using System.Collections; using System.Collections.Generic; using UnityEngine; public class SFB_AnubisDemo : MonoBehaviour { public GameObject anubis; private Animator animator; public Transform spawnPos; public GameObject spawnObj; // Use this for initialization void Start () { animator = anubis.GetComponent (); } public void Locomotion(float newValue){ animator.SetFloat ("locomotion", newValue); } public void Cast(){ GameObject newObject = Instantiate (spawnObj, spawnPos.position, Quaternion.identity); Destroy (newObject, 10.0f); } }