diff --git a/Home.md b/Home.md
index 11e9032..6fc299c 100644
--- a/Home.md
+++ b/Home.md
@@ -5,7 +5,7 @@
| OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. |
# This looks Complicated..
- I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a [[a href="http://gpuclothphysics.wikidot.com/forum/c-8044663/open-topic"]]forum[[/a]] here which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! | > |
+ I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a [Discord](https://discord.gg/M8Wh4aDn4g) which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! | > |
------
@@ -29,6 +29,6 @@
## Other:
+ [[a href="http://gpuclothphysics.wikidot.com/forum/c-8044663/open-topic"]]Forum[[/a]]
-+ [[a href="http://Schaken-Mods.chat"]]Discord[[/a]]
-+ [[a href="https://AssetStore.nexus"]]My Store[[/a]]
++ [Discord](https://discord.gg/M8Wh4aDn4g)
++ [My Store](https://AssetStore.nexus)
+ Road Map (Things to do!)
\ No newline at end of file