9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
765 lines
25 KiB
C#
765 lines
25 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using UnityEngine;
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using UnityObject = UnityEngine.Object;
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namespace Unity.VisualScripting
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{
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public class UnitOptionTree : ExtensibleFuzzyOptionTree
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{
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#region Initialization
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public UnitOptionTree(GUIContent label) : base(label)
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{
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favorites = new Favorites(this);
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showBackgroundWorkerProgress = true;
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}
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public override IFuzzyOption Option(object item)
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{
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if (item is Namespace @namespace)
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{
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return new NamespaceOption(@namespace, true);
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}
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if (item is Type type)
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{
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return new TypeOption(type, true);
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}
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return base.Option(item);
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}
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public override void Prewarm()
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{
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filter = filter ?? UnitOptionFilter.Any;
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try
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{
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options = new HashSet<IUnitOption>(UnitBase.Subset(filter, reference));
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to fetch node options for fuzzy finder (error log below).\nTry rebuilding the node options from '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n\n{ex}");
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options = new HashSet<IUnitOption>();
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}
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typesWithMembers = new HashSet<Type>();
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foreach (var option in options)
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{
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if (option is IMemberUnitOption memberUnitOption && memberUnitOption.targetType != null)
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{
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typesWithMembers.Add(memberUnitOption.targetType);
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}
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}
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}
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private HashSet<IUnitOption> options;
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private HashSet<Type> typesWithMembers;
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#endregion
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#region Configuration
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public UnitOptionFilter filter { get; set; }
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public GraphReference reference { get; set; }
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public bool includeNone { get; set; }
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public bool surfaceCommonTypeLiterals { get; set; }
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public object[] rootOverride { get; set; }
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public FlowGraph graph => reference.graph as FlowGraph;
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public GameObject self => reference.self;
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public ActionDirection direction { get; set; } = ActionDirection.Any;
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#endregion
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#region Hierarchy
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private readonly FuzzyGroup enumsGroup = new FuzzyGroup("(Enums)", typeof(Enum).Icon());
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private readonly FuzzyGroup selfGroup = new FuzzyGroup("This", typeof(GameObject).Icon());
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private IEnumerable<UnitCategory> SpecialCategories()
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{
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yield return new UnitCategory("Codebase");
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yield return new UnitCategory("Events");
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yield return new UnitCategory("Variables");
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yield return new UnitCategory("Math");
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yield return new UnitCategory("Nesting");
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yield return new UnitCategory("Graphs");
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}
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public override IEnumerable<object> Root()
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{
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if (rootOverride != null && rootOverride.Length > 0)
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{
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foreach (var item in rootOverride)
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{
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yield return item;
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}
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yield break;
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}
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if (filter.CompatibleOutputType != null)
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{
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var outputType = filter.CompatibleOutputType;
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var outputTypeLiteral = options.FirstOrDefault(option => option is LiteralOption literalOption && literalOption.literalType == outputType);
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if (outputTypeLiteral != null)
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{
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yield return outputTypeLiteral;
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}
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HashSet<Type> noSurfaceConstructors = new HashSet<Type>()
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{
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typeof(string),
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typeof(object)
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};
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if (!noSurfaceConstructors.Contains(outputType))
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{
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var outputTypeConstructors = options.Where(option => option is InvokeMemberOption invokeMemberOption &&
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invokeMemberOption.targetType == outputType &&
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invokeMemberOption.unit.member.isConstructor);
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foreach (var outputTypeConstructor in outputTypeConstructors)
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{
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yield return outputTypeConstructor;
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}
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}
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if (outputType == typeof(bool))
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{
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foreach (var logicOperation in CategoryChildren(new UnitCategory("Logic")))
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{
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yield return logicOperation;
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}
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}
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if (outputType.IsNumeric())
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Math/Scalar")))
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{
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yield return mathOperation;
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}
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}
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if (outputType == typeof(Vector2))
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Math/Vector 2")))
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{
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yield return mathOperation;
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}
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}
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if (outputType == typeof(Vector3))
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Math/Vector 3")))
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{
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yield return mathOperation;
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}
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}
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if (outputType == typeof(Vector4))
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Math/Vector 4")))
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{
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yield return mathOperation;
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}
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}
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}
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if (surfaceCommonTypeLiterals)
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{
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foreach (var commonType in EditorTypeUtility.commonTypes)
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{
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if (commonType == filter.CompatibleOutputType)
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{
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continue;
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}
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var commonTypeLiteral = options.FirstOrDefault(option => option is LiteralOption literalOption && literalOption.literalType == commonType);
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if (commonTypeLiteral != null)
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{
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yield return commonTypeLiteral;
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}
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}
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}
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if (filter.CompatibleInputType != null)
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{
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var inputType = filter.CompatibleInputType;
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if (!inputType.IsPrimitive && inputType != typeof(object))
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{
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yield return inputType;
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}
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if (inputType == typeof(bool))
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{
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yield return options.Single(o => o.UnitIs<If>());
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yield return options.Single(o => o.UnitIs<SelectUnit>());
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}
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if (inputType == typeof(bool) || inputType.IsNumeric())
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{
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foreach (var logicOperation in CategoryChildren(new UnitCategory("Logic")))
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{
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yield return logicOperation;
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}
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}
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if (inputType.IsNumeric())
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Math/Scalar")))
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{
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yield return mathOperation;
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}
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}
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if (inputType == typeof(Vector2))
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Math/Vector 2")))
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{
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yield return mathOperation;
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}
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}
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if (inputType == typeof(Vector3))
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Math/Vector 3")))
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{
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yield return mathOperation;
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}
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}
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if (inputType == typeof(Vector4))
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Math/Vector 4")))
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{
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yield return mathOperation;
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}
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}
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if (typeof(IEnumerable).IsAssignableFrom(inputType) && (inputType != typeof(string) && inputType != typeof(Transform)))
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{
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foreach (var mathOperation in CategoryChildren(new UnitCategory("Collections"), false))
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{
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yield return mathOperation;
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}
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}
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if (typeof(IList).IsAssignableFrom(inputType))
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{
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foreach (var listOperation in CategoryChildren(new UnitCategory("Collections/Lists")))
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{
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yield return listOperation;
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}
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}
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if (typeof(IDictionary).IsAssignableFrom(inputType))
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{
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foreach (var dictionaryOperation in CategoryChildren(new UnitCategory("Collections/Dictionaries")))
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{
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yield return dictionaryOperation;
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}
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}
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}
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if (filter.NoConnection)
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{
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yield return new StickyNoteOption();
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}
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if (UnityAPI.Await
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(
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() =>
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{
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if (self != null)
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{
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selfGroup.label = self.name;
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selfGroup.icon = self.Icon();
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return true;
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}
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return false;
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}
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)
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)
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{
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yield return selfGroup;
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}
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foreach (var category in options.Select(option => option.category?.root)
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.NotNull()
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.Concat(SpecialCategories())
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.Distinct()
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.OrderBy(c => c.name))
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{
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yield return category;
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}
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foreach (var extensionRootItem in base.Root())
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{
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yield return extensionRootItem;
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}
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if (filter.Self)
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{
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var self = options.FirstOrDefault(option => option.UnitIs<This>());
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if (self != null)
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{
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yield return self;
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}
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}
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foreach (var unit in CategoryChildren(null))
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{
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yield return unit;
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}
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if (includeNone)
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{
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yield return null;
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}
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}
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public override IEnumerable<object> Children(object parent)
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{
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if (parent is Namespace @namespace)
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{
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return NamespaceChildren(@namespace);
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}
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else if (parent is Type type)
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{
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return TypeChildren(type);
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}
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else if (parent == enumsGroup)
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{
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return EnumsChildren();
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}
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else if (parent == selfGroup)
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{
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return SelfChildren();
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}
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else if (parent is UnitCategory unitCategory)
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{
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return CategoryChildren(unitCategory);
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}
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else if (parent is VariableKind variableKind)
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{
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return VariableKindChildren(variableKind);
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}
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else
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{
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return base.Children(parent);
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}
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}
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private IEnumerable<object> SelfChildren()
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{
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yield return typeof(GameObject);
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// Self components can be null if no script is assigned to them
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// https://support.ludiq.io/forums/5-bolt/topics/817-/
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foreach (var selfComponentType in UnityAPI.Await(() => self.GetComponents<Component>().NotUnityNull().Select(c => c.GetType())))
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{
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yield return selfComponentType;
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}
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}
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private IEnumerable<object> CodebaseChildren()
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{
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foreach (var rootNamespace in typesWithMembers.Where(t => !t.IsEnum)
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.Select(t => t.Namespace().Root)
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.OrderBy(ns => ns.DisplayName(false))
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.Distinct())
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{
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yield return rootNamespace;
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}
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if (filter.Literals && options.Any(option => option is LiteralOption literalOption && literalOption.literalType.IsEnum))
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{
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yield return enumsGroup;
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}
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}
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private IEnumerable<object> MathChildren()
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{
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foreach (var mathMember in GetMembers(typeof(Mathf)).Where(option => !((MemberUnit)option.unit).member.requiresTarget))
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{
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yield return mathMember;
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}
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}
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private IEnumerable<object> TimeChildren()
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{
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foreach (var timeMember in GetMembers(typeof(Time)).Where(option => !((MemberUnit)option.unit).member.requiresTarget))
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{
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yield return timeMember;
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}
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}
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private IEnumerable<object> NestingChildren()
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{
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foreach (var nester in options.Where(option => option.UnitIs<IGraphNesterElement>() && ((IGraphNesterElement)option.unit).nest.macro == null)
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.OrderBy(option => option.label))
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{
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yield return nester;
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}
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}
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private IEnumerable<object> MacroChildren()
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{
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foreach (var macroNester in options.Where(option => option.UnitIs<IGraphNesterElement>() && ((IGraphNesterElement)option.unit).nest.macro != null)
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.OrderBy(option => option.label))
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{
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yield return macroNester;
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}
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}
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private IEnumerable<object> VariablesChildren()
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{
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yield return VariableKind.Flow;
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yield return VariableKind.Graph;
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yield return VariableKind.Object;
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yield return VariableKind.Scene;
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yield return VariableKind.Application;
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yield return VariableKind.Saved;
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}
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private IEnumerable<object> VariableKindChildren(VariableKind kind)
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{
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foreach (var variable in options.OfType<IUnifiedVariableUnitOption>()
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.Where(option => option.kind == kind)
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.OrderBy(option => option.name))
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{
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yield return variable;
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}
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}
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private IEnumerable<object> NamespaceChildren(Namespace @namespace)
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{
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foreach (var childNamespace in GetChildrenNamespaces(@namespace))
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{
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yield return childNamespace;
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}
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foreach (var type in GetNamespaceTypes(@namespace))
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{
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yield return type;
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}
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}
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private IEnumerable<Namespace> GetChildrenNamespaces(Namespace @namespace)
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{
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if (!@namespace.IsGlobal)
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{
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foreach (var childNamespace in typesWithMembers.Where(t => !t.IsEnum)
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.SelectMany(t => t.Namespace().AndAncestors())
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.Distinct()
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.Where(ns => ns.Parent == @namespace)
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.OrderBy(ns => ns.DisplayName(false)))
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{
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yield return childNamespace;
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}
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}
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}
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private IEnumerable<Type> GetNamespaceTypes(Namespace @namespace)
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{
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foreach (var type in typesWithMembers.Where(t => t.Namespace() == @namespace && !t.IsEnum)
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.OrderBy(t => t.DisplayName()))
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{
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yield return type;
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}
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}
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private IEnumerable<object> TypeChildren(Type type)
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{
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foreach (var literal in options.Where(option => option is LiteralOption literalOption && literalOption.literalType == type))
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{
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yield return literal;
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}
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foreach (var expose in options.Where(option => option is ExposeOption exposeOption && exposeOption.exposedType == type))
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{
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yield return expose;
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}
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if (type.IsStruct())
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{
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foreach (var createStruct in options.Where(option => option is CreateStructOption createStructOption && createStructOption.structType == type))
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{
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yield return createStruct;
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}
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}
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foreach (var member in GetMembers(type))
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{
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yield return member;
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}
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}
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private IEnumerable<IUnitOption> GetMembers(Type type)
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{
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foreach (var member in options.Where(option => option is IMemberUnitOption memberUnitOption && memberUnitOption.targetType == type && option.unit.canDefine)
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.OrderBy(option => BoltCore.Configuration.groupInheritedMembers && ((MemberUnit)option.unit).member.isPseudoInherited)
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.ThenBy(option => option.order)
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.ThenBy(option => option.label))
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{
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yield return member;
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}
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}
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private IEnumerable<object> EnumsChildren()
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{
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foreach (var literal in options.Where(option => option is LiteralOption literalOption && literalOption.literalType.IsEnum)
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.OrderBy(option => option.label))
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{
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yield return literal;
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}
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}
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private IEnumerable<object> CategoryChildren(UnitCategory category, bool subCategories = true)
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{
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if (category != null && subCategories)
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{
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foreach (var subCategory in options.SelectMany(option => option.category == null ? Enumerable.Empty<UnitCategory>() : option.category.AndAncestors())
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.Distinct()
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.Where(c => c.parent == category)
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.OrderBy(c => c.name))
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{
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yield return subCategory;
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}
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}
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foreach (var unit in options.Where(option => option.category == category)
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.Where(option => !option.unitType.HasAttribute<SpecialUnitAttribute>())
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.OrderBy(option => option.order)
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.ThenBy(option => option.label))
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{
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yield return unit;
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}
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if (category != null)
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{
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if (category.root.name == "Events")
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{
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foreach (var eventChild in EventsChildren(category))
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{
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yield return eventChild;
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}
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}
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else if (category.fullName == "Codebase")
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{
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foreach (var codebaseChild in CodebaseChildren())
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{
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yield return codebaseChild;
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}
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}
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else if (category.fullName == "Variables")
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{
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foreach (var variableChild in VariablesChildren())
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{
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yield return variableChild;
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}
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}
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else if (category.fullName == "Math")
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{
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foreach (var mathChild in MathChildren())
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{
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yield return mathChild;
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}
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}
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else if (category.fullName == "Time")
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{
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foreach (var timeChild in TimeChildren())
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{
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yield return timeChild;
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}
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}
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else if (category.fullName == "Nesting")
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{
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foreach (var nestingChild in NestingChildren())
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{
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yield return nestingChild;
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}
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}
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else if (category.fullName == "Graphs")
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{
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foreach (var macroChild in MacroChildren())
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{
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yield return macroChild;
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}
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}
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}
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}
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private IEnumerable<object> EventsChildren(UnitCategory category)
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{
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foreach (var unit in options.Where(option => option.UnitIs<IEventUnit>() && option.category == category)
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.OrderBy(option => option.order)
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.ThenBy(option => option.label))
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{
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yield return unit;
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}
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}
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#endregion
|
|
|
|
|
|
#region Search
|
|
|
|
public override bool searchable { get; } = true;
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|
|
|
public override IEnumerable<ISearchResult> SearchResults(string query, CancellationToken cancellation)
|
|
{
|
|
foreach (var typeResult in typesWithMembers.Cancellable(cancellation).OrderableSearchFilter(query, t => t.DisplayName()))
|
|
{
|
|
yield return typeResult;
|
|
}
|
|
|
|
foreach (var optionResult in options.Cancellable(cancellation)
|
|
.OrderableSearchFilter(query, o => o.haystack, o => o.formerHaystack)
|
|
.WithoutInheritedDuplicates(r => r.result, cancellation))
|
|
{
|
|
yield return optionResult;
|
|
}
|
|
}
|
|
|
|
public override string SearchResultLabel(object item, string query)
|
|
{
|
|
if (item is Type type)
|
|
{
|
|
return TypeOption.SearchResultLabel(type, query);
|
|
}
|
|
else if (item is IUnitOption unitOption)
|
|
{
|
|
return unitOption.SearchResultLabel(query);
|
|
}
|
|
else
|
|
{
|
|
return base.SearchResultLabel(item, query);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
|
|
#region Favorites
|
|
|
|
public override ICollection<object> favorites { get; }
|
|
|
|
public override bool CanFavorite(object item)
|
|
{
|
|
return (item as IUnitOption)?.favoritable ?? false;
|
|
}
|
|
|
|
public override string FavoritesLabel(object item)
|
|
{
|
|
return SearchResultLabel(item, null);
|
|
}
|
|
|
|
public override void OnFavoritesChange()
|
|
{
|
|
BoltFlow.Configuration.Save();
|
|
}
|
|
|
|
private class Favorites : ICollection<object>
|
|
{
|
|
public Favorites(UnitOptionTree tree)
|
|
{
|
|
this.tree = tree;
|
|
}
|
|
|
|
private UnitOptionTree tree { get; }
|
|
|
|
private IEnumerable<IUnitOption> options => tree.options.Where(option => BoltFlow.Configuration.favoriteUnitOptions.Contains(option.favoriteKey));
|
|
|
|
public bool IsReadOnly => false;
|
|
|
|
public int Count => BoltFlow.Configuration.favoriteUnitOptions.Count;
|
|
|
|
public IEnumerator<object> GetEnumerator()
|
|
{
|
|
foreach (var option in options)
|
|
{
|
|
yield return option;
|
|
}
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
public bool Contains(object item)
|
|
{
|
|
var option = (IUnitOption)item;
|
|
|
|
return BoltFlow.Configuration.favoriteUnitOptions.Contains(option.favoriteKey);
|
|
}
|
|
|
|
public void Add(object item)
|
|
{
|
|
var option = (IUnitOption)item;
|
|
|
|
BoltFlow.Configuration.favoriteUnitOptions.Add(option.favoriteKey);
|
|
}
|
|
|
|
public bool Remove(object item)
|
|
{
|
|
var option = (IUnitOption)item;
|
|
|
|
return BoltFlow.Configuration.favoriteUnitOptions.Remove(option.favoriteKey);
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
BoltFlow.Configuration.favoriteUnitOptions.Clear();
|
|
}
|
|
|
|
public void CopyTo(object[] array, int arrayIndex)
|
|
{
|
|
if (array == null)
|
|
{
|
|
throw new ArgumentNullException(nameof(array));
|
|
}
|
|
|
|
if (arrayIndex < 0)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(arrayIndex));
|
|
}
|
|
|
|
if (array.Length - arrayIndex < Count)
|
|
{
|
|
throw new ArgumentException();
|
|
}
|
|
|
|
var i = 0;
|
|
|
|
foreach (var item in this)
|
|
{
|
|
array[i + arrayIndex] = item;
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|