diff --git a/BoxColliderHelper.md b/BoxColliderHelper.md
index 19b9ce5..4d4b8d7 100644
--- a/BoxColliderHelper.md
+++ b/BoxColliderHelper.md
@@ -1,32 +1,30 @@
-
Component: GameObject
+# Component: GameObject
-| The component attached to the Box Collider. We use this as a simple way to retrieve information from the Box Collider in one call and send the information to the GPU. |  |
+| The component attached to the Box Collider. We use this as a simple way to retrieve information from the Box Collider in one call and send the information to the GPU. |  |
| -------- | -------- |
-Friction
-Float: Min 0, Max 1, Default 0.8.
-
-- Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
-- High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
-- High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.
-
-Gizmo Color
-Color: Default Green.
-
-- Changes the color of the outliner for the Box Collider.
-
-
-API
-
-- GetCollidableBoxStruct()
-
-Returns the following Struct:
+## Friction
+Float: Min 0, Max 1, Default 0.8.
++ Low Friction (e.g., 0.1): The cloth will slide more easily over the surface. It will maintain more of its velocity when colliding with the collider.
++ High Friction (e.g., 0.9): The cloth will "stick" more to the surface. It will lose more of its velocity when colliding with the collider.
++ High Friction (e.g., 1.0): The cloth will behave as if it's "stuck" to the surface, maintaining its position relative to the collider.
+
+## Gizmo Color
+Color: Default Green.
++ Changes the color of the outliner for the Box Collider.
+
+-----
+
+# API
+GetCollidableBoxStruct()
+
+Returns the following Struct:
```
public struct CollidableCubeStruct {