115 lines
4.0 KiB
C#
115 lines
4.0 KiB
C#
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.PostProcessing
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{
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/// <summary>
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/// Common styles used for Post-processing editor controls.
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/// </summary>
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public static class Styling
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{
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/// <summary>
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/// Style for the override checkbox.
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/// </summary>
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public static readonly GUIStyle smallTickbox;
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/// <summary>
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/// Style for the labels in the toolbar of each effect.
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/// </summary>
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public static readonly GUIStyle miniLabelButton;
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static readonly Color splitterDark;
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static readonly Color splitterLight;
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/// <summary>
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/// Color of UI splitters.
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/// </summary>
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public static Color splitter { get { return EditorGUIUtility.isProSkin ? splitterDark : splitterLight; } }
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static readonly Texture2D paneOptionsIconDark;
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static readonly Texture2D paneOptionsIconLight;
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/// <summary>
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/// Option icon used in effect headers.
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/// </summary>
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public static Texture2D paneOptionsIcon { get { return EditorGUIUtility.isProSkin ? paneOptionsIconDark : paneOptionsIconLight; } }
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/// <summary>
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/// Style for effect header labels.
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/// </summary>
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public static readonly GUIStyle headerLabel;
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static readonly Color headerBackgroundDark;
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static readonly Color headerBackgroundLight;
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/// <summary>
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/// Color of effect header backgrounds.
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/// </summary>
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public static Color headerBackground { get { return EditorGUIUtility.isProSkin ? headerBackgroundDark : headerBackgroundLight; } }
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/// <summary>
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/// Style for the trackball labels.
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/// </summary>
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public static readonly GUIStyle wheelLabel;
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/// <summary>
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/// Style for the trackball cursors.
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/// </summary>
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public static readonly GUIStyle wheelThumb;
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/// <summary>
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/// Size of the trackball cursors.
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/// </summary>
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public static readonly Vector2 wheelThumbSize;
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/// <summary>
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/// Style for the curve editor position info.
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/// </summary>
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public static readonly GUIStyle preLabel;
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static Styling()
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{
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smallTickbox = new GUIStyle("ShurikenToggle");
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miniLabelButton = new GUIStyle(EditorStyles.miniLabel);
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miniLabelButton.normal = new GUIStyleState
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{
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background = RuntimeUtilities.transparentTexture,
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scaledBackgrounds = null,
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textColor = Color.grey
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};
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var activeState = new GUIStyleState
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{
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background = RuntimeUtilities.transparentTexture,
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scaledBackgrounds = null,
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textColor = Color.white
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};
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miniLabelButton.active = activeState;
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miniLabelButton.onNormal = activeState;
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miniLabelButton.onActive = activeState;
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splitterDark = new Color(0.12f, 0.12f, 0.12f, 1.333f);
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splitterLight = new Color(0.6f, 0.6f, 0.6f, 1.333f);
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headerBackgroundDark = new Color(0.1f, 0.1f, 0.1f, 0.2f);
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headerBackgroundLight = new Color(1f, 1f, 1f, 0.2f);
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paneOptionsIconDark = (Texture2D)EditorGUIUtility.Load("Builtin Skins/DarkSkin/Images/pane options.png");
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paneOptionsIconLight = (Texture2D)EditorGUIUtility.Load("Builtin Skins/LightSkin/Images/pane options.png");
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headerLabel = new GUIStyle(EditorStyles.miniLabel);
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wheelThumb = new GUIStyle("ColorPicker2DThumb");
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wheelThumbSize = new Vector2(
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!Mathf.Approximately(wheelThumb.fixedWidth, 0f) ? wheelThumb.fixedWidth : wheelThumb.padding.horizontal,
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!Mathf.Approximately(wheelThumb.fixedHeight, 0f) ? wheelThumb.fixedHeight : wheelThumb.padding.vertical
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);
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wheelLabel = new GUIStyle(EditorStyles.miniLabel);
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preLabel = new GUIStyle("ShurikenLabel");
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}
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}
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}
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