b486678290
Library -Artifacts
43 lines
2.7 KiB
Markdown
43 lines
2.7 KiB
Markdown
# Post Processing Extension
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Use the Cinemachine Post Processing [extension](CinemachineVirtualCameraExtensions.md) to attach a Postprocessing V2 profile to a Virtual Camera.
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**Note 1**: Unity recommends using Postprocessing V2 instead of Postprocessing V1.
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**Note 2**: With HDRP and URP 7 and up, The PostProcessing package is deprecated, and is implemented natively by HDRP and URP. In that case, please see the __CinemachineVolumeSettings__ extension.
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The Cinemachine Post Processing extension holds a Post-Processing Profile asset to apply to a Virtual Camera when it is activated. If the camera is blending with another Virtual Camera, then the blend weight is applied to the Post Process effects also.
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Before attaching post processing profiles to Virtual Cameras, you first need to set up your project to use post processing.
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To set up project to use Post Processing V2 with Cinemachine:
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1. [Install](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html) the Postprocessing V2 package.
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2. Select your Unity camera with Cinemachine Brain in the [Scene](https://docs.unity3d.com/Manual/UsingTheSceneView.html) view.
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3. [Add the component](https://docs.unity3d.com/Manual/UsingComponents.html) named __Post-Process Layer__. This will enable Post Process profiles to affect the Camera.
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To add a Post Process profile to a Virtual Camera
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4. Select your Virtual Camera in the [Scene](https://docs.unity3d.com/Manual/UsingTheSceneView.html) view or [Hierarchy](https://docs.unity3d.com/Manual/Hierarchy.html) window.
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5. In the [Inspector](https://docs.unity3d.com/Manual/UsingTheInspector.html), choose __Add Extension > CinemachinePostProcessing__, then configre the Profile asset to have the effects you want when this virtual camera is live.
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## Properties:
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| **Property:** || **Function:** |
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|:---||:---|
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| __Profile__ || The Post-Processing profile to activate when this Virtual Camera is live. |
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| __Focus Tracks Target__ || This is obsolete, please use __Focus Tracking__. |
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| __Focus Tracking__ || If the profile has the appropriate overrides, will set the base focus distance to be the distance from the selected target to the camera. The __Focus Offset__ field will then modify that distance. |
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|| _None_ | No focus tracking |
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|| _Look At Target_ | Focus offset is relative to the LookAt target |
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|| _Follow Target_ | Focus offset is relative to the Follow target |
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|| _Custom Target_ | Focus offset is relative to the Custom target |
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|| _Camera_ | Focus offset is relative to the camera |
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| __Focus Target__ || The target to use if __Focus Tracks Target__ is set to _Custom Target_ |
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| __Focus Offset__ || Used when __Focus Tracking__ is not _None_. Offsets the sharpest point away from the location of the focus target. |
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