Update BoxColliderHelper

Schaken 2025-01-20 23:06:42 -05:00
parent 193e074865
commit fc1cc0cefb

@ -1,32 +1,30 @@
<h1 ><span>Component: GameObject</span></h1>
# Component: GameObject
| The component attached to the Box Collider. We use this as a simple way to retrieve information from the Box Collider in one call and send the information to the GPU. | ![https://imgur.com/3ptQkjN](https://imgur.com/3ptQkjN) |
| The component attached to the Box Collider. We use this as a simple way to retrieve information from the Box Collider in one call and send the information to the GPU. | ![https://i.imgur.com/RaETJS9.png](https://i.imgur.com/RaETJS9.png) |
| -------- | -------- |
<h2 id="toc1"><span>Friction</span></h2>
<p>Float: Min 0, Max 1, Default 0.8.</p>
<ul>
<li>Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.</li>
<li>High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.</li>
<li>High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.</li>
</ul>
<h2 id="toc2"><span>Gizmo Color</span></h2>
<p>Color: Default Green.</p>
<ul>
<li>Changes the color of the outliner for the Box Collider.</li>
</ul>
<hr>
<h1 id="toc3"><span>API</span></h1>
<ul>
<li>GetCollidableBoxStruct()</li>
</ul>
<p>Returns the following Struct:</p>
## Friction
Float: Min 0, Max 1, Default 0.8.
+ Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.</li>
+ High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.</li>
+ High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.</li>
## Gizmo Color
Color: Default Green.
+ Changes the color of the outliner for the Box Collider.
-----
# API
GetCollidableBoxStruct()
Returns the following Struct:
```
public struct CollidableCubeStruct {