Firstborn/Assets/InfinityPBR/Demo Scripts/SFB_AnubisDemo.cs
Schaken-Mods b8ab71969a Finished lockpicking, tied it to the Skills system
Finished lockpicking. tied it to the Attributes system. when you pick a lock you gain dexterity, the higher your dexterity, the easier it is to pick locks.
2023-05-05 22:02:18 -05:00

27 lines
581 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFB_AnubisDemo : MonoBehaviour {
public GameObject anubis;
private Animator animator;
public Transform spawnPos;
public GameObject spawnObj;
// Use this for initialization
void Start () {
animator = anubis.GetComponent<Animator> ();
}
public void Locomotion(float newValue){
animator.SetFloat ("locomotion", newValue);
}
public void Cast(){
GameObject newObject = Instantiate (spawnObj, spawnPos.position, Quaternion.identity);
Destroy (newObject, 10.0f);
}
}