9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
18 KiB
18 KiB
Changelog
All notable changes to this project will be documented in this file. The format is based on Keep a Changelog
[1.8.0] - 2022-11-03
Fixed
- Fixed graphs being corrupted on deserialization if containing a node whose type cannot be found. UVSB-2332
- For nodes that support a default parameter for each of their inputs, detect and fix parameter renames UVSB-1885
- Fixed the problem that was preventing link.xml creation when building for Mono backend UVSB-2348
- Moved Events/MessageListeners files to a Listeners folder to avoid to exceed some OS path limit
- Fixed Grandient.mode serialization. Fix available for Unity 2021.3.9f1 or newer UVSB-2356
- Fixed Visual Scripting settings now only save to disk when modified
- Fixed sub graphs being shown with broken connections on first load as of Unity 2021.2 UVSB-2345
- Fixed documentation links for Script Graph and State Graphs assets UVSB-2422
Added
- Added confirmation popup when resetting project settings and editor preferences. UVSB-2353
- Added confirmation popup when resetting assemblies/types in project settings.
- Added Sticky Note for ScriptGraph and StateGraph.
- Nodes may now have a button which triggers a custom action in their inspector description.
- Nodes whose type cannot be found are now temporarily converted to dummy nodes until either their original type is defined again or the user replaces them.
- Support for parameter renaming in code used by API nodes
Changed
- AOTStubs are now generated for all nodes regardless of whether they represent a runtime or editor member UVS-2381
- Increased zoom out distance in graphs.
[1.7.8] - 2022-02-22
Fixed
- Handle ReflectionTypeLoadException for TypeUtility to remove warning BOLT-1900
- Fixed drag inconsistency in Graph Variables BOLT-2113
- Fixed exception after creating a graph from the Welcome Window on Linux BOLT-1828
- Fixed the Cooldown node not becoming "Ready" when the "Reset" port is triggered
- Fixed exception thrown after changing Hierarchy selection after removing Saved variable BOLT-1919
- Fixed old Bolt saved variables not loading when using a build created using a newer version of Visual Scripting BOLT-2052
- Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
- Fixed zooming out in the Graph to be relative to the mouse cursor BOLT-1667
- Fixed a compilation error when migrating from Visual Scripting 1.7.6 to 1.7.7 with InputSystem-1.1.1 or below installed.
- Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
- Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted BOLT-1457
- Fixed Scene variables drag and drop in graph having wrong scope BOLT-2247
Changed
- Small optimization of load times involving generic types.
- Renamed ContinuousNumberDrawer.cs.cs to ContinuousNumberDrawer.cs BOLT-2288
Added
- TextMeshPro assembly is now added by default in Project Settings/Visual Scripting/Node Library
- Added highlight to new VS graph drop down items BOLT-2205
- Added margins to the UI for project settings and editor preferences
[1.7.7] - 2021-11-23
Fixed
- Fix an NullException error that occurs when creating a Variable right after project initialization.
- Fix Visual scripting naming in Project Settings and listener.
- Scene is marked as dirty when a graph is created on a new or exiting GameObject BOLT-1860
- Fix Flow Variables missing icon
- Improved node regeneration speed
- Fix null texture error when switching platform after a build failure
- Fix null texture error when entering play mode
- Fix Linux build failing when run from command line
- Fix Editor Assemblies not detected correctly at Codebase initialization
- Fix Wait nodes naming inconsistency BOLT-1886
- Fix constant being stripped in IL2CPP builds BOLT-1638
- TryConvert now returns true when the conversion was successful BOLT-2105
- Fix Input system by using correct Input API BOLT-2078
[1.7.6] - 2021-11-05
Fixed
- Fixed a regression where AOT Stubs were not being generated correctly, causing AOT builds to fail when run.
[1.7.5] - 2021-08-30
Changed
- Removed unused Preferences
- Renamed preference "Update Units Automatically" to "Update Nodes Automatically"
- Reduced domain reload performance cost of visual scripting to 1ms or less when not actively used by a project
Fixed
- Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
- Fixed the missing arrow when the "Transition End Arrow" is on. BOLT-1535
- Fixed wrong graph is showed after creating script graph form selected object in "Welcome Screen"
- Fixed duplicate variable error. BOLT-1569
- Fixed 'ReadOnlySpan<>' does not exist in the namespace 'System'" error with AOT build. BOLT-1648
- Fixed jitter when the fuzzy window is on the bottom of the screen and the user scrolls BOLT-1530
- Fixed missing AOT prebuild step when building an IL2CPP project in batchmode BOLT-1649
- Restored a public icon set API in UnitPortDescription.cs that was by mistake
- Fixed il2cpp crash caused by a recursion of the machine states in itself when AOTstubs is generating.BOLT-1656
[1.7.3] - 2021-06-30
Changed
- Removed unused Preferences
- Renamed preference "Update Units Automatically" to "Update Nodes Automatically"
Fixed
- Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
- Fixed custom units not appearing in the finder
[1.7.2] - 2021-05-17
Changed
- NotEquals node in non-scalar mode is now consistent with Equals
Fixed
- Fixed long values not preserved in literal nodes.
- Fixed root icons in breadcrumbs in the graph editor window. BOLT-1290
- Fixed graph nodes icons
- Fixed project settings will not show when looking for graphs
- Fixed exception when user double clicks on a graph
- Raise warnings at edit time when a MouseEvent node is used when targeting handheld devices instead of build time.
[1.7.1] - 2021-05-07
Removed
- For performance reasons, the BackgroundWorker attribute is now obsolete and won't have any effect. Use BackgroundWorker.Schedule() directly
Changed
- Renamed the VSSettingsProvider assembly to Unity.VisualScripting.SettingsProvider.Editor
- Variables Saver GameObject no longer appears until a variable is created or changed. BOLT-1343
- Renamed Singleton GameObjects created by Visual Scripting to use "VisualScripting ---" names.
- All internal plugin and product versions have been normalized to use the package version.
- NotEquals node in non-scalar mode is now consistent with Equals
- SuperUnits have been renamed into Subgraphs
- No longer have a hard dependency on any of the following built-in modules: ai, animation, particlesystem, physics, physics2d
- ScriptMachine is now displayed as "Script Machine" instead of "Flow Machine" in the Gizmo window.
- Update, Start, Fixed Update and Late Update nodes have been renamed into On Update, On Start, On Fixed Update and On Late Update.
- Moved project settings from Assets directory to the ProjectSettings directory in Unity projects
- Renamed control schemes to Default/Alternate
- The UI references to 'Unit' were changed to 'Node' without any change to the underlying types
- Nodes from Timeline, Cinemachine and InputSystem packages are now automatically included, with their assemblies part of the default assemblyOptions.
- Progress bar titles for initial node generation have been tweaked to better indicate that it is a one-time process
- Various optimizations to reduce the duration of domain reloads
Added
- Added workflows to create new graphs directly from the Graph Window
- SetScriptGraph node
- SetStateGraph node
- Support for RenamedFrom attribute on enum members
- GetStateGraphs node
- GetScriptGraphs node
- GetScriptGraph node
- GetStateGraph node
- HasStateGraph node
- HasScriptGraph node
Fixed
- Fixed the problem were on Linux the fuzzy window would remains above all others. BOLT-1197
- There is no more crash when the user navigates quickly between fuzzy finder levels on Linux BOLT-1197
- Fixed variable type turns to null when clicked outside of the graph
- Fixed rearranging variables, if type is not set, it sets to the type that is bellow it
- Lots of miscellaneous migration fixes and quality of life changes
- Fixed unexpected error when exceptions are thrown by flow graph units and caught by the TryCatch unit BOLT-1392
[1.6.1] - 2021-03-30
Fixed
- Fixed bug caused by Editor API transitioning from private to public
[1.6.0] - 2021-03-23
Changed
- Updated graph migration process
[1.5.2] - 2021-03-05
Changed
- User interface updated
- Names in different UI elements made to be more consistent with new naming schemes
[1.5.1] - 2021-02-23
Added
- Warn the user when an Input System Package event is referencing an action of the wrong type for that event
- A warning is raised when adding more than one Input unit in a SuperUnit
- "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor
- A warning is raised when the step's default value of the For unit is set to 0.
Fixed
- Fixed "Restore to Defaults" buttons in the Project Settings window
- Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder
- Fixed Visual Scripting Preferences being searchable BOLT-1218
- Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above
- Fixed Open the graph window no longer causes Unity UI to stop processing mouse clicks" BOLT-1159,
- Fixed Fuzzy finder no longer blinks when trying to add a node BOLT-1157,
- Fixed Fuzzy search no longer drops keyboard inputs and respond slowly BOLT-1214,
- Fixed Fuzzy finder search window no longer remains above all other windows BOLT-1197"
- Fixed Dropdown icon is not clipped with TextField under "Get Variable"
- Fixed Scale groups when zoom is not at 1x
- Fixed graph getting corrupted when adding "Get Action Map" unit
- Fixed node description being sometimes clipped
- Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard
- Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing
- Fixed resize cursor rect on group when graph window is zoomed
- Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package.
- Fixed error when executing "Fix Missing Scripts" in a HDRP project
- Visual Scripting Preferences spacing has been adjusted to avoid overlaps
- Fixed rendering of inactive ObjectFields
- Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed
- Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed
- Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation.
- FlowMachine type is now back in usable types.
- Fixed GraphPointerException occurs when nesting graph within itself BOLT-1257
- Fixed RenamedFrom attribute does not function correctly on array references to a renamed type BOLT-1149
- Fixed error message when custom inspectors are generated
- Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered. BOLT-725
- Fixed infinite loop when setting the For unit's step's default value to 0. Instead, the unit won't be executed and the exit output will be triggered directly.
- Fixed Object Variables tabs not updated when creating a Prefab
- Fixed console errors when deleting a Prefab with a Visual Script
- Fixed console errors when editing nested graphs during Play Mode
- Fixed console errors when opening the standalone profiler window
[1.5.1-pre.5] - 2021-01-20
Changed
- Removed code referring to an unused SceneManagement.PrefabStage API
[1.5.1-pre.3] - 2020-12-07
Added
- Added Visual Scripting as built-in package as of Unity 2021.1
- Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use.
- Added AOT Pre-Compile to automatically run when building AOT platforms
- Improved UI for deprecated built-in nodes
- Added automatic unit generation the first time the graph window is opened
Changed
- Switched to delivering source instead of pre-built .NET 3/4 assemblies
- Updated Documentation
- Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core)
- Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core
- Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting"
- Renamed "Assembly Options" to "Node Library"
- Renamed "Flow Graph" to "Script Graph"
- Renamed "Flow Machine" to "Script Machine"
- Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets
- Renamed "Control Input/Output" to "Trigger Input/Output"
- Renamed "Value Input/Output" to "Data Input/Output"
- Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes.
- Renamed "Branch" node to "If"
- Renamed "Self" node to "This"
- Deprecated the previous Add unit. The Sum unit has been renamed to Add.
- Updated Window Naming
- Changed "Variables" window to "Blackboard"
- Changed "Graph" window to "Script Graph" and "State Graph"
- Updated Bolt Preferences
- Renamed Bolt Preferences to "Visual Scripting"
- Removed BoltEx
- Moved settings previously accessed from "Window > Bolt" to preferences
- Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release)
- Consolidated Graph editor, Blackboard and Graph Inspector into a single window
- Updated Third-Party Notices
- Plugin version information has been removed from the Visual Scripting settings window. This information can be retrieved from the Package Manager.
Fixed
- Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener BOLT-2
- Fixed backup failures with large projects BOLT-10
- Fixed "Null Reference" when opening the Graph Window for the first time BOLT-996
- Fixed IL2CPP build crash on startup BOLT-1036
- Fixed IL2CPP issue around converting certain managed types BOLT-8
- Fixed deserialization issues when undoing graphs with Wait nodes BOLT-679
- Fixed "SelectOnEnum" node behavior enums containing non-unique values e.g. "RuntimePlatform" BOLT-688