Firstborn/Assets/Daz3D/CHANGELOG.md
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Daz To Unity Change Log:

Version 2022.2.4.8:

  • Bugfixed URP shader code
  • Updated to latest Daz Bridge Library v2.2
  • Fixed morph undo bug (distorted faces on export)
  • Improved Geograft material support
  • Preliminary steps for Geograft Morph support (exports blendshapes)

Version 2022.1.3.7:

  • New version numbering based on Year-Revision-Bugfix
  • Updated and integrated latest updates to Daz Bridge Library
  • Improved Morph and Subdivision Selection dialogs
  • Improved Unity Plugin Installer
  • DTU updates to support future add-ons such as auto-JCM

Version 2.0:

  • Many uDTU features now merged with official Daz To Unity bridge, including:
  • Mac support,
  • Animation support,
  • Improved HDRP Shaders,
  • New URP Shader support,
  • Built-In Standard Shader support,
  • Genesis 8.1 and PBRSkin support,
  • Improved Subdivision support,
  • Improved Emission support.

Version 1.3 alpha 4:

  • Fixed assembly definition for Scripts/Editor folder. Projects should now properly build.
  • Fixed error when importing with dForce Support enabled.

Version 1.3 alpha 3:

  • You will need to delete any existing DTU plugin from "Assets/Daz3D" folder. You can save your previous exported assets.
  • UseNewShaders is now enabled by default.
  • Added improved Hair shaders for HDRP and URP.
  • Alpha-value Bugfixes to Hair shaders: OOT, OmUberSurface.

Version 1.3 alpha 1:

  • The Unity Package Source Code is now separated from the Daz Studio Plugin Source Code Repository.

Version 1.2:

Version 1.1:

  • MacOS filesystem support.
  • Experimental uDTU shaders added for HDRP and URP, made from refactored and unified shadersubgraph codebase.
    • "Use New Shaders" option added to DTU Bridge Options panel (disabled by default).
    • Translucency Map, SSS, Dual Lobe Specular, Glossy Specular, Specular Strength, Top Coat implemented.
    • URP Transparency support via URP-Transparent shading mode.
    • Dual Lobe Specular and Glossy Specular simultaneously supported in all shading modes (SSS, Metallic, Specular, URP-Transparent).
    • Metallic emulation implemented in Specular and URP-Transparent shading modes.
    • SSS supported for all non-transparent materials (previously only Skin).
  • Fixed Alpha Clip Threshold bug in URP: affected depth-testing, especially hair.
  • Glossy Anisotropy, Roughness and Weight fixes.
  • "eyelash" material assigned to Hair shader.

Version 1.0:

  • Bugfix: Imported asset files with different hash values are appropriately overwritten.
  • Bugfix: Emission strength values are properly set for IrayUber materials.
  • Bugfix: Emission Color now working for URP and Built-in RenderPipeline.
  • "Enable dForce" checkbox added to Options tab of DTU Bridge window.
  • RenderPipeline Detection procedure will ask to confirm Symbol Definition updates before proceeding.
  • Notification windows will popup when Daz Export and Unity Import steps are complete.
  • Daz Studio Subdivision settings are restored after Send To operation.
  • Changed plugin name and window titles to "Unofficial DTU Bridge".

Version 0.5-alpha:

  • Smoother Unity Files installation with automatic dialog popup, RP detection and proper importing of first asset.
  • UI tweaks such as Daz3D menu command order, Install/Overwrite Unity Files checkbox.
  • New Unity Cloth Tools component to bulk edit weights by material groups, save/load weight maps.
  • Optimized HDRP and URP shadergraphs to use a single Sampler node.

Version 0.4-alpha:

  • Preliminary support for dForce clothing, cloth physics export (only via the Simulation Properties of the Surfaces Pane of DazStudio).
  • Pregenerated cloth collision skeleton which is automatically merged into animation skeleton of Prefabs created by the Bridge.

Version 0.3-alpha:

  • Animation exporting is now enabled through the Animation asset type and disabled when exporting Skeletal or Static Mesh.
  • Timeline animations are exported with sequentially numbered "@anim0000.fbx" filenames, which increment with each export operation.
  • Reverted/Fixed issue caused by removal of .meta files in v0.2-alpha which can lead to problems with mismatched GUID files when upgrading the unity plugin.

Version 0.1-alpha:

  • Combined support for all three rendering pipelines and an autodetection/configuration system.