b8ab71969a
Finished lockpicking. tied it to the Attributes system. when you pick a lock you gain dexterity, the higher your dexterity, the easier it is to pick locks.
27 lines
581 B
C#
27 lines
581 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SFB_AnubisDemo : MonoBehaviour {
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public GameObject anubis;
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private Animator animator;
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public Transform spawnPos;
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public GameObject spawnObj;
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// Use this for initialization
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void Start () {
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animator = anubis.GetComponent<Animator> ();
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}
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public void Locomotion(float newValue){
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animator.SetFloat ("locomotion", newValue);
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}
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public void Cast(){
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GameObject newObject = Instantiate (spawnObj, spawnPos.position, Quaternion.identity);
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Destroy (newObject, 10.0f);
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}
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}
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