439 lines
18 KiB
Markdown
439 lines
18 KiB
Markdown
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# Changelog
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## [7.0.10] - 2023-02-27
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### Fixed
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- Fixed an issue where undoing vertex painting results in a displaced mesh. (case DANB-357)
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- Fixed an issue where "System.ArgumentException" thrown when opening sprite Prefab with Script. (DANB-340)
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- Fixed an issue where IKEditorManager updates even when there are no active IK Manager 2Ds in the Scene. (case DANB-347)
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- Fixed an issue where IKGizmos will throw an exception in the editor when IKSolver has an unassigned Solver in its list. (case DANB-372)
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- Fixed an issue where in large Sprite Libraries the inspector would fail to load Sprite previews. (case DANB-368)
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anager 2Ds in the Scene. (case DANB-347)
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- Fixed SpriteResolver does not animation with animation clip when upgrading from 2020.3. (case DANB-376)
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- Fixed an issue where undo the addition of a Sprite Skin component would crash the editor. (DANB-388)
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## [7.0.9] - 2022-10-25
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### Fixed
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- Fixed a case where new bones are not selected after pasting them in the Skinning Editor and an exception is thrown. (DANB-211)
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- Fixed a case where the auto weight generation would associate incorrect bones to vertices. (case DANB-22)
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- Improved the Auto Geometry generation speed.
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- Fixed IK Manager 2D's inspector slow downs. (case DANB-217)
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- Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.
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- Fixed a case where a .psd/.psb with a Main Skeleton assigned would generate incorrect bind poses. (Case DANB-225)
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- Fixed an issue where Sprite Skins would no longer deform when re-entering the camera frustum. (case DANB-223)
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- Fixed an issue where Sprite Resolver will not save selected Sprite hash. (case DANB-240)
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- Fixed an issue where Sprite Resolver selects incorrect Category and Label. (case DANB-284)
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### Changed
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- Expand and frame on bone selection.
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## [7.0.8] - 2022-09-07
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### Added
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- Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.
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### Fixed
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- Fixed a case where moving vertices forcefully in the Skinning editor could cause a quad reset of the mesh. (case DANB-7)
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- Fixed a case where multi selecting Sprite Skins would cause a null reference exception to be thrown. (case DANB-126)
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- Fixed a case where pasting bones in the Skinning Editor would move bones rather than copy them. (case DANB-181)
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- Fixed an issue where selecting bones in the Skinning Editor after removing any bone in the skeleton will throw an exception. (case DANB-188)
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- Fixed a case where setting IKManager2D's or Solver2D's weight to '0' doesn't update solver's effector position. (case DANB-189)
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### Changed
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- Updated Toolbar and Visibility tab buttons' selection color.
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## [7.0.7] - 2022-06-28
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### Fixed
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- Fixed the isolate behavior in the Sprite tab in the Visibility panel. (case DANB-72)
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- Creating a new vertex or an edge outside of the main geometry is handled correctly. (case 1398541)
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- When modifying Sprite Library's Category name user presses apply, the changes to the name are saved. (case DANB-86)
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### Changed
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- Added dialog box to the Skinning Editor when entering Play Mode to allow saving unsaved changes.
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- Refactored internal triangulation and tessellation APIs.
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## [7.0.6] - 2022-05-12
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### Fixed
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- Fix Sprite Library Asset multi-editing in the Inspector window. (case 1417747)
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### Changed
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- Updated Visibility Tab documentation page.
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- Removed the 'Open' button from Sprite Library Asset and Sprite Library Source Asset inspectors.
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## [7.0.5] - 2022-03-21
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### Fixed
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- Fixed an issue where moving vertices in the Skinning Editor might result in invalid edges. (case 1402637)
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- Sprite Library cannot reference itself in the Main Library field or any asset that references it. (case 1402645)
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- Fixed an issue where the SpriteSkin components would not get initialized on editor launch. (case 1403569)
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- Fixed an issue when Skinning Editor will lose reference after exiting Play mode. (case 1405327)
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- Fixed an issue where the Skinning Editor's copy/paste tool would fail if two bones shared the same name. (case 1411596)
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## [7.0.4] - 2022-02-07
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### Fixed
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- Deleting certain vertices in sprite mesh doesn't leads to mesh being resetted to quad. (case 1386411)
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- Fixed an issue where the animation window's preview of IK targets would not be the same as in Play Mode. (case 1396082)
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## [7.0.3] - 2021-11-24
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### Fixed
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- Sprite selection now reacts only to the left mouse button. (case 1378439)
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- Added additional fallback for when the bursted tessellation step fails. (case 1382979)
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- Fixed an issue where a Sprite Skin outside of the camera frustum enters the frustum, which could cause an editor and player crash. (case 1380228)
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- Sprite Skin's help button now leads to the correct documentation page. (case 1383768)
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## [7.0.2] - 2021-11-05
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### Fixed
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- Fixed errors in the Sprite Skin section of documentation. (case 1368100)
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- Quads are now generated at correct positions after removing all vertices from Sprite meshes. (case 1369724)
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- Fixed an issue where removing an edge in the Skinning editor would result in the mesh falling back to a quad. (case 1369516)
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## [7.0.1] - 2021-09-21
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### Fixed
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- Fixed render texture size error in the Skinning Editor. (1357814)
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- Fixed a case where quads generated in the Skinning Editor would be created with the wrong size and position. (case 1361500)
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- Fixed an issue where IK Solvers would not be updated when previewing an animation clip. (1364307)
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- Fixed an issue where copying mesh and bone data from a .psb containing a single sprite would throw an exception. (case 1364619)
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- Fixed an issue where an error would show up when destroying a Sprite Skin component while deep profling. (case 1364916)
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## [7.0.0] - 2021-08-10
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### Fixed
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- Bone and Sprite influence lists are displayed correctly (case 1349041)
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- Exception thrown when manually adding vertices in the Skinning Editor to a Sprite w/o mesh. (case 1348202)
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- Sprite outline in the Skinning Editor is now rendered based on Sprite's geometry. (case 1354798)
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## [7.0.0-pre.3] - 2021-07-05
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### Fixed
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- Thumbnails in Sprite Library Asset flicker when the Library Asset contains many Categories and Labels. (case 1333228)
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- SpriteLibraryAsset Category & Label does not generate hash in Inspector. (case 1340587)
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- SpriteResolver inspector selects first element when failing to resolve. (case 1340070)
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- IKManager2D does not detect classes inheriting from Solver2D. (case 1343260)
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- Skinning Editor tooltips updated.
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## [7.0.0-pre.2] - 2021-05-19
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### Fixed
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- Fixed Sprite Resolver component not updated when new categories/labels are added into Sprite Library asset. (case 1321069)
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## [7.0.0-pre.1] - 2021-05-05
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### Changed
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- Version bump for Unity 2021.2.
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- Moved Copy & Paste Rig buttons in the Skinning Editor into their own Rig category.
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- Moved Preview & Restore Pose button in the Skinning Editor into their own Pose category.
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- Replaced Triangle.Net with our own tessellation solution.
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### Added
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- Added shortcuts at the back of the Skinning Editor buttons tooltips for better discoverability.
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- Added a color picker for each bone in the Skinning Editor's Visiblity tab.
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- Added the Sprite Influence panel that allows to change a bone influence on the selected Sprite.
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### Fixed
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- Fixed crash when disabling Sprite Skin when multithreaded rendering is enabled. (case 1296355)
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## [6.0.0] - 2021-03-17
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### Changed
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- Update version for release
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## [6.0.0-pre.3] - 2021-03-15
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### Changed
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- Updated manual
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### Fixed
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- Deleting bones from a skeleton referenced by another character sometimes throws IndexOutOfRangeException (case 1304768)
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## [6.0.0-pre.2] - 2021-01-16
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### Changed
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- Update license file
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### Added
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- Initial documentation update for new features for 6.0.0
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### Fixed
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- SpriteResolver resets to the current Sprite from SpriteRenderer if exist in Sprite Library
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## [6.0.0-pre.1] - 2020-11-02
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### Changed
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- Sprite Swap related features moved out of experimental namespace
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- Removed editing of Sprite Swap feature in Skinning Module
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- Updated Sprite Swap workflow focusing on Project Window and Inspector
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- Sprite Library Asset is created via AssetImporter
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### Added
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- Sprite Library Asset supports variant
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- Sprite Library supports override during editing
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- Supports sharing of bone structures in Skinning Module
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- Added position, rotation and bone color editing in Skinning Module
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### Fixed
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- Added missing tooltips in the Sprite Skin inspector (case 1285255)
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## [5.0.3] - 2020-10-15
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### Fixed
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- Fixed Sprite with no animation data is being processed during AssetPostProcessor
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- Fixed properties under the Sprite Library Asset overlapping in inspector (case 1280017)
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- Fixed vertical slider handle is not aligned and placed slightly to the right side in the Bone Influence window (case 1260568)
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## [5.0.2] - 2020-08-31
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### Fixed
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- Fixed Visibility window overlaps with weights and geometry window when Sprite Editor Window resizes (case 1263353)
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- Fixed 'Depth' column label gets clipped in Visibility Tool Window (case 1257991)
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- Fixed 'Invalid worldAABB' error message when repeatedly pressing Pack Preview button (case 1270150)
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- Fixed Null reference exception when changing values of a material while recording animation with Skinning Module enabled (case 1267300)
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- Improved memory and speed of Animation SpritePostProcess for large sprite count
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## [5.0.1] - 2020-07-24
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### Fixed
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- Fixed Skinning module flickers when creating in category in Visibility Window (case 1244097)
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- Fixed NullReferenceException when creating Preset for SpriteSkin component (case 1254873)
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- Updated optional dependency support for Collections to 0.9.0-preview.6 and Burst 1.3.3 (case 1255839)
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## [5.0.0] - 2020-05-11
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### Changed
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- Version bump for Unity 2020.2
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### Added
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- Combined 2D IK package with 2D Animation package
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### Fixed
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- Remove unused XR dependency (case 1249390)
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- Fixed NullReferenceException when creating prefab with SpriteSkin component (case 1245149)
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## [4.2.4] - 2020-05-19
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### Fixed
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- Fixed compilation error by depending on latest 2D Common package.
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## [4.2.3] - 2020-04-26
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### Changed
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- Improved performance by batching buffer submission when Collection and Burst package is installed
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### Fixed
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- Fix 'ArgumentException' when creating UXML Template Asset with 2D Animation package installed (case 1239680)
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## [4.2.2] - 2020-03-26
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### Fixed
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- Fixed bone name field in weight slider does not display bone name (case 1226249)
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- Fixed SpriteResolver's Inspector not updated when GameObject is disabled
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### Changed
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- Improved deformation performance when Collection and Burst package is installed
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### Added
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- Allow reordering of bone order in Bone Influence window. This is to allow fine tuning of bone order when shown in SpriteSkin's Inspector
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## [4.2.1] - 2020-03-20
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### Fixed
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- Fixed inconsistent line ending
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## [4.2.0] - 2020-03-11
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### Added
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- Add alwaysUpdate option to SpriteSkin to determine if SpriteSkin execution should occur even when the associated SpriteRenderer is culled
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- Added message to inform user on dependent packages when viewing certain sample Scenes
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- Added API to access deformed vertices from SpriteSkin
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### Changed
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- Improved SpriteSkinEditor UI
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- Adjust length of popup and value fields for Weight Slider Window
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### Removed
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- Remove Bounds Gizmo from SpriteSkin
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- Remove Reset Bounds button from SpriteSkinEditor
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### Fixed
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- Fixed Sprite asset used by SpriteSkin in Scene is being deleted
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- Fixed broken documentation links in inspectors
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- Fixed Sprite deformation not updated when GameObject is being enabled
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- Fixed exception after reverting from creating new vertices and edges
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- Fixed visual defect after undoing changes to Bone Transform properties in SpriteSkin's Inspector
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## [4.1.1] - 2020-01-20
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###Fixed
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- Fix 2D Animation not working when reloading scene in runtime (case 1211100)
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###Added
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- Bone visibility persist after apply
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- Sprite visibility persist after apply
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###Changed
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- Deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector (case 1208712)
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## [4.1.0] - 2019-12-18
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### Changed
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- Changed default shortcut key for "Animation/Create Vertex" from "Shift-D" to "Shift-J"
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- Changed default shortcut key for "Animation/Weight Brush" from "Shift-C" to "Shift-N"
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### Fixed
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- Fix visual glitch when using SpriteSwap with Multi-threaded rendering (case 1203380)
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- Fix bone name misaligned under Weight Slider Inspector when a name contains more than 26 letters (case 1200873)
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- Fix bones not chained correctly when splitting bone in certain cases
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- Fix 'Label' and 'Sprite' name overlaps with its input field when preset of "Sprite Library Asset" is created (case 1201061)
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- Fix bone names can be empty (case 1200861)
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- Fix bone gets created even though clicked on Visibility Panel (case 1200857)
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- Fix NullReferenceException when using shortcut 'Shift+1' in certain cases (case 1200849)
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### Added
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- Expose SpriteSkin component to be accessible from scripts.
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## [4.0.1] - 2019-11-26
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### Changed
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- Changed how Samples are imported into the user's project
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- Updated Third Party Notices file
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### Fixed
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- Fix Animation Samples crashes when installing on certain machines (case 1185787)
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## [4.0.0] - 2019-11-06
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### Changed
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- Version bump for Unity 2020.1
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- Improve optional performance boost by installing Burst and Collections package. Currently tested with
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- com.unity.collections 0.1.1-preview
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- com.unity.burst 1.1.2
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### Added
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- Skinning Module now persists the following state after Apply or Revert is clicked in Sprite Editor Window
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- Current view mode i.e. Character or Spritesheet Mode
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- Sprite Selection
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- Bone Selection
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- Preview Pose
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- Vertex Selection
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- Visibililty Tool Active State
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- Weight Brush Settings
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### Fixed
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- Update to use new UIElements ListView API
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## [3.0.7] - 2019-10-18
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### Fixed
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- Fix Search reset button is visible in Visibility tool when nothing is entered into the search field (case 1182627)
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- Fix Sprite outline disappears when the Selected Outline Color alpha value is less than 255 (case 1186776)
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- Fix button's label spelling error in 'Generate For All Visible' (case 1188621)
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## [3.0.6] - 2019-09-18
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### Changed
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- Remove usage of Resource folder for assets needed by package.
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### Fixed
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- Fix GC allocation when using Sprite Resolver.
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## [3.0.5] - 2019-09-06
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### Added
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- Optional performance boost by installing Burst package.
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- Samples showing different how to produce different outcomes
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### Changed
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- Sprite and Group in Sprite Visibility Window appear in same order as original art source file
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### Fixed
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- Fix missing bone data in Sprite when importing with AssetDatabase V2
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## [3.0.4] - 2019-08-09
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### Added
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- Add related test packages
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- Added tangent deform for lighting support
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### Fixed
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- Fixed Amount slider not working in Weight Slider Panel
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- Fixed exception when changing size to less than 0 in SpriteLibraryAssetInspector
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- Fixed Sprite visual corruption when swapping Sprite using SpriteResolver
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###Changed
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- Make Size property field in Weight Brush draggable for changing brush size
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- Rename SpriteLibraryAsset::GetCategorylabelNames to SpriteLibraryAsset::GetCategoryLabelNames
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- Change string hash for Category and Label name. This might break existing animation usage with SpriteResolver.
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- Add Experimental tag on Sprite Swap related features
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## [3.0.3] - 2019-07-17
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### Changed
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- Update documentation
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- Update to latest Mathematics package version
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## [3.0.2] - 2019-07-13
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### Changed
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- Mark package to support Unity 2019.3.0a10 onwards.
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## [3.0.1] - 2019-07-12
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### Changed
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- Fix path length due to validation failure.
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## [3.0.0] - 2019-06-17
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### Changed
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- Remove preview tag.
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- Remove experimental namespace
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## [2.2.0-preview.3] - 2019-06-06
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### Added
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- BoneGizmos can be toggled in the SceneView Gizmos dropdown
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- Scrollbar does not show for toolbar when required to scroll
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- Change Sprite Library implementation.
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- APIs redesigned. This will cause compilation errors if previous APIs are used
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- Data serialization change. Previous Asset and Component data will not be compatible
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## [2.2.0-preview.2] - 2019-05-10
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### Added
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- BoneGizmos will only show in selected hierarchies.
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- Associate nearest Bone to Sprite intead of root Bone when no Bones are overlapping the Sprite
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- Fixed Sprite not showing after it is being culled due to bone animation
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- Add icons for Sprite Library Asset, Sprite Library Component and Sprite Resolver Component
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- Fixed Sprite Library Asset Inspector Property Field text clipping
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- SpriteResolver will assign Sprite to SpriteRenderer even it resolves to a missing Sprite
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- Add visual feedback in SpriteResolver Inspector for missing Sprite
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## [2.2.0-preview.1] - 2019-05-09
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### Added
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- Upgrade for 2019.2
|
||
|
- Copy and Paste rework
|
||
|
- Visibility Window remains open when switching between tools
|
||
|
- Reparent Bone tool removed and functionality moved into Bone Visibility Panel
|
||
|
- Added Sprite Library feature
|
||
|
- Add Layer Grouping support in Sprite Visibility Panel
|
||
|
|
||
|
## [2.1.0-preview.4] - 2019-04-29
|
||
|
### Added
|
||
|
- Fix skinning not in sync with the rendering.
|
||
|
|
||
|
## [2.1.0-preview.3] - 2019-04-24
|
||
|
### Added
|
||
|
- Set Burst compilation off for internal build
|
||
|
|
||
|
## [2.1.0-preview.2] - 2019-02-25
|
||
|
### Added
|
||
|
- Fix enable skinning on add SpriteSkin component
|
||
|
- Upgrade dependency package version for Unity 2019.1 support
|
||
|
- Fix case 1118093: SpriteSkin.onDrawGizmos() increases memory usage.
|
||
|
|
||
|
## [2.1.0-preview.1] - 2019-01-25
|
||
|
### Added
|
||
|
- Update package to work with 2019.1
|
||
|
- Improve animation runtime performance
|
||
|
- Fix bone reparenting sibling order
|
||
|
- Fix Sprite Visibility Tool in disabled state in certain cases
|
||
|
- Update documents
|
||
|
|
||
|
## [2.0.0-preview.1] - 2018-11-20
|
||
|
### Added
|
||
|
- Overhauled 2D Animation workflow.
|
||
|
- Refer to updated documentation for workflow changes.
|
||
|
- Single Sprite Editor Window module for 2D Sprite Rigging workflow
|
||
|
- Unified Bone, Geometry and Weight tools in a single window
|
||
|
- Supports Multiple Sprite Single Character rigging workflow through 2D PSD Importer Package.
|
||
|
- SpriteSkin now uses user define bounds for renderer culling
|
||
|
|
||
|
## [1.0.16-preview.2] - 2018-11-14
|
||
|
### Added
|
||
|
- Fix 2 Issues:
|
||
|
1. Prefabs with SpriteSkin loses references to bone hierarchy when Library folder is rebuilt/different.
|
||
|
2. The scene viewport shows the character without any bones applied, needing an re-import.
|
||
|
|
||
|
## [1.0.16-preview.1] - 2018-07-18
|
||
|
### Added
|
||
|
- Fix error log about VertexAttribute
|
||
|
|
||
|
## [1.0.16-preview] - 2018-06-20
|
||
|
### Added
|
||
|
- Fix Documentation warnings
|
||
|
- Fix error log complaining about DidReloadScripts signature.
|
||
|
- Fix issues with generate outline
|
||
|
|
||
|
## [1.0.15-preview] - 2018-04-12
|
||
|
### Added
|
||
|
- New Version suffix (preview)
|
||
|
- Improved Scene View gizmos for better manipulation of bone rotation and position
|
||
|
- Added notification when Sprites are imported with incorrect weights
|
||
|
- Fixed bug where textures with max texture size could not generate geometry
|
||
|
|