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| <table> <tr> <td width="200"><a href="https://i.imgur.com/nf98QHD.png"><img src="https://i.imgur.com/nf98QHD.png" alt="Optimized Collision"></a> </td> <td> OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed. </td> </tr> </table> | ||||
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| # This looks Complicated.. | ||||
| <table> <tr> <td> I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a [Discord](https://discord.gg/M8Wh4aDn4g) which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! </td> <td width="200"> <a href="https://i.imgur.com/45odzWF.png">><img src="https://i.imgur.com/45odzWF.png" alt="Weightmap Design"></a> </td> </tr> </table> | ||||
| <table> <tr> <td> I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a <a href="https://discord.gg/M8Wh4aDn4g">Discord</a> which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! </td> <td width="200"> <a href="https://i.imgur.com/45odzWF.png">><img src="https://i.imgur.com/45odzWF.png" alt="Weightmap Design"></a> </td> </tr> </table> | ||||
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