 9092858a58
			
		
	
	
		9092858a58
		
	
	
	
	
		
			
			I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
 | |
| using UnityEditor;
 | |
| 
 | |
| namespace Unity.VisualScripting
 | |
| {
 | |
|     [Plugin(BoltFlow.ID)]
 | |
|     public sealed class BoltFlowResources : PluginResources
 | |
|     {
 | |
|         private BoltFlowResources(BoltFlow plugin) : base(plugin)
 | |
|         {
 | |
|             icons = new Icons(this);
 | |
|         }
 | |
| 
 | |
|         public Icons icons { get; private set; }
 | |
| 
 | |
| 
 | |
|         public override void LateInitialize()
 | |
|         {
 | |
|             base.LateInitialize();
 | |
| 
 | |
|             icons.Load();
 | |
|         }
 | |
| 
 | |
|         public class Icons
 | |
|         {
 | |
|             public Icons(BoltFlowResources resources)
 | |
|             {
 | |
|                 this.resources = resources;
 | |
|             }
 | |
| 
 | |
|             private readonly Dictionary<UnitCategory, EditorTexture> unitCategoryIcons = new Dictionary<UnitCategory, EditorTexture>();
 | |
| 
 | |
|             private readonly BoltFlowResources resources;
 | |
| 
 | |
|             public EditorTexture graph { get; private set; }
 | |
|             public EditorTexture unit { get; private set; }
 | |
|             public EditorTexture flowMacro { get; private set; }
 | |
|             public EditorTexture unitCategory { get; private set; }
 | |
| 
 | |
|             public EditorTexture controlPortConnected { get; private set; }
 | |
|             public EditorTexture controlPortUnconnected { get; private set; }
 | |
|             public EditorTexture valuePortConnected { get; private set; }
 | |
|             public EditorTexture valuePortUnconnected { get; private set; }
 | |
|             public EditorTexture invalidPortConnected { get; private set; }
 | |
|             public EditorTexture invalidPortUnconnected { get; private set; }
 | |
| 
 | |
|             public EditorTexture coroutine { get; private set; }
 | |
| 
 | |
|             public void Load()
 | |
|             {
 | |
|                 graph = typeof(FlowGraph).Icon();
 | |
|                 unit = typeof(IUnit).Icon();
 | |
|                 flowMacro = resources.LoadIcon("FlowMacro.png");
 | |
|                 unitCategory = resources.LoadIcon("UnitCategory.png");
 | |
| 
 | |
|                 var portResolutions = new[] { new TextureResolution(9, 12), new TextureResolution(12, 24) };
 | |
|                 var portOptions = CreateTextureOptions.PixelPerfect;
 | |
| 
 | |
|                 controlPortConnected = resources.LoadTexture("ControlPortConnected.png", portResolutions, portOptions);
 | |
|                 controlPortUnconnected = resources.LoadTexture("ControlPortUnconnected.png", portResolutions, portOptions);
 | |
|                 valuePortConnected = resources.LoadTexture("ValuePortConnected.png", portResolutions, portOptions);
 | |
|                 valuePortUnconnected = resources.LoadTexture("ValuePortUnconnected.png", portResolutions, portOptions);
 | |
|                 invalidPortConnected = resources.LoadTexture("InvalidPortConnected.png", portResolutions, portOptions);
 | |
|                 invalidPortUnconnected = resources.LoadTexture("InvalidPortUnconnected.png", portResolutions, portOptions);
 | |
| 
 | |
|                 coroutine = resources.LoadIcon("Coroutine.png");
 | |
|             }
 | |
| 
 | |
|             public EditorTexture UnitCategory(UnitCategory category)
 | |
|             {
 | |
|                 if (category == null)
 | |
|                 {
 | |
|                     return unitCategory;
 | |
|                 }
 | |
| 
 | |
|                 if (!unitCategoryIcons.ContainsKey(category))
 | |
|                 {
 | |
|                     var path = $"{category.name}.png";
 | |
| 
 | |
|                     EditorTexture editorTexture = LoadSharedIcon(path, false);
 | |
| 
 | |
|                     if (editorTexture == null)
 | |
|                     {
 | |
|                         editorTexture = unitCategory;
 | |
|                     }
 | |
| 
 | |
|                     unitCategoryIcons.Add(category, editorTexture);
 | |
|                 }
 | |
| 
 | |
|                 return unitCategoryIcons[category];
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 |