4ff395c862
Finished the NPC Creator tool
46 lines
2.3 KiB
C#
46 lines
2.3 KiB
C#
using System;
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using UnityEngine;
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using UnityEngine.TerrainTools;
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namespace UnityEditor.TerrainTools
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{
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/// <summary>
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/// An interface that allows rendering of terrain-brushes for both preview purposes and to modify the terrain.
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/// NOTE: This uses the GPU so material properties will also need to be dealt with prior to rendering.
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/// </summary>
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public interface IPaintContextRender : IDisposable
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{
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/// <summary>
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/// Sets up the material properties required when rendering a terrain-brush.
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/// </summary>
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/// <param name="paintContext">The paint-context to use.</param>
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/// <param name="brushTransform">The brush-transform to be rendered.</param>
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/// <param name="material">The material whose properties are to be initialised.</param>
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void SetupTerrainToolMaterialProperties(PaintContext paintContext, BrushTransform brushTransform, Material material);
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/// <summary>
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/// Renders the terrain-brush using the specified material/pass to the paint-context provided.
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/// </summary>
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/// <param name="paintContext">The paint-context to modify.</param>
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/// <param name="material">The material to use when rendering to the terrain.</param>
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/// <param name="pass">The pass on the material to use.</param>
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void RenderBrush(PaintContext paintContext, Material material, int pass);
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}
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/// <summary>
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/// An interface that represents the method for rendering the terrain-brush preview.
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/// </summary>
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public interface IPaintContextRenderPreview : IPaintContextRender
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{
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/// <summary>
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/// Renders a preview of the terrain-brush using the specified material/pass and paint-context provided.
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/// </summary>
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/// <param name="paintContext">The paint-context to preview the changes against.</param>
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/// <param name="previewTexture">The type of texture to preview.</param>
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/// <param name="brushTransform">The brush-transform to be rendered.</param>
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/// <param name="material">The material to use when rendering to the terrain.</param>
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/// <param name="pass">The pass on the material to use.</param>
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void RenderBrushPreview(PaintContext paintContext, TerrainBrushPreviewMode previewTexture, BrushTransform brushTransform, Material material, int pass);
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}
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}
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