b486678290
Library -Artifacts
70 lines
2.8 KiB
Markdown
70 lines
2.8 KiB
Markdown
# Artistic Nodes
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## Adjustment
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|[Channel Mixer](Channel-Mixer-Node.md)| [Contrast](Contrast-Node.md) |
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|:---------:|:---------:|
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|![Image](images/ChannelMixerNodeThumb.png)|![](images/ContrastNodeThumb.png)|
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|Controls the amount each of the channels of input In contribute to each of the output channels.|Adjusts the contrast of input In by the amount of input Contrast.|
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|[**Hue**](Hue-Node.md)|[**Invert Colors**](Invert-Colors-Node.md)|
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|![Image](images/HueNodeThumb.png)|![Image](images/InvertColorsNodeThumb.png)|
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|Offsets the hue of input In by the amount of input Offset.|Inverts the colors of input In on a per channel basis.|
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|[**Replace Color**](Replace-Color-Node.md)|[**Saturation**](Saturation-Node.md)|
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|![Image](images/ReplaceColorNodeThumb.png)|![Image](images/SaturationNodeThumb.png)|
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|Replaces values in input In equal to input From to the value of input To.|Adjusts the saturation of input In by the amount of input Saturation.|
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|[**White Balance**](White-Balance-Node.md)||
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|![Image](images/WhiteBalanceNodeThumb.png)||
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|Adjusts the temperature and tint of input In by the amount of inputs Temperature and Tint respectively.||
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## Blend
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|[Blend](Blend-Node.md)|
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|:---------:|
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|![Image](images/BlendNodeThumb.png)|
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|Blends the value of input Blend onto input Base using the blending mode defined by parameter Mode.|
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## Filter
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|[Dither](Dither-Node.md)|
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|:---------:|
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|![Image](images/DitherNodeThumb.png)|
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|Dither is an intentional form of noise used to randomize quantization error. It is used to prevent large-scale patterns such as color banding in images..|
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## Mask
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|[Channel Mask](Channel-Mask-Node.md)| [Color Mask](Color-Mask-Node.md) |
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|:---------:|:---------:|
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|![Image](images/ChannelMaskNodeThumb.png)|![](images/ColorMaskNodeThumb.png)|
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|Masks values of input In on channels selected in dropdown Channels.|Creates a mask from values in input In equal to input Mask Color.|
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## Normal
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|[Normal Blend](Normal-Blend-Node.md)| [Normal From Height](Normal-From-Height-Node.md) |
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|:---------:|:---------:|
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|![Image](images/NormalBlendNodeThumb.png)|![](images/NormalFromHeightNodeThumb.png)|
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|Blends two normal maps defined by inputs A and B together.|Creates a normal map from a height map defined by input Texture.|
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|[**Normal Strength**](Normal-Strength-Node.md)|[**Normal Unpack**](Normal-Unpack-Node.md)|
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|![Image](images/NormalStrengthNodeThumb.png)|![Image](images/NormalUnpackNodeThumb.png)|
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|Adjusts the strength of the normal map defined by input In by the amount of input Strength.|Unpacks a normal map defined by input In.|
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## Utility
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| [Colorspace Conversion](Colorspace-Conversion-Node.md) |
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| :----------------------------------------------------------: |
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| ![Image](images/ColorspaceConversionNodeThumb.png) |
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| Returns the result of converting the value of input In from one colorspace space to another. |
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