diff --git a/Home.md b/Home.md index c731fe6..2766212 100644 --- a/Home.md +++ b/Home.md @@ -1,4 +1,3 @@ -[[div class="fix"]] + Why GPU Cloth Physics? [[f>image 17f988d7-b7cc-453f-94f7-97d7f18dad3c.png size="Medium"]] @@ -13,7 +12,7 @@ In traditional Unity setups, Cloth physics runs solely on the CPU, along with al [[cell]] ++ What is so special about this?? -[[span class="text-muted"]]@@ OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. @@[[/span]] +[[span class="text-muted"]] OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. [[/span]] [[/cell]] [[/row]] [[row]][[cell]]