Library -Artifacts
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Attach a graph file to a Script Machine or State Machine
To use a Script Graph or State Graph file in your project, you must attach it to a Script Machine or State Machine.
A Script Machine or State Machine is a component. Components attach to GameObjects, and help define their behavior. For more information on components and GameObjects, see Using components or GameObjects in the Unity User Manual.
Add a Script Machine or State Machine component to a GameObject
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[!includeopen-hierarchy]
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In the Hierarchy window, select a GameObject where you'd like to add a Script Machine or State Machine.
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[!includeopen-inspector-window]
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In the GameObject's Inspector window, select Add Component.
The Components menu opens.
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Do one of the following:
- To add a Script Machine or State Machine, in the Components menu, go to Visual Scripting and select Script Machine or State Machine.
- Use the search bar to find the Script Machine or State Machine component.
The new Script Machine or State Machine component appears in the Inspector window for the GameObject:
Attach a graph file to the Script Machine or State Machine
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In the Inspector window, locate your Script Machine or State Machine component.
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Set the Source to Graph.
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Do one of the following:
- In the Graph field, select the object picker (circle icon) and choose a compatible graph file from your project.
- Click and drag a file from your Project window and drop it into the Graph field.
For more information on how to create Script or State Graphs, see Create a new graph file.
Next steps
After you attach a graph to a Script Machine or State Machine, you can open the graph and edit. For more information, see Open a graph file.