Update BoxColliderHelper
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<h1 ><span>Component: GameObject</span></h1>
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# Component: GameObject
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| The component attached to the Box Collider. We use this as a simple way to retrieve information from the Box Collider in one call and send the information to the GPU. |  |
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| The component attached to the Box Collider. We use this as a simple way to retrieve information from the Box Collider in one call and send the information to the GPU. |  |
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| -------- | -------- |
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<h2 id="toc1"><span>Friction</span></h2>
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<p>Float: Min 0, Max 1, Default 0.8.</p>
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<ul>
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<li>Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.</li>
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<li>High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.</li>
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<li>High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.</li>
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</ul>
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<h2 id="toc2"><span>Gizmo Color</span></h2>
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<p>Color: Default Green.</p>
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<ul>
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<li>Changes the color of the outliner for the Box Collider.</li>
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</ul>
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<hr>
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<h1 id="toc3"><span>API</span></h1>
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<ul>
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<li>GetCollidableBoxStruct()</li>
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</ul>
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<p>Returns the following Struct:</p>
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## Friction
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Float: Min 0, Max 1, Default 0.8.
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+ Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.</li>
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+ High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.</li>
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+ High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.</li>
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## Gizmo Color
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Color: Default Green.
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+ Changes the color of the outliner for the Box Collider.
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-----
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# API
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GetCollidableBoxStruct()
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Returns the following Struct:
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```
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public struct CollidableCubeStruct {
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