Update Home

Schaken 2025-01-21 21:22:09 -05:00
parent 7bffebde19
commit a1a110380e

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<table> <tr> <td width="200"><a href="https://i.imgur.com/nf98QHD.png"><img src="https://i.imgur.com/nf98QHD.png" alt="Optimized Collision"></a> </td> <td> OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. </td> </tr> </table> <table> <tr> <td width="200"><a href="https://i.imgur.com/nf98QHD.png"><img src="https://i.imgur.com/nf98QHD.png" alt="Optimized Collision"></a> </td> <td> OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. </td> </tr> </table>
# This looks Complicated.. # This looks Complicated..
<table> <tr> <td> I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a [[a href="http://gpuclothphysics.wikidot.com/forum/c-8044663/open-topic"]]forum[[/a]] here which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! </td> <td width="200"> <a href="https://i.imgur.com/45odzWF.png">><img src="https://i.imgur.com/45odzWF.png" alt="Weightmap Design"></a> </td> </tr> </table> <table> <tr> <td> I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a [Discord](https://discord.gg/M8Wh4aDn4g) which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! </td> <td width="200"> <a href="https://i.imgur.com/45odzWF.png">><img src="https://i.imgur.com/45odzWF.png" alt="Weightmap Design"></a> </td> </tr> </table>
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## Other: ## Other:
+ [[a href="http://gpuclothphysics.wikidot.com/forum/c-8044663/open-topic"]]Forum[[/a]] + [[a href="http://gpuclothphysics.wikidot.com/forum/c-8044663/open-topic"]]Forum[[/a]]
+ [[a href="http://Schaken-Mods.chat"]]Discord[[/a]] + [Discord](https://discord.gg/M8Wh4aDn4g)
+ [[a href="https://AssetStore.nexus"]]My Store[[/a]] + [My Store](https://AssetStore.nexus)
+ Road Map (Things to do!) + Road Map (Things to do!)