Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/VFXGraph/Shaders/Templates/VFXParticleLitMesh.template

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2024-05-06 14:45:45 -04:00
{
SubShader
{
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassSelection.template")}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassDepthNormal.template"),IS_OPAQUE_PARTICLE}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassGBuffer.template")}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassForward.template")}
${VFXIncludeRP("Templates/ParticleMeshesLit/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
}
}