9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
95 lines
3.5 KiB
C#
95 lines
3.5 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltFlow.ID)]
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public sealed class BoltFlowResources : PluginResources
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{
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private BoltFlowResources(BoltFlow plugin) : base(plugin)
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{
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icons = new Icons(this);
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}
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public Icons icons { get; private set; }
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public override void LateInitialize()
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{
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base.LateInitialize();
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icons.Load();
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}
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public class Icons
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{
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public Icons(BoltFlowResources resources)
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{
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this.resources = resources;
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}
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private readonly Dictionary<UnitCategory, EditorTexture> unitCategoryIcons = new Dictionary<UnitCategory, EditorTexture>();
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private readonly BoltFlowResources resources;
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public EditorTexture graph { get; private set; }
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public EditorTexture unit { get; private set; }
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public EditorTexture flowMacro { get; private set; }
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public EditorTexture unitCategory { get; private set; }
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public EditorTexture controlPortConnected { get; private set; }
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public EditorTexture controlPortUnconnected { get; private set; }
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public EditorTexture valuePortConnected { get; private set; }
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public EditorTexture valuePortUnconnected { get; private set; }
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public EditorTexture invalidPortConnected { get; private set; }
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public EditorTexture invalidPortUnconnected { get; private set; }
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public EditorTexture coroutine { get; private set; }
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public void Load()
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{
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graph = typeof(FlowGraph).Icon();
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unit = typeof(IUnit).Icon();
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flowMacro = resources.LoadIcon("FlowMacro.png");
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unitCategory = resources.LoadIcon("UnitCategory.png");
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var portResolutions = new[] { new TextureResolution(9, 12), new TextureResolution(12, 24) };
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var portOptions = CreateTextureOptions.PixelPerfect;
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controlPortConnected = resources.LoadTexture("ControlPortConnected.png", portResolutions, portOptions);
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controlPortUnconnected = resources.LoadTexture("ControlPortUnconnected.png", portResolutions, portOptions);
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valuePortConnected = resources.LoadTexture("ValuePortConnected.png", portResolutions, portOptions);
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valuePortUnconnected = resources.LoadTexture("ValuePortUnconnected.png", portResolutions, portOptions);
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invalidPortConnected = resources.LoadTexture("InvalidPortConnected.png", portResolutions, portOptions);
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invalidPortUnconnected = resources.LoadTexture("InvalidPortUnconnected.png", portResolutions, portOptions);
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coroutine = resources.LoadIcon("Coroutine.png");
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}
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public EditorTexture UnitCategory(UnitCategory category)
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{
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if (category == null)
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{
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return unitCategory;
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}
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if (!unitCategoryIcons.ContainsKey(category))
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{
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var path = $"{category.name}.png";
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EditorTexture editorTexture = LoadSharedIcon(path, false);
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if (editorTexture == null)
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{
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editorTexture = unitCategory;
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}
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unitCategoryIcons.Add(category, editorTexture);
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}
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return unitCategoryIcons[category];
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}
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}
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}
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}
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