Update Home
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Home.md
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Home.md
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@ -1,4 +1,3 @@
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[[div class="fix"]]
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+ Why GPU Cloth Physics?
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+ Why GPU Cloth Physics?
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[[f>image 17f988d7-b7cc-453f-94f7-97d7f18dad3c.png size="Medium"]]
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[[f>image 17f988d7-b7cc-453f-94f7-97d7f18dad3c.png size="Medium"]]
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@ -13,7 +12,7 @@ In traditional Unity setups, Cloth physics runs solely on the CPU, along with al
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[[cell]]
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[[cell]]
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++ What is so special about this??
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++ What is so special about this??
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[[span class="text-muted"]]@@ OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. @@[[/span]]
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[[span class="text-muted"]] OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. [[/span]]
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[[/cell]]
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[[/cell]]
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[[/row]]
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[[/row]]
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[[row]][[cell]]
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[[row]][[cell]]
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