From 3af3de18a94309896f4ec08f71eff2070b437f88 Mon Sep 17 00:00:00 2001 From: Schaken Date: Wed, 22 Jan 2025 10:58:34 -0500 Subject: [PATCH] Update Home --- Home.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Home.md b/Home.md index 5417b16..1bd8134 100644 --- a/Home.md +++ b/Home.md @@ -5,7 +5,7 @@
Optimized Collision OPTIMIZATION! While trying to push as much as possible to the GPU, that is not where it stops! A part of the process is the details. Creating a weight map creates a sub mesh which is a cutout of the part of the mesh which has physics, reducing the amount of information needing computed.
# This looks Complicated.. -
I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a [Discord](https://discord.gg/M8Wh4aDn4g) which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! >Weightmap Design
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I see you noticed! This is because it is. If simple is the goal then you would have never went looking for a different option outside the default Unity Cloth Component. Luckily for you, there is a Discord which I personally maintain, and I will walk you thru anything you need. After doing this a few times and getting familiar with it, then it is pretty easy. It just takes time and practice. In the end, your game players will thank you! >Weightmap Design
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