I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
3.7 KiB
On Mouse Down node
Note
The On Mouse Down [!includenodes-note-manual]
The On Mouse Down node listens for a mouse click action on a specific GameObject in your application. [!includenodes-desc-end]
Fuzzy finder category
The On Mouse Down node is in the Events > Input category in the fuzzy finder.
Inputs
The On Mouse Down [!includenodes-single-input]
Name | Type | Description |
---|---|---|
Target | GameObject | The GameObject that the user needs to click with their mouse to trigger the On Mouse Down node. |
Additional node settings
The On Mouse Down [!includenodes-additional-settings]
[!include[nodes-coroutine](./snippets/nodes-coroutine.md)]Name | Type | Description |
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Outputs
The On Mouse Down [!includenodes-single-output]
[!include[nodes-input-output-trigger](./snippets/input-manager/nodes-input-output-trigger.md)]Name | Type | Description |
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Example graph usage
In the following example, the On Mouse Down node listens for a click action on the GameObject where the graph runs. When a user clicks the GameObject, the On Mouse Down node triggers the GameObject Instantiate node. The Instantiate node creates a new GameObject, based on the Ball Prefab. It creates the Ball at a specific Position. It uses the Transform Get Local Rotation to match the new GameObject's Rotation to the GameObject where the Script Graph runs. Then, the graph adds a Rigidbody component to the new GameObject, and uses a Rigidbody Add Force node to add an Impulse force.
When the user clicks the mouse button, the Script Graph creates a new Ball GameObject and sends it towards the camera.
Related nodes
[!includenodes-related] On Mouse Down node: