b486678290
Library -Artifacts
40 lines
2.3 KiB
Markdown
40 lines
2.3 KiB
Markdown
# Screen Space Reflections
|
|
|
|
The **Screen Space Reflection** effect creates subtle reflections that simulate wet floor surfaces or puddles. It reflects both static and dynamic GameObjects to create realistic reflections.
|
|
|
|
Screen Space Reflection replaces specular highlights on a surface, which makes it an ideal effect to limit the amount of [specular light](https://docs.unity3d.com/Manual/shader-NormalSpecular.html) leaking.
|
|
|
|
![Scene with Screen Space Reflections](images\screenshot-ssr.png)
|
|
|
|
|
|
|
|
### Properties
|
|
|
|
![](images/ssr.png)
|
|
|
|
| Property | Function |
|
|
| :----------------------- | :------------------------------------------------------------ |
|
|
| Preset | Select the quality preset from the dropdown. Use **Custom** to fine tune the quality. |
|
|
| Maximum Iteration Count (`Custom` preset only) | Set the maximum number of steps in the raymarching pass. A higher value creates more reflections. |
|
|
| Thickness (`Custom` preset only)| Set the value of the ray thickness. A lower value detects smaller details but it is resource-intensive. |
|
|
| Resolution (`Custom` preset only)| Select the size of the internal buffer. Select **Downsample** to maximize performance. **Supersample** is slower but produces higher quality results. |
|
|
| Maximum March Distance | Set the maximum distance to draw reflections in the scene. |
|
|
| Distance Fade | Set the value for the distance to fade reflections close to the near plane. This is useful to hide common artifacts. |
|
|
| Vignette | Set the value to fade the reflections close to the screen edges. |
|
|
|
|
### Performance
|
|
|
|
The `Custom` preset is very resource-intensive and best for beauty shots. If you are developing for consoles, use **Medium** as the maximum, unless you have plenty of GPU time to spare. On lower resolutions you can boost the quality preset and get similar timings with a higher visual quality.
|
|
|
|
### Known issues and limitations
|
|
|
|
- Screen-space reflections doesn't support AR/VR.
|
|
- [Universal Render Pipeline (URP)](https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.5/manual/index.html) do not support Screen Space Reflections.
|
|
|
|
### Requirements
|
|
|
|
- Compute shader
|
|
- Motion vectors
|
|
- Deferred rendering path
|
|
- Shader Model 5.0
|