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Schaken 2025-01-20 17:52:10 -05:00
parent 4407f542aa
commit b67324e071

@ -1,4 +1,3 @@
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+ Why GPU Cloth Physics?
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@ -13,7 +12,7 @@ In traditional Unity setups, Cloth physics runs solely on the CPU, along with al
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++ What is so special about this??
[[span class="text-muted"]]@@ OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. @@[[/span]]
[[span class="text-muted"]] OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. [[/span]]
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