9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using System;
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using Unity.VisualScripting.Dependencies.Sqlite;
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namespace Unity.VisualScripting
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{
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public sealed class UnitOptionRow
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{
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[AutoIncrement, PrimaryKey]
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public int id { get; set; }
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public string sourceScriptGuids { get; set; }
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public string optionType { get; set; }
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public string unitType { get; set; }
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public string labelHuman { get; set; }
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public string labelProgrammer { get; set; }
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public string category { get; set; }
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public int order { get; set; }
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public string haystackHuman { get; set; }
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public string haystackProgrammer { get; set; }
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public string favoriteKey { get; set; }
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public string tag1 { get; set; }
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public string tag2 { get; set; }
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public string tag3 { get; set; }
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public string unit { get; set; }
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public int controlInputCount { get; set; }
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public int controlOutputCount { get; set; }
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public string valueInputTypes { get; set; }
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public string valueOutputTypes { get; set; }
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public IUnitOption ToOption()
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{
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using (ProfilingUtility.SampleBlock("Row to option"))
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{
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var optionType = Codebase.DeserializeType(this.optionType);
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IUnitOption option;
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option = (IUnitOption)Activator.CreateInstance(optionType);
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option.Deserialize(this);
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return option;
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}
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}
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}
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}
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