Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.Flow/RuntimeGraphBase.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

93 lines
3.2 KiB
C#

#if VISUAL_SCRIPT_INTERNAL
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
public abstract class RuntimeGraphBase<TMacro, TGraph, TCanvas, TMachine>
where TMacro : LudiqScriptableObject, IMacro
where TGraph : IGraph
where TCanvas : ICanvas
where TMachine : IMachine
{
protected const string k_AssetPath = "Assets/test.asset";
protected TMacro m_Macro;
protected TGraph m_Graph;
protected TCanvas m_Canvas;
protected TMachine m_Machine;
protected GraphReference m_Reference;
protected GameObject m_GameObject;
}
public abstract class RuntimeFlowGraph : RuntimeGraphBase<ScriptGraphAsset, FlowGraph, FlowCanvas, ScriptMachine>
{
protected void CreateGraph()
{
m_Macro = ScriptableObject.CreateInstance<ScriptGraphAsset>();
AssetDatabase.CreateAsset(m_Macro, k_AssetPath);
m_Graph = m_Macro.graph;
m_Canvas = new FlowCanvas(m_Graph);
m_Reference = GraphReference.New(m_Macro, false);
m_GameObject = new GameObject();
m_Machine = m_GameObject.AddComponent<ScriptMachine>();
m_Machine.nest.macro = m_Macro;
}
protected void AddUnit(IUnit unit)
{
AddUnit(unit, Vector2.down);
}
protected void AddUnit(IUnit unit, Vector2 position)
{
Undo.IncrementCurrentGroup();
LudiqEditorUtility.editedObject.BeginOverride(m_Reference.serializedObject);
m_Canvas.AddUnit(unit, position);
LudiqEditorUtility.editedObject.EndOverride();
}
protected void Connect(ControlOutput source, ControlInput destination)
{
Undo.IncrementCurrentGroup();
LudiqEditorUtility.editedObject.BeginOverride(m_Reference.serializedObject);
var widget = new ControlOutputWidget(m_Canvas, source);
var connectMethodInfo = GetConnectionMethodInfo(widget.GetType());
connectMethodInfo?.Invoke(widget, new object[] { widget.port, destination });
LudiqEditorUtility.editedObject.EndOverride();
}
protected void Connect(ValueOutput source, ValueInput destination)
{
Undo.IncrementCurrentGroup();
LudiqEditorUtility.editedObject.BeginOverride(m_Reference.serializedObject);
var widget = new ValueOutputWidget(m_Canvas, source);
var connectMethodInfo = GetConnectionMethodInfo(widget.GetType());
connectMethodInfo?.Invoke(widget, new object[] { widget.port, destination });
LudiqEditorUtility.editedObject.EndOverride();
}
static MethodInfo GetConnectionMethodInfo(Type type)
{
while (true)
{
if (!(type is null))
{
foreach (var mi in type.GetMethods(BindingFlags.Instance | BindingFlags.NonPublic))
{
if (mi.Name == "FinishConnection")
return mi;
}
type = type.BaseType;
}
}
}
}
}
#endif