Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.Flow/Options/UnitOption.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

675 lines
20 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[FuzzyOption(typeof(IUnit))]
public class UnitOption<TUnit> : IUnitOption where TUnit : IUnit
{
public UnitOption()
{
sourceScriptGuids = new HashSet<string>();
}
public UnitOption(TUnit unit) : this()
{
this.unit = unit;
FillFromUnit();
}
[DoNotSerialize]
protected bool filled { get; private set; }
private TUnit _unit;
protected UnitOptionRow source { get; private set; }
public TUnit unit
{
get
{
// Load the node on demand to avoid deserialization overhead
// Deserializing the entire database takes many seconds,
// which is the reason why UnitOptionRow and SQLite are used
// in the first place.
if (_unit == null)
{
_unit = (TUnit)new SerializationData(source.unit).Deserialize();
}
return _unit;
}
protected set
{
_unit = value;
}
}
IUnit IUnitOption.unit => unit;
public Type unitType { get; private set; }
protected IUnitDescriptor descriptor => unit.Descriptor<IUnitDescriptor>();
// Avoid using the descriptions for each option, because we don't need all fields described until the option is hovered
protected UnitDescription description => unit.Description<UnitDescription>();
protected UnitPortDescription PortDescription(IUnitPort port)
{
return port.Description<UnitPortDescription>();
}
public virtual IUnit InstantiateUnit()
{
var instance = unit.CloneViaSerialization();
instance.Define();
return instance;
}
void IUnitOption.PreconfigureUnit(IUnit unit)
{
PreconfigureUnit((TUnit)unit);
}
public virtual void PreconfigureUnit(TUnit unit)
{
}
protected virtual void FillFromUnit()
{
unit.EnsureDefined();
unitType = unit.GetType();
labelHuman = Label(true);
haystackHuman = Haystack(true);
labelProgrammer = Label(false);
haystackProgrammer = Haystack(false);
category = Category();
order = Order();
favoriteKey = FavoriteKey();
UnityAPI.Async(() => icon = Icon());
showControlInputsInFooter = ShowControlInputsInFooter();
showControlOutputsInFooter = ShowControlOutputsInFooter();
showValueInputsInFooter = ShowValueInputsInFooter();
showValueOutputsInFooter = ShowValueOutputsInFooter();
controlInputCount = unit.controlInputs.Count;
controlOutputCount = unit.controlOutputs.Count;
valueInputTypes = unit.valueInputs.Select(vi => vi.type).ToHashSet();
valueOutputTypes = unit.valueOutputs.Select(vo => vo.type).ToHashSet();
filled = true;
}
protected virtual void FillFromData()
{
unit.EnsureDefined();
unitType = unit.GetType();
UnityAPI.Async(() => icon = Icon());
showControlInputsInFooter = ShowControlInputsInFooter();
showControlOutputsInFooter = ShowControlOutputsInFooter();
showValueInputsInFooter = ShowValueInputsInFooter();
showValueOutputsInFooter = ShowValueOutputsInFooter();
filled = true;
}
public virtual void Deserialize(UnitOptionRow row)
{
source = row;
if (row.sourceScriptGuids != null)
{
sourceScriptGuids = row.sourceScriptGuids.Split(',').ToHashSet();
}
unitType = Codebase.DeserializeType(row.unitType);
category = row.category == null ? null : new UnitCategory(row.category);
labelHuman = row.labelHuman;
labelProgrammer = row.labelProgrammer;
order = row.order;
haystackHuman = row.haystackHuman;
haystackProgrammer = row.haystackProgrammer;
favoriteKey = row.favoriteKey;
controlInputCount = row.controlInputCount;
controlOutputCount = row.controlOutputCount;
}
public virtual UnitOptionRow Serialize()
{
var row = new UnitOptionRow();
if (sourceScriptGuids.Count == 0)
{
// Important to set to null here, because the code relies on
// null checks, not empty string checks.
row.sourceScriptGuids = null;
}
else
{
row.sourceScriptGuids = string.Join(",", sourceScriptGuids.ToArray());
}
row.optionType = Codebase.SerializeType(GetType());
row.unitType = Codebase.SerializeType(unitType);
row.unit = unit.Serialize().json;
row.category = category?.fullName;
row.labelHuman = labelHuman;
row.labelProgrammer = labelProgrammer;
row.order = order;
row.haystackHuman = haystackHuman;
row.haystackProgrammer = haystackProgrammer;
row.favoriteKey = favoriteKey;
row.controlInputCount = controlInputCount;
row.controlOutputCount = controlOutputCount;
row.valueInputTypes = valueInputTypes.Select(Codebase.SerializeType).ToSeparatedString("|").NullIfEmpty();
row.valueOutputTypes = valueOutputTypes.Select(Codebase.SerializeType).ToSeparatedString("|").NullIfEmpty();
return row;
}
public virtual void OnPopulate()
{
if (!filled)
{
FillFromData();
}
}
public virtual void Prewarm() { }
#region Configuration
public object value => this;
public bool parentOnly => false;
public virtual string headerLabel => label;
public virtual bool showHeaderIcon => false;
public virtual bool favoritable => true;
#endregion
#region Properties
public HashSet<string> sourceScriptGuids { get; protected set; }
protected string labelHuman { get; set; }
protected string labelProgrammer { get; set; }
public string label => BoltCore.Configuration.humanNaming ? labelHuman : labelProgrammer;
public UnitCategory category { get; private set; }
public int order { get; private set; }
public EditorTexture icon { get; private set; }
protected string haystackHuman { get; set; }
protected string haystackProgrammer { get; set; }
public string haystack => BoltCore.Configuration.humanNaming ? haystackHuman : haystackProgrammer;
public string favoriteKey { get; private set; }
public virtual string formerHaystack => BoltFlowNameUtility.UnitPreviousTitle(unitType);
GUIStyle IFuzzyOption.style => Style();
#endregion
#region Contextual Filtering
public int controlInputCount { get; private set; }
public int controlOutputCount { get; private set; }
private HashSet<Type> _valueInputTypes;
private HashSet<Type> _valueOutputTypes;
// On demand loading for initialization performance (type deserialization is expensive)
public HashSet<Type> valueInputTypes
{
get
{
if (_valueInputTypes == null)
{
if (string.IsNullOrEmpty(source.valueInputTypes))
{
_valueInputTypes = new HashSet<Type>();
}
else
{
_valueInputTypes = source.valueInputTypes.Split('|').Select(Codebase.DeserializeType).ToHashSet();
}
}
return _valueInputTypes;
}
private set
{
_valueInputTypes = value;
}
}
public HashSet<Type> valueOutputTypes
{
get
{
if (_valueOutputTypes == null)
{
if (string.IsNullOrEmpty(source.valueOutputTypes))
{
_valueOutputTypes = new HashSet<Type>();
}
else
{
_valueOutputTypes = source.valueOutputTypes.Split('|').Select(Codebase.DeserializeType).ToHashSet();
}
}
return _valueOutputTypes;
}
private set
{
_valueOutputTypes = value;
}
}
#endregion
#region Providers
protected virtual string Label(bool human)
{
return BoltFlowNameUtility.UnitTitle(unitType, false, true);
}
protected virtual UnitCategory Category()
{
return unitType.GetAttribute<UnitCategory>();
}
protected virtual int Order()
{
return unitType.GetAttribute<UnitOrderAttribute>()?.order ?? int.MaxValue;
}
protected virtual string Haystack(bool human)
{
return Label(human);
}
protected virtual EditorTexture Icon()
{
return descriptor.Icon();
}
protected virtual GUIStyle Style()
{
return FuzzyWindow.defaultOptionStyle;
}
protected virtual string FavoriteKey()
{
return unit.GetType().FullName;
}
#endregion
#region Search
public virtual string SearchResultLabel(string query)
{
var label = SearchUtility.HighlightQuery(haystack, query);
if (category != null)
{
label += $" <color=#{ColorPalette.unityForegroundDim.ToHexString()}>(in {category.fullName})</color>";
}
return label;
}
#endregion
#region Footer
private string summary => description.summary;
public bool hasFooter => !StringUtility.IsNullOrWhiteSpace(summary) || footerPorts.Any();
protected virtual bool ShowControlInputsInFooter()
{
return unitType.GetAttribute<UnitFooterPortsAttribute>()?.ControlInputs ?? false;
}
protected virtual bool ShowControlOutputsInFooter()
{
return unitType.GetAttribute<UnitFooterPortsAttribute>()?.ControlOutputs ?? false;
}
protected virtual bool ShowValueInputsInFooter()
{
return unitType.GetAttribute<UnitFooterPortsAttribute>()?.ValueInputs ?? true;
}
protected virtual bool ShowValueOutputsInFooter()
{
return unitType.GetAttribute<UnitFooterPortsAttribute>()?.ValueOutputs ?? true;
}
[DoNotSerialize]
protected bool showControlInputsInFooter { get; private set; }
[DoNotSerialize]
protected bool showControlOutputsInFooter { get; private set; }
[DoNotSerialize]
protected bool showValueInputsInFooter { get; private set; }
[DoNotSerialize]
protected bool showValueOutputsInFooter { get; private set; }
private IEnumerable<IUnitPort> footerPorts
{
get
{
if (showControlInputsInFooter)
{
foreach (var controlInput in unit.controlInputs)
{
yield return controlInput;
}
}
if (showControlOutputsInFooter)
{
foreach (var controlOutput in unit.controlOutputs)
{
yield return controlOutput;
}
}
if (showValueInputsInFooter)
{
foreach (var valueInput in unit.valueInputs)
{
yield return valueInput;
}
}
if (showValueOutputsInFooter)
{
foreach (var valueOutput in unit.valueOutputs)
{
yield return valueOutput;
}
}
}
}
public float GetFooterHeight(float width)
{
var hasSummary = !StringUtility.IsNullOrWhiteSpace(summary);
var hasIcon = icon != null;
var hasPorts = footerPorts.Any();
var height = 0f;
width -= 2 * FooterStyles.padding;
height += FooterStyles.padding;
if (hasSummary)
{
if (hasIcon)
{
height += Mathf.Max(FooterStyles.unitIconSize, GetFooterSummaryHeight(width - FooterStyles.unitIconSize - FooterStyles.spaceAfterUnitIcon));
}
else
{
height += GetFooterSummaryHeight(width);
}
}
if (hasSummary && hasPorts)
{
height += FooterStyles.spaceBetweenDescriptionAndPorts;
}
foreach (var port in footerPorts)
{
height += GetFooterPortHeight(width, port);
height += FooterStyles.spaceBetweenPorts;
}
if (hasPorts)
{
height -= FooterStyles.spaceBetweenPorts;
}
height += FooterStyles.padding;
return height;
}
public void OnFooterGUI(Rect position)
{
var hasSummary = !StringUtility.IsNullOrWhiteSpace(summary);
var hasIcon = icon != null;
var hasPorts = footerPorts.Any();
var y = position.y;
y += FooterStyles.padding;
position.x += FooterStyles.padding;
position.width -= FooterStyles.padding * 2;
if (hasSummary)
{
if (hasIcon)
{
var iconPosition = new Rect
(
position.x,
y,
FooterStyles.unitIconSize,
FooterStyles.unitIconSize
);
var summaryWidth = position.width - iconPosition.width - FooterStyles.spaceAfterUnitIcon;
var summaryPosition = new Rect
(
iconPosition.xMax + FooterStyles.spaceAfterUnitIcon,
y,
summaryWidth,
GetFooterSummaryHeight(summaryWidth)
);
GUI.DrawTexture(iconPosition, icon?[FooterStyles.unitIconSize]);
OnFooterSummaryGUI(summaryPosition);
y = Mathf.Max(iconPosition.yMax, summaryPosition.yMax);
}
else
{
OnFooterSummaryGUI(position.VerticalSection(ref y, GetFooterSummaryHeight(position.width)));
}
}
if (hasSummary && hasPorts)
{
y += FooterStyles.spaceBetweenDescriptionAndPorts;
}
foreach (var port in footerPorts)
{
OnFooterPortGUI(position.VerticalSection(ref y, GetFooterPortHeight(position.width, port)), port);
y += FooterStyles.spaceBetweenPorts;
}
if (hasPorts)
{
y -= FooterStyles.spaceBetweenPorts;
}
y += FooterStyles.padding;
}
private float GetFooterSummaryHeight(float width)
{
return FooterStyles.description.CalcHeight(new GUIContent(summary), width);
}
private void OnFooterSummaryGUI(Rect position)
{
EditorGUI.LabelField(position, summary, FooterStyles.description);
}
private string GetFooterPortLabel(IUnitPort port)
{
string type;
if (port is ValueInput)
{
type = ((IUnitValuePort)port).type.DisplayName() + " Input";
}
else if (port is ValueOutput)
{
type = ((IUnitValuePort)port).type.DisplayName() + " Output";
}
else if (port is ControlInput)
{
type = "Trigger Input";
}
else if (port is ControlOutput)
{
type = "Trigger Output";
}
else
{
throw new NotSupportedException();
}
var portDescription = PortDescription(port);
if (!StringUtility.IsNullOrWhiteSpace(portDescription.summary))
{
return $"<b>{portDescription.label}:</b> {portDescription.summary} {LudiqGUIUtility.DimString($"({type})")}";
}
else
{
return $"<b>{portDescription.label}:</b> {LudiqGUIUtility.DimString($"({type})")}";
}
}
private float GetFooterPortDescriptionHeight(float width, IUnitPort port)
{
return FooterStyles.portDescription.CalcHeight(new GUIContent(GetFooterPortLabel(port)), width);
}
private void OnFooterPortDescriptionGUI(Rect position, IUnitPort port)
{
GUI.Label(position, GetFooterPortLabel(port), FooterStyles.portDescription);
}
private float GetFooterPortHeight(float width, IUnitPort port)
{
var descriptionWidth = width - FooterStyles.portIconSize - FooterStyles.spaceAfterPortIcon;
return GetFooterPortDescriptionHeight(descriptionWidth, port);
}
private void OnFooterPortGUI(Rect position, IUnitPort port)
{
var iconPosition = new Rect
(
position.x,
position.y,
FooterStyles.portIconSize,
FooterStyles.portIconSize
);
var descriptionWidth = position.width - FooterStyles.portIconSize - FooterStyles.spaceAfterPortIcon;
var descriptionPosition = new Rect
(
iconPosition.xMax + FooterStyles.spaceAfterPortIcon,
position.y,
descriptionWidth,
GetFooterPortDescriptionHeight(descriptionWidth, port)
);
var portDescription = PortDescription(port);
var icon = portDescription.icon?[FooterStyles.portIconSize];
if (icon != null)
{
GUI.DrawTexture(iconPosition, icon);
}
OnFooterPortDescriptionGUI(descriptionPosition, port);
}
public static class FooterStyles
{
static FooterStyles()
{
description = new GUIStyle(EditorStyles.label);
description.padding = new RectOffset(0, 0, 0, 0);
description.wordWrap = true;
description.richText = true;
portDescription = new GUIStyle(EditorStyles.label);
portDescription.padding = new RectOffset(0, 0, 0, 0);
portDescription.wordWrap = true;
portDescription.richText = true;
portDescription.imagePosition = ImagePosition.TextOnly;
}
public static readonly GUIStyle description;
public static readonly GUIStyle portDescription;
public static readonly float spaceAfterUnitIcon = 7;
public static readonly int unitIconSize = IconSize.Medium;
public static readonly float spaceAfterPortIcon = 6;
public static readonly int portIconSize = IconSize.Small;
public static readonly float spaceBetweenDescriptionAndPorts = 8;
public static readonly float spaceBetweenPorts = 8;
public static readonly float padding = 8;
}
#endregion
}
}