I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using Unity.VisualScripting.Dependencies.Sqlite;
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namespace Unity.VisualScripting
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{
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    public sealed class UnitOptionRow
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    {
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        [AutoIncrement, PrimaryKey]
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        public int id { get; set; }
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        public string sourceScriptGuids { get; set; }
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        public string optionType { get; set; }
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        public string unitType { get; set; }
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        public string labelHuman { get; set; }
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        public string labelProgrammer { get; set; }
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        public string category { get; set; }
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        public int order { get; set; }
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        public string haystackHuman { get; set; }
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        public string haystackProgrammer { get; set; }
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        public string favoriteKey { get; set; }
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        public string tag1 { get; set; }
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        public string tag2 { get; set; }
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        public string tag3 { get; set; }
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        public string unit { get; set; }
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        public int controlInputCount { get; set; }
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        public int controlOutputCount { get; set; }
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        public string valueInputTypes { get; set; }
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        public string valueOutputTypes { get; set; }
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        public IUnitOption ToOption()
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        {
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            using (ProfilingUtility.SampleBlock("Row to option"))
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            {
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                var optionType = Codebase.DeserializeType(this.optionType);
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                IUnitOption option;
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                option = (IUnitOption)Activator.CreateInstance(optionType);
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                option.Deserialize(this);
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                return option;
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            }
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        }
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    }
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}
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