for workflow changes.
  • Single Sprite Editor Window module for 2D Sprite Rigging workflow
    • Unified Bone, Geometry and Weight tools in a single window
  • Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
  • SpriteSkin now uses user define bounds for renderer culling

[1.0.16-preview.2] - 2018-11-14

Added

  • Fix 2 Issues:
    1. Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
    2. The scene viewport shows the character without any bones applied, needing an re-import.

[1.0.16-preview.1] - 2018-07-18

Added

  • Fix error log about VertexAttribute

[1.0.16-preview] - 2018-06-20

Added

  • Fix Documentation warnings
  • Fix error log complaining about DidReloadScripts signature.
  • Fix issues with generate outline

[1.0.15-preview] - 2018-04-12

Added

  • New Version suffix (preview)
  • Improved Scene View gizmos for better manipulation of bone rotation and position
  • Added notification when Sprites are imported with incorrect weights
  • Fixed bug where textures with max texture size could not generate geometry