{ SubShader { ${VFXInclude("Shaders/VFXParticleHeader.template")} ${VFXIncludeRP("Templates/ParticleMeshesLit/PassSelection.template")} ${VFXIncludeRP("Templates/ParticleMeshesLit/PassDepth.template"),IS_OPAQUE_PARTICLE} ${VFXIncludeRP("Templates/ParticleMeshesLit/PassDepthNormal.template"),IS_OPAQUE_PARTICLE} ${VFXIncludeRP("Templates/ParticleMeshesLit/PassGBuffer.template")} ${VFXIncludeRP("Templates/ParticleMeshesLit/PassForward.template")} ${VFXIncludeRP("Templates/ParticleMeshesLit/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS} } }