Firstborn/Library/PackageCache/com.unity.collections@1.4.0/CHANGELOG.md
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Changelog

[1.4.0] - 2022-07-12

Changed

  • The com.unity.jobs package has been merged into com.unity.collections to resolve circular dependency issues that can occur when using Unity 2022.2+.

[1.3.2] - 2022-06-27

Changed

  • updated minimum compatible version of Unity to 2020.3.30f1

[1.3.1] - 2022-06-13

  • Minor fixes to changelog

[1.3.0] - 2022-05-16

Added

Changed

  • Reverted some NativeArray test changes that were introduced in 1.0.0-pre.4
  • Reset m_best in RewindableAllocator rewind.
  • Renamed UnsafeHashSet to UnsafeParallelHashSet.
  • Renamed NativeHashSet to NativeParallelHashSet.
  • Renamed UnsafeHashMap to UnsafeParallelHashMap.
  • Renamed NativeHashMap to NativeParallelHashMap.
  • Renamed UnsafeMultiHashMap to UnsafeParallelMultiHashMap.
  • Renamed NativeMultiHashMap to NativeParallelMultiHashMap.
  • Updated package com.unity.burst to 1.6.6

Fixed

  • Added an assembly definition file for sample code in the package to avoid spurious warnings when adding the package

[1.2.3] - 2022-03-18

Changed

  • Minor fixes to changelog

[1.2.3-pre.1] - 2022-03-04

Changed

  • Updated package dependencies

[1.2.2] - 2022-03-03

Changed

  • Updated package com.unity.test-framework to version 1.1.31.
  • Updated package com.unity.burst to version 1.6.4.

[1.2.1] - 2022-02-17

Fixed

  • Shutdown the WordStorage with application exit to ensure memory is freed.
  • NativeList.AsDeferredJobArray allocator label is changed to Allocator.Invalid to infer that the array is in list mode.

Added

  • Added FixedStringMethods.CopyFromTruncated to copy a string to a FixedString explicitly allowing truncation
  • Added NativeText.ReadOnly type which provides a readonly, lightweight copy of a NativeText or UnsafeText type.
  • New public API AllocatorHandle.UnmanagedUnregister, which unregisters an allocator without using managed code.

Changed

  • Native/UnsafeMultiHashMap.GetUniqueKeyArrayNBC extension methods from Unity.Collections.NotBurstCompatible are not necessary anymore. Burst supports tuple. Original methods Native/UnsafeMultiHashMap.GetUniqueKeyArray are now available again.
  • Reverted some NativeArray test changes that were introduced in 1.0.0-pre.4
  • Static safety ID created for all types containing a uniquely represented AtomicSafetyHandle

[1.1.0] - 2021-10-27

Added

  • REMOVE_DISPOSE_SENTINEL ifdefs in all containers for future removal of DisposeSentinel.
  • Bounds check to Fixed/Native/UnsafeList.
  • SetCapacity and TrimExcess to NativeList.
  • A custom allocator wrapper AllocatorHelper to facilitate custom allocator creation and destruction.
  • NativeList<>.ArraysEqual & UnsafeList<>.ArraysEqual
  • UnsafeList.CopyFrom

Changed

  • Only lower 15 bits of an allocator handle version are valid.

Fixed

  • Error in leak detection for NativeList created by RewindableAllocator.
  • Removed pointer caching from Native/UnsafeList.ParallelWriter.
  • AtomicSafetyHandle issue preventing use of foreach iterator in jobs for NativeHashSet, NativeHashMap, and NativeMultiHashMap containers.

[1.0.0-pre.6] - 2021-08-31

Removed

  • VirtualMemoryUtility
  • BaselibErrorState
  • BaselibSourceLocation
  • VMRange
  • DisposeSentinel (managed object) from all Native* containers.

Changed

  • Native container memory allocations align to multiple cacheline size.
  • UnsafeText is marshalable now (doesn't contain generic field UnsafeList).

Fixed

  • AllocatorManager.AllocateBlock no longer ignores alignment when allocating.
  • Redundant and wrong computation of memory allocation alignment.

[1.0.0-pre.5] - 2021-08-20

Changed

  • Renamed FixedListN to FixedListNBytes, for all N, and same for FixedString

Fixed

  • NativeBitArray, NativeQueue, NativeStream, and NativeText will no longer throw an exception when using a custom allocator inside of a job.

[1.0.0-pre.4] - 2021-08-11

Added

  • FixedList* overflow checks when UNITY_DOTS_DEBUG is enabled.
  • Disposed NativeArray related tests and updated some invalidated native array from native list tests to confirm that exceptions are thrown when accessing an object's Length and indexer following its disposal

Changed

  • Updated internal dependencies
  • InvalidArrayAccessFromListJob check in the InvalidatedArrayAccessFromListThrowsInsideJob unit test to expect an ObjectDisposedException due to a change in the type thrown for AtomicSafetyHandle.CheckAndThrow

Fixed

  • Setting UnsafeList.Length will now resize the storage properly.

[1.0.0-pre.3] - 2021-06-29

Added

  • Native/UnsafeList*.RemoveRange* with index/count arguments.
  • Upgraded to burst 1.5.2
  • UnsafeText added.

Changed

  • Burst compatibility tests now treat any explicit uses of [BurstCompatible] on private methods as an error (as opposed to silently ignoring) to avoid giving the impression that private methods are being tested.
  • NativeList<T> generic constraint T is changed from struct to unmanaged to match UnsafeList<T>. User code can be simply fixed by changing struct to unmanaged when using NativeList<T> inside generic container.
  • NativeHashMap.GetBucketData renamed to NativeHashMap.GetUnsafeBucketData
  • Update the package to 1.0.0
  • HeapString renamed to NativeText. NativeText is based on UnsafeText.

Deprecated

  • Generated FixedList[Byte/Int/Float][32/64/128/256/512] are deprecated, and replaced with generics FixedList[32/64/128/256/512]<T>.
  • UnsafeMultiHashMap<TKey, TValue>.GetUniqueKeyArray replaced with extension method UnsafeMultiHashMap<TKey, TValue>.GetUniqueKeyValueNBC from Unity.Collections.NotBurstCompatible namespace.
  • NativeMultiHashMap<TKey, TValue>.GetUniqueKeyArray replaced with extension method NativeMultiHashMap<TKey, TValue>.GetUniqueKeyValueNBC from Unity.Collections.NotBurstCompatible namespace.
  • NativeList<T>.ToArray replaced with extension method NativeList<T>.ToArrayNBC from Unity.Collections.NotBurstCompatible
  • NativeList<T>.CopyFrom replaced with extension method NativeList<T>.CopyFromNBC from Unity.Collections.NotBurstCompatible namespace.
  • UnsafeAppendBuffer.Add replaced with extension methodUnsafeAppendBuffer.AddNBC from Unity.Collections.LowLevel.Unsafe.NotBurstCompatible namespace.
  • UnsafeAppendBuffer.ToBytes replaced with extension method UnsafeAppendBuffer.ToBytesNBC from Unity.Collections.LowLevel.Unsafe.NotBurstCompatible namespace.
  • UnsafeAppendBuffer.Reader.ReadNext replaced with extension method UnsafeAppendBuffer.Reader.ReadNextNBC from Unity.Collections.LowLevel.Unsafe.NotBurstCompatible namespace.
  • Native/UnsafeList*.RemoveRange*WithBeginEnd methods with begin/end arguments in favor of Native/UnsafeList*.RemoveRange* with index/count arguments.
  • UnsafeList and replaced it with UnsafeList<T>.
  • VirtualMemoryUtility.

Removed

  • NativeQueue.PersistentMemoryBlockCount and NativeQueue.MemoryBlockSize are now internal APIs.

Fixed

  • Burst compatibility tests will now ignore any method containing a '$' in the name, which can be generated by the Burst direct call IL post processor.
  • xxHash3 is initialized after assembly load to avoid an exception that could be thrown if xxHash3 is accessed for the first time on a thread other than the main thread.

Security

[0.17.0] - 2021-03-15

Added

  • [NotBurstCompatible] attribute to FixedStringN constructors that use a String argument.
  • [NotBurstCompatible] attribute to NativeQueue constructor.
  • UnsafeList<T>.Create and UnsafeList<T>.Destroy API.
  • BurstCompatibilityTests now has a constructor that accepts multiple assembly names to verify Burst compatibility. This allows one test to verify multiple assemblies and can dramatically reduce CI times by avoiding costly setup overhead.
  • UnsafePtrList<T> to replace deprecated untyped UnsafePtrList.
  • Burst compatibility tests now also write the generated code to the Temp directory in order to make it easier to inspect.
  • FixedList*.RemoveRange* with index/count arguments.
  • FixedString parsing to type uint

Deprecated

  • untyped UnsafePtrList, and added UnsafePtrList<T> as replacement.
  • FixedList*.RemoveRange*WithBeginEnd methods with begin/end arguments in favor of FixedList*.RemoveRange* with index/count arguments.

Removed

  • Removed single arg FixedString*.Format extension methods, use Clear() followed by Append().
  • CollectionsBurstTests has been removed and placed into the Entities test project.
  • com.unity.test-framework.performance preview package dependency, and moved performance unit tests depending on it into different location.

Fixed

  • *BitArray.Clear when clearing with very short bit arrays.
  • NativeQueue.AsParallelWriter doesn't need to be cached when chaining jobs. Removed unnecessary safety handle that was preventing calling NativeQueue.AsParallelWriter() multiple times when scheduling jobs.

[0.16.0] - 2021-01-26

Deprecated

Removed

  • Removed deprecated FixedListN.IndexOf and SortJob variants

Fixed

  • An ENABLE_UNITY_COLLECTIONS_CHECKS define was misspelled. Now Memory is checked for reasonable byte length when enabled.
  • Many methods that use IJob were marked as [NotBurstCompatible] to reflect their true Burst compatibility.

Changed

  • Updated com.unity.burst to 1.4.4

[0.15.0] - 2020-11-13

Added

  • NativeReference constructor to initialize it with existing value.
  • T[] *HashSet.ToArray() returns an array of all elements in the set.
  • xxHash3 now also has a utility method to hash a struct directly (Previously it was only pointer + size)
  • [BurstCompatible] attribute to FixedList and extensions.
  • [BurstCompatible] attribute to CollectionHelper.
  • [BurstCompatible] attribute to FixedBytesN.
  • [BurstCompatible] attribute to HeapString.
  • [BurstCompatible] attribute to NativeArrayExtensions.
  • [BurstCompatible] attribute to NativeBitArray.
  • [BurstCompatible] attribute to NativeBitArrayUnsafeUtility.
  • [BurstCompatible] attribute to NativeHashMap.
  • [BurstCompatible] attribute to NativeHashMapExtensions.
  • [BurstCompatible] attribute to NativeHashSet.
  • [BurstCompatible] attribute to NativeList.
  • [BurstCompatible] attribute to NativeListUnsafeUtility.
  • [BurstCompatible] attribute to NativeMultiHashMap.
  • [BurstCompatible] attribute to NativeQueue.
  • [BurstCompatible] attribute to NativeReference.
  • [BurstCompatible] attribute to NativeStream.
  • [BurstCompatible] attribute to NativeString.
  • [BurstCompatible] attribute to UTF8ArrayUnsafeUtility.
  • [BurstCompatible] attribute to Unicode and Rune.
  • [BurstCompatible] attribute to NativeStringView.
  • [BurstCompatible] attribute to UnsafeAppendBuffer.
  • [BurstCompatible] attribute to UnsafeAtomicCounter32 and UnsafeAtomicCounter64.
  • [BurstCompatible] attribute to UnsafeHashMap.
  • [BurstCompatible] attribute to UnsafeHashSet.
  • [BurstCompatible] attribute to UnsafeList, UnsafeListExtensions, UnsafePtrList, UnsafePtrListExtensions.
  • [BurstCompatible] attribute to UnsafeRingQueue.
  • [BurstCompatible] attribute to UnsafeScratchAllocator.
  • [BurstCompatible] attribute to UnsafeUtilityExtensions.
  • [BurstCompatible] attribute to VMRange, Baselib_ErrorState, and VirtualMemoryUtility.
  • [BurstCompatible] attribute to xxHash3.

Changed

  • Update burst to 1.4.1.
  • *BitArray Length would previously report backing capacity which is always 64-bit aligned, changed it to report number of bits user requested on allocation. For example, allocating 3 bits will now report Length 3 instead capacity which is always aligned to 64-bits.
  • Update minimum editor version to 2020.1.2f1

Fixed

  • Code generation for indexers in structs with [BurstCompatible] attribute.
  • *BitArray search for empty bits when number of bits is less than 7 and backing storage is fragmented with 0x81 bit pattern.
  • Namespace for *HashSet.ExceptWith/IntersectWith/UnionWith extension methods, so that use of Unity.Collections.LowLevel.Unsafe namespace is not necessary.
  • using FixedList.ToNativeArray with collection checks enabled used to throw a null reference exception.

[0.14.0] - 2020-09-24

Added

  • *UnsafeBitArray.Find with pos/count search range arguments.

Changed

  • UnsafeStream block allocation performance has been improved by ~16% by appending to the start of the per-thread block lists rather than the end.

Removed

  • FixedList*.InsertRange, FixedList*.RemoveRangeSwapBack, FixedList*.RemoveRange, NativeString*, NativeList.RemoveRangeSwapBack, NativeList.RemoveRange, UnsafeList.RemoveRangeSwapBack, UnsafeList.RemoveRange, FixedString*.Format, FixedString*.AppendFrom, NativeHashSet.TryAdd, UnsafeHashSet.TryAdd.
  • [NativeContainerSupportsDeallocateOnJobCompletion] attribute from NativeReference container. It didn't work properly. Users can use Dispose(JobHandle) method instead.

Fixed

  • FixedList<T> Remove and RemoveSwapBack extension methods were modifying copy, fixed by passing this by reference to modify actual container.

[0.13.0] - 2020-08-26

Added

  • Added *BitArray.Find linear search for 0-bit range.
  • Added SortJob extension methods for NativeList, UnsafeList, UnsafeList<T>, and NativeSlice.
  • Added Sort method that accepts custom comparator, and job dependency, to all supported containers.
  • Added BinarySearch extension methods for NativeArray, NativeList, UnsafeList, UnsafeList<T>, and NativeSlice.
  • Added foreach support to UnsafeList<T>.

Changed

  • Sort functions that take an IComparer no longer require the sorted elements to be IComparable
  • Bumped Burst to 1.3.5.

Deprecated

  • Deprecated SortJob with default job dependency argument. Use Sort that require an explicit JobHandle argument. If no dependency is needed, pass a default valued JobHandle.

Removed

  • Removed: UnsafeUtilityEx, Unity.Collections.Experimental*,FixedString*.UTF8LengthInBytes, and *Stream.ComputeItemCount()

Fixed

  • Fixed performance regression of *HashMap.Count() introduced in Collections 0.10.0.

[0.12.0] - 2020-08-04

Added

  • Added Sort method with custom comparer to FixedList* and UnsafeList<T>.
  • Added IsEmpty property and Clear method to INativeList intefrace.
  • Added INativeDisposable interface which provides a mechanism for scheduling release of unmanaged resources.
  • Added InsertRangeWithBeginEnd to NativeList, UnsafeList, UnsafeList<T>, and UnsafePtrList.
  • Added AddRange and AddRangeNoResize to FixedList*.
  • Added properties to BaselibErrorState to check if an operation resulted in success, out of memory, or accessing an invalid address range.
  • Added HeapString type, for arbitrary-length (up to 2GB) heap-allocated strings compatible with the FixedString* methods. Allocating a HeapString requires specifying an allocator and disposing appropriately.

Deprecated

  • Deprecated FixedList* method IndexOf with index and index/count arguments.

Removed

  • Removed: IJobNativeMultiHashMapMergedSharedKeyIndices JobNativeMultiHashMapUniqueHashExtensions IJobNativeMultiHashMapVisitKeyValue JobNativeMultiHashMapVisitKeyValue IJobNativeMultiHashMapVisitKeyMutableValue JobNativeMultiHashMapVisitKeyMutableValue IJobUnsafeMultiHashMapMergedSharedKeyIndices JobUnsafeMultiHashMapUniqueHashExtensions IJobUnsafeMultiHashMapVisitKeyValue JobUnsafeMultiHashMapVisitKeyValue IJobUnsafeMultiHashMapVisitKeyMutableValue JobUnsafeMultiHashMapVisitKeyMutableValue

Fixed

  • Fixed *HashMap.IsEmpty when items are added and removed from *HashMap. IsEmpty previously used allocated count only to report emptiness, but returning not-empty didn't actually meant that *HashMap is not empty.
  • Fixed bug where *HashSet.Enumerator.Current would always return the default value instead of the actual value from the set.
  • Fixed bug with *HashMap/Set.Enumerator returning wrong index and dereferencing out of bounds memory.

[0.11.0] - 2020-07-10

Added

  • Added VirtualMemoryUtility providing low-level virtual memory utility functions backed by baselib.
  • *HashMap and *HashSet now implement IEnumerable<>.
  • ReadArrayElementBoundsChecked and WriteArrayElementBoundsChecked for ease of debugging ReadArrayElement and WriteArrayElement without sacrificing performance by adding bounds checking directly to those functions.
  • Added InsertRangeWithBeginEnd, RemoveRangeSwapBackWithBeginEnd, and RemoveRangeWithBeginEnd to list containers. *WithBeginEnd in name signifies that arguments are begin/end instead of more standard index/count. Once InsertRange, RemoveRangeSwapBack, and RemoveRange are completely deprecated and removed, those methods will be added with correct index/count arguments.
  • Added xxHash3 type to expose 64/128bits hashing API using xxHash3 algorithm (corresponding to the C++ version https://github.com/Cyan4973/xxHash/releases/tag/v0.8.0)

Changed

  • Updated minimum Unity Editor version to 2020.1.0b15 (40d9420e7de8)
  • Bumped burst to 1.3.2 version.
  • Changed *HashSet.Add API to return bool when adding element to set.
  • UnsafeUtilityExtensions is now public.
  • NativeReference methods Equals and GetHashCode will now operate on the value instead of the data pointer.
  • FixedString{32,64,128,512,4096} have been reworked.
    • Functionality is shared via generics as much as possible. The API attempts to follow StringBuilder semantics.
    • Append methods now consistently append.
    • Append variant to append a char was added (appends the char, does not resolve to int overload).
    • Format methods that replaced the contents of the target have been deprecated. Use Clear() followed by Append(). Because FixedStrings start out cleared, in most cases just an Append is sufficient.
    • Format that takes a format string has been renamed to AppendFormat. The static FixedString.Format methods still exist for convenience, and return a FixedString128.
    • It is possible for users to extend the Append family of methods to support appending their own types. See FixedStringAppendMethods.cs for examples of how to declare your own extension methods.

Deprecated

  • Deprecated *HashSet.TryAdd. *HashSet.Add is equivalent.
  • Deprecated NativeString*. The functionality is replaced by FixedString*.
  • Deprecated InsertRange, RemoveRangeSwap, and RemoveRange from list containers, and added InsertRangeWithBeginEnd, RemoveRangeSwapBackWithBeginEnd, and RemoveRangeWithBeginEnd. *WithBeginEnd in name signifies that arguments are begin/end instead of more standard index/count. Once InsertRange, RemoveRangeSwapBack, and RemoveRange are completely deprecated and removed, those methods will be added with correct index/count arguments.

Removed

  • Removed System.Runtime.CompilerServices.Unsafe.dll from package.

Known Issues

  • This version is not compatible with 2020.2.0a17. Please update to the forthcoming alpha.

All containers allocated with Allocator.Temp on the same thread use a shared AtomicSafetyHandle instance. This is problematic when using NativeHashMap, NativeMultiHashMap, NativeHashSet and NativeList together in situations where their secondary safety handle is used. This means that operations that invalidate an enumerator for either of these collections (or the NativeArray returned by NativeList.AsArray) will also invalidate all other previously acquired enumerators. For example, this will throw when safety checks are enabled:

var list = new NativeList<int>(Allocator.Temp);
list.Add(1);

// This array uses the secondary safety handle of the list, which is
// shared between all Allocator.Temp allocations.
var array = list.AsArray();

var list2 = new NativeHashSet<int>(Allocator.Temp);

// This invalidates the secondary safety handle, which is also used
// by the list above.
list2.TryAdd(1);

// This throws an InvalidOperationException because the shared safety
// handle was invalidated.
var x = array[0];

This defect will be addressed in a future release.

[0.10.0] - 2020-05-27

Added

  • Added Native/UnsafeHashSet containers.
  • Added IsEmpty method to *Queue, *HashMap, *MultiHashMap, *List, FixedString. This method should be prefered to Count() > 0 due to simpler checks for empty container.
  • Added a new container NativeReference to hold unmanaged allocation.
  • Added CollectionsTestFixture to enable jobs debugger and verify safety checks are enabled.
  • Added NativeList.CopyFrom(NativeArray<> array)

Changed

  • Updated minimum Unity Editor version to 2020.1.0b9 (9c0aec301c8d)
  • Updated package com.unity.burst to version 1.3.0-preview.12.
  • Made several tests inherit CollectionsTestFixture to prevent crashing when running tests without jobs debugger or safety checks enabled.
  • Added NativeBitArray.AsNativeArray<T> method to reinterpret NativeBitArray as NativeArray of desired type.

Deprecated

  • Deprecated NativeArrayChunked8 and NativeArrayFullSOA from Unity.Collections.Experimental.
  • Deprecated UnsafeUtilityEx.As/AsRef/ArrayElementAsRef. The functionality is available in UnsafeUtility.

Fixed

  • FixedString and FixedList types now display their contents in the Entity Inspector.
  • Fixed NativeHashMap.ParallelWriter.TryAdd race condition.

[0.9.0] - 2020-05-04

Added

  • Added RemoveAt and RemoveRange to List containers in collections. These methods remove elements in list container while preserving order of the list. These methods are slower than Remove*SwapBack methods and users should prefer Remove*SwapBack if they don't care about preserving order inside *List container.
  • Added *BitArray.Copy between two different bit arrays.
  • Added NativeBitArrayUnsafeUtility.ConvertExistingDataToNativeBitArray for assigning view into data as bit array.

Changed

  • Updated package com.unity.burst to version 1.3.0-preview.11

Fixed

  • Moved NativeMultiHashMap.Remove<TValueEQ>(TKey key, TValueEq value) into an extension method and made it Burst compatible
  • Fixed bug in *HashMap.Remove to not throw when removing from empty hash map.

[0.8.0] - 2020-04-24

Added

  • Added Native/UnsafeBitArray.Copy for copying or shifting bits inside array.
  • Added UnsafeAtomicCounter32/64 providing helper interface for atomic counter functionality.
  • Added NativeBitArray providing arbitrary sized bit array functionality with safety mechanism.

Changed

  • Bumped Burst version to improve compile time and fix multiple bugs.

Deprecated

  • Deprecated IJobNativeMultiHashMapMergedSharedKeyIndices, JobNativeMultiHashMapUniqueHashExtensions, IJobNativeMultiHashMapVisitKeyValue, JobNativeMultiHashMapVisitKeyValue, IJobNativeMultiHashMapVisitKeyMutableValue, JobNativeMultiHashMapVisitKeyMutableValue, and introduced NativeHashMap.GetUnsafeBucketData and NativeMultiHashMap.GetUnsafeBucketData to obtain internals to implement deprecated functionality inside user code. If this functionality is used, the best is to copy deprecated code into user code.

Removed

  • Removed expired API class TerminatesProgramAttribute

[0.7.1] - 2020-04-08

Deprecated

  • Deprecated Length property from NativeHashMap, UnsafeHashMap, NativeMultiHashMap, UnsafeMultiHashMap, NativeQueue, and replaced it with Count() to reflect that there is computation being done.

Fixed

  • Fixed an issue where FixedListDebugView<T> only existed for IComparable types, which lead to a crash while debugging other types.
  • Removed code that made NativeStream incompatible with Burst.

[0.7.0] - 2020-03-13

Added

  • Added ability to dispose NativeKeyValueArrays from job (DisposeJob).
  • Added NativeQueue<T>.ToArray to copy a native queue to an array efficiently

Changed

  • Upgraded Burst to fix multiple issues and introduced a native debugging feature.

Deprecated

  • Deprecated Length property from NativeHashMap, UnsafeHashMap, NativeMultiHashMap, UnsafeMultiHashMap, NativeQueue, and replaced it with Count() to reflect that there is computation being done.

Removed

  • Removed expired API CollectionHelper.CeilPow2()
  • Removed expired API CollectionHelper.lzcnt()
  • Removed expired API struct ResizableArray64Byte<T>

Fixed

  • Removed code that made NativeStream incompatible with Burst.

[0.6.0] - 2020-03-03

Added

  • Added ability to dispose UnsafeAppendBuffer from a DisposeJob.
  • Added NativeHashSetExtensions and UnsafeHashSetExtensions for HashSetExtensions in different namespaces.

Changed

  • UnsafeAppendBuffer field Size renamed to Length.
  • Removed [BurstDiscard] from all validation check functions. Validation is present in code compiled with Burst.

Removed

  • Removed expired overloads for NativeStream.ScheduleConstruct without explicit allocators.
  • Removed HashSetExtensions, replaced with NativeHashSetExtensions and UnsafeHashSetExtensions.

Fixed

  • Fixed UnsafeBitArray out-of-bounds access.

[0.5.2] - 2020-02-17

Changed

  • Changed NativeList<T> parallel reader/writer to match functionality of UnsafeList parallel reader/writer.
  • Updated dependencies of this package.

Removed

  • Removed expired API UnsafeUtilityEx.RestrictNoAlias

Fixed

  • Fixed bug in NativeList.CopyFrom.

[0.5.1] - 2020-01-28

Changed

  • Updated dependencies of this package.

[0.5.0] - 2020-01-16

Added

  • Added UnsafeRingQueue<T> providing fixed-size circular buffer functionality.
  • Added missing IDisposable constraint to UnsafeList and UnsafeBitArray.
  • Added ReadNextArray<T> to access a raw array (pointer and length) from an UnsafeAppendBuffer.Reader.
  • Added FixedString types, guaranteed binary-layout identical to NativeString types, which they are intended to replace.
  • Added FixedList<T> generic self-contained List struct
  • Added BitArray.SetBits with arbitrary ulong value.
  • Added BitArray.GetBits to retrieve bits as ulong value.

Changed

  • Changed UnsafeBitArray memory initialization option default to NativeArrayOptions.ClearMemory.
  • Changed FixedList structs to pad to natural alignment of item held in list

Deprecated

  • BlobAssetComputationContext.AssociateBlobAssetWithGameObject(int, GameObject) replaced by its UnityEngine.Object counterpart BlobAssetComputationContext.AssociateBlobAssetWithUnityObject(int, UnityEngine.Object) to allow association of BlobAsset with any kind of UnityEngine.Object derived types.
  • Adding removal dates to the API that have been deprecated but did not have the date set.

Removed

  • Removed IEquatable constraint from UnsafeList<T>.

Fixed

  • Fixed BitArray.SetBits.

[0.4.0] - 2019-12-16

This version requires Unity 2019.3.0f1+

New Features

  • Adding FixedListTN as a non-generic replacement for ResizableArrayN<T>.
  • Added UnsafeBitArray providing arbitrary sized bit array functionality.

Fixes

  • Updated performance package dependency to 1.3.2 which fixes an obsoletion warning
  • Adding [NativeDisableUnsafePtrRestriction] to UnsafeList to allow burst compilation.

[0.3.0] - 2019-12-03

New Features

  • Added fixed-size BitField32 and BitField64 bit array.

Changes

Removed the following deprecated API as announced in/before 0.1.1-preview:

  • Removed struct Concurrent and ToConcurrent() for NativeHashMap, NativeMultiHashMap and NativeQueue (replaced by the ParallelWriter API).
  • From NativeStream.cs: struct NativeStreamReader and struct NativeStreamWriter, replaced by struct NativeStream.Reader and struct NativeStream.Writer.
  • From NativeList.cs: ToDeferredJobArray() (replaced by AsDeferredJobArray() API).

[0.2.0] - 2019-11-22

This version requires Unity 2019.3 0b11+

New Features

  • Added fixed-size UTF-8 NativeString in sizes of 32, 64, 128, 512, and 4096 bytes.
  • Added HPC# functions for float-to-string and string-to-float.
  • Added HPC# functions for int-to-string and string-to-int.
  • Added HPC# functions for UTF16-to-UTF8 and UTF8-to-UTF16.
  • New Native(Multi)HashMap.GetKeyValueArrays that will query keys and values at the same time into parallel arrays.
  • Added UnsafeStream, UnsafeHashMap, and UnsafeMultiHashMap, providing functionality of NativeStream container but without any safety mechanism (intended for advanced users only).
  • Added AddNoResize methods to NativeList. When it's known ahead of time that list won't grow, these methods won't try to resize. Rather exception will be thrown if capacity is insufficient.
  • Added ParallelWriter support for UnsafeList.
  • Added UnsafeList.TrimExcess to set capacity to actual number of elements in the container.
  • Added convenience blittable UnsafeList<T> managed container with unmanaged T constraint.

Changes

  • UnsafeList.Resize now doesn't resize to lower capacity. User must call UnsafeList.SetCapacity to lower capacity of the list. This applies to all other containers based on UnsafeList.
  • Updated dependencies for this package.

Fixes

  • Fixed NativeQueue pool leak.

[0.1.1] - 2019-08-06

Fixes

  • NativeHashMap.Remove(TKey key, TValueEQ value) is now supported in bursted code.
  • Adding deprecated NativeList.ToDeferredJobArray() back in - Use AsDeferredJobArray() instead. The deprecated function will be removed in 3 months. This can not be auto-upgraded prior to Unity 2019.3.
  • Fixing bug where TryDequeue on an empty NativeQueue that previously had enqueued elements could leave it in an invalid state where Enqueue would fail silently afterwards.

Changes

  • Updated dependencies for this package.

[0.1.0] - 2019-07-30

New Features

  • NativeMultiHashMap.Remove(key, value) has been addded. It lets you remove all key & value pairs from the hashmap.
  • Added ability to dispose containers from job (DisposeJob).
  • Added UnsafeList.AddNoResize, and UnsafeList.AddRangeNoResize.
  • BlobString for storing string data in a blob

Upgrade guide

  • Native*.Concurrent is renamed to Native*.ParallelWriter.
  • Native*.ToConcurrent() function is renamed to Native*.AsParallelWriter().
  • NativeStreamReader/Writer structs are subclassed and renamed to NativeStream.Reader/Writer (note: changelot entry added retroactively).

Changes

  • Deprecated ToConcurrent, added AsParallelWriter instead.
  • Allocator is not an optional argument anymore, user must always specify the allocator.
  • Added Allocator to Unsafe*List container, and removed per method allocator argument.
  • Introduced memory intialization (NativeArrayOptions) argument to Unsafe*List constructor and Resize.

Fixes

  • Fixed UnsafeList.RemoveRangeSwapBack when removing elements near the end of UnsafeList.
  • Fixed safety handle use in NativeList.AddRange.

[0.0.9-preview.20] - 2019-05-24

Changes

  • Updated dependencies for Unity.Collections.Tests

[0.0.9-preview.19] - 2019-05-16

New Features

  • JobHandle NativeList.Dispose(JobHandle dependency) allows Disposing the container from a job.
  • Exposed unsafe NativeSortExtension.Sort(T* array, int length) method for simpler sorting of unsafe arrays
  • Imporoved documentation for NativeList
  • Added CollectionHelper.WriteLayout debug utility

Fixes

  • Fixes a NativeQueue alignment issue.

[0.0.9-preview.18] - 2019-05-01

Change tracking started with this version.