38 lines
		
	
	
		
			910 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			38 lines
		
	
	
		
			910 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|   | #ifndef UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC | ||
|  | #define UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC | ||
|  | 
 | ||
|  | /*========================================================================= | ||
|  | 
 | ||
|  |     Includes | ||
|  | 
 | ||
|  | =========================================================================*/ | ||
|  | 
 | ||
|  | ${Includes} | ||
|  | 
 | ||
|  | /*========================================================================= | ||
|  |      | ||
|  |     ${VariantName} Noise Functions - Non-Fractal, Non-Warped | ||
|  | 
 | ||
|  | =========================================================================*/ | ||
|  | 
 | ||
|  | float noise_${VariantName}( float pos ) | ||
|  | { | ||
|  |     return get_noise_${NoiseName}( pos ); | ||
|  | } | ||
|  | 
 | ||
|  | float noise_${VariantName}( float2 pos ) | ||
|  | { | ||
|  |     return get_noise_${NoiseName}( pos ); | ||
|  | } | ||
|  | 
 | ||
|  | float noise_${VariantName}( float3 pos ) | ||
|  | { | ||
|  |     return get_noise_${NoiseName}( pos ); | ||
|  | } | ||
|  | 
 | ||
|  | float noise_${VariantName}( float4 pos ) | ||
|  | { | ||
|  |     return get_noise_${NoiseName}( pos ); | ||
|  | } | ||
|  | 
 | ||
|  | #endif // UNITY_TERRAIN_TOOL_NOISE_${VariantName}_INC |