Firstborn/Library/PackageCache/com.unity.postprocessing@3.2.2/PostProcessing/Editor/Utils/Styling.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

115 lines
4.0 KiB
C#

using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
namespace UnityEditor.Rendering.PostProcessing
{
/// <summary>
/// Common styles used for Post-processing editor controls.
/// </summary>
public static class Styling
{
/// <summary>
/// Style for the override checkbox.
/// </summary>
public static readonly GUIStyle smallTickbox;
/// <summary>
/// Style for the labels in the toolbar of each effect.
/// </summary>
public static readonly GUIStyle miniLabelButton;
static readonly Color splitterDark;
static readonly Color splitterLight;
/// <summary>
/// Color of UI splitters.
/// </summary>
public static Color splitter { get { return EditorGUIUtility.isProSkin ? splitterDark : splitterLight; } }
static readonly Texture2D paneOptionsIconDark;
static readonly Texture2D paneOptionsIconLight;
/// <summary>
/// Option icon used in effect headers.
/// </summary>
public static Texture2D paneOptionsIcon { get { return EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight; } }
/// <summary>
/// Style for effect header labels.
/// </summary>
public static readonly GUIStyle headerLabel;
static readonly Color headerBackgroundDark;
static readonly Color headerBackgroundLight;
/// <summary>
/// Color of effect header backgrounds.
/// </summary>
public static Color headerBackground { get { return EditorGUIUtility.isProSkin ? headerBackgroundDark : headerBackgroundLight; } }
/// <summary>
/// Style for the trackball labels.
/// </summary>
public static readonly GUIStyle wheelLabel;
/// <summary>
/// Style for the trackball cursors.
/// </summary>
public static readonly GUIStyle wheelThumb;
/// <summary>
/// Size of the trackball cursors.
/// </summary>
public static readonly Vector2 wheelThumbSize;
/// <summary>
/// Style for the curve editor position info.
/// </summary>
public static readonly GUIStyle preLabel;
static Styling()
{
smallTickbox = new GUIStyle("ShurikenToggle");
miniLabelButton = new GUIStyle(EditorStyles.miniLabel);
miniLabelButton.normal = new GUIStyleState
{
background = RuntimeUtilities.transparentTexture,
scaledBackgrounds = null,
textColor = Color.grey
};
var activeState = new GUIStyleState
{
background = RuntimeUtilities.transparentTexture,
scaledBackgrounds = null,
textColor = Color.white
};
miniLabelButton.active = activeState;
miniLabelButton.onNormal = activeState;
miniLabelButton.onActive = activeState;
splitterDark = new Color(0.12f, 0.12f, 0.12f, 1.333f);
splitterLight = new Color(0.6f, 0.6f, 0.6f, 1.333f);
headerBackgroundDark = new Color(0.1f, 0.1f, 0.1f, 0.2f);
headerBackgroundLight = new Color(1f, 1f, 1f, 0.2f);
paneOptionsIconDark = (Texture2D)EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png");
paneOptionsIconLight = (Texture2D)EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png");
headerLabel = new GUIStyle(EditorStyles.miniLabel);
wheelThumb = new GUIStyle("ColorPicker2DThumb");
wheelThumbSize = new Vector2(
!Mathf.Approximately(wheelThumb.fixedWidth, 0f) ? wheelThumb.fixedWidth : wheelThumb.padding.horizontal,
!Mathf.Approximately(wheelThumb.fixedHeight, 0f) ? wheelThumb.fixedHeight : wheelThumb.padding.vertical
);
wheelLabel = new GUIStyle(EditorStyles.miniLabel);
preLabel = new GUIStyle("ShurikenLabel");
}
}
}