38 lines
		
	
	
		
			910 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			910 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #ifndef UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC
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| #define UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC
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| 
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| /*=========================================================================
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| 
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|     Includes
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| 
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| =========================================================================*/
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| 
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| ${Includes}
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| 
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| /*=========================================================================
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|     
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|     ${VariantName} Noise Functions - Non-Fractal, Non-Warped
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| 
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| =========================================================================*/
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| 
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| float noise_${VariantName}( float pos )
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| {
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|     return get_noise_${NoiseName}( pos );
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| }
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| 
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| float noise_${VariantName}( float2 pos )
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| {
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|     return get_noise_${NoiseName}( pos );
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| }
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| 
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| float noise_${VariantName}( float3 pos )
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| {
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|     return get_noise_${NoiseName}( pos );
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| }
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| 
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| float noise_${VariantName}( float4 pos )
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| {
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|     return get_noise_${NoiseName}( pos );
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| }
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| 
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| #endif // UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC | 
