9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
883 lines
32 KiB
C#
883 lines
32 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using Unity.VisualScripting.Dependencies.Sqlite;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
[InitializeAfterPlugins]
|
|
public static class UnitBase
|
|
{
|
|
static UnitBase()
|
|
{
|
|
staticUnitsExtensions = new NonNullableList<Func<IEnumerable<IUnitOption>>>();
|
|
dynamicUnitsExtensions = new NonNullableList<Func<IEnumerable<IUnitOption>>>();
|
|
contextualUnitsExtensions = new NonNullableList<Func<GraphReference, IEnumerable<IUnitOption>>>();
|
|
BackgroundWorker.Schedule(AutoLoad);
|
|
}
|
|
|
|
private static readonly object @lock = new object();
|
|
|
|
private static HashSet<IUnitOption> options;
|
|
|
|
private static void AutoLoad()
|
|
{
|
|
lock (@lock)
|
|
{
|
|
// If the fuzzy finder was opened really fast,
|
|
// a load operation might already have started.
|
|
if (options == null)
|
|
{
|
|
Load();
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void Load()
|
|
{
|
|
if (IsUnitOptionsBuilt())
|
|
{
|
|
// Update before loading if required, ensuring no "in-between" state
|
|
// where the loaded options are not yet loaded.
|
|
// The update code will not touch the options array if it is null.
|
|
if (BoltFlow.Configuration.updateNodesAutomatically)
|
|
{
|
|
try
|
|
{
|
|
ProgressUtility.DisplayProgressBar("Checking for codebase changes...", null, 0);
|
|
|
|
if (requiresUpdate)
|
|
{
|
|
Update();
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to update node options.\nRetry with '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n{ex}");
|
|
}
|
|
finally
|
|
{
|
|
ProgressUtility.ClearProgressBar();
|
|
}
|
|
}
|
|
|
|
lock (@lock)
|
|
{
|
|
using (ProfilingUtility.SampleBlock("Load Node Database"))
|
|
{
|
|
using (NativeUtility.Module("sqlite3.dll"))
|
|
{
|
|
ProgressUtility.DisplayProgressBar("Loading node database...", null, 0);
|
|
|
|
SQLiteConnection database = null;
|
|
|
|
try
|
|
{
|
|
database = new SQLiteConnection(BoltFlow.Paths.unitOptions, SQLiteOpenFlags.ReadOnly);
|
|
|
|
int total;
|
|
|
|
total = database.Table<UnitOptionRow>().Count();
|
|
|
|
var progress = 0f;
|
|
|
|
options = new HashSet<IUnitOption>();
|
|
|
|
var failedOptions = new Dictionary<UnitOptionRow, Exception>();
|
|
|
|
foreach (var row in database.Table<UnitOptionRow>())
|
|
{
|
|
try
|
|
{
|
|
var option = row.ToOption();
|
|
|
|
options.Add(option);
|
|
}
|
|
catch (Exception rowEx)
|
|
{
|
|
failedOptions.Add(row, rowEx);
|
|
}
|
|
|
|
ProgressUtility.DisplayProgressBar("Loading node database...", BoltCore.Configuration.humanNaming ? row.labelHuman : row.labelProgrammer, progress++ / total);
|
|
}
|
|
|
|
if (failedOptions.Count > 0)
|
|
{
|
|
var sb = new StringBuilder();
|
|
|
|
sb.AppendLine($"{failedOptions.Count} node options failed to load and were skipped.");
|
|
sb.AppendLine($"Try rebuilding the node options with '{UnitOptionUtility.GenerateUnitDatabasePath}' to purge outdated nodes.");
|
|
sb.AppendLine();
|
|
|
|
foreach (var failedOption in failedOptions)
|
|
{
|
|
sb.AppendLine(failedOption.Key.favoriteKey);
|
|
}
|
|
|
|
sb.AppendLine();
|
|
|
|
foreach (var failedOption in failedOptions)
|
|
{
|
|
sb.AppendLine(failedOption.Key.favoriteKey + ": ");
|
|
sb.AppendLine(failedOption.Value.ToString());
|
|
sb.AppendLine();
|
|
}
|
|
|
|
Debug.LogWarning(sb.ToString());
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
options = new HashSet<IUnitOption>();
|
|
Debug.LogError($"Failed to load node options.\nTry to rebuild them with '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n\n{ex}");
|
|
}
|
|
finally
|
|
{
|
|
database?.Close();
|
|
//ConsoleProfiler.Dump();
|
|
ProgressUtility.ClearProgressBar();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private static bool IsUnitOptionsBuilt()
|
|
{
|
|
return File.Exists(BoltFlow.Paths.unitOptions);
|
|
}
|
|
|
|
public static void Rebuild()
|
|
{
|
|
if (IsUnitOptionsBuilt())
|
|
{
|
|
VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);
|
|
File.Delete(BoltFlow.Paths.unitOptions);
|
|
}
|
|
|
|
Build();
|
|
}
|
|
|
|
public static void Build(bool initialBuild = false)
|
|
{
|
|
if (IsUnitOptionsBuilt()) return;
|
|
|
|
if (initialBuild)
|
|
{
|
|
ProgressUtility.SetTitleOverride("Visual Scripting: Initial Node Generation...");
|
|
}
|
|
|
|
const string progressTitle = "Visual Scripting: Building node database...";
|
|
|
|
lock (@lock)
|
|
{
|
|
using (ProfilingUtility.SampleBlock("Update Node Database"))
|
|
{
|
|
using (NativeUtility.Module("sqlite3.dll"))
|
|
{
|
|
SQLiteConnection database = null;
|
|
|
|
try
|
|
{
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Creating database...", 0);
|
|
|
|
PathUtility.CreateParentDirectoryIfNeeded(BoltFlow.Paths.unitOptions);
|
|
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
|
|
database.CreateTable<UnitOptionRow>();
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", 0);
|
|
|
|
UpdateCodebase();
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", 0);
|
|
|
|
UpdateTypeMappings();
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle,
|
|
"Converting codebase to node options...", 0);
|
|
|
|
options = new HashSet<IUnitOption>(GetStaticOptions());
|
|
|
|
var rows = new HashSet<UnitOptionRow>();
|
|
|
|
var progress = 0;
|
|
var lastShownProgress = 0f;
|
|
|
|
foreach (var option in options)
|
|
{
|
|
try
|
|
{
|
|
var shownProgress = (float)progress / options.Count;
|
|
|
|
if (shownProgress > lastShownProgress + 0.01f)
|
|
{
|
|
ProgressUtility.DisplayProgressBar(progressTitle,
|
|
"Converting codebase to node options...", shownProgress);
|
|
lastShownProgress = shownProgress;
|
|
}
|
|
|
|
rows.Add(option.Serialize());
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to save option '{option.GetType()}'.\n{ex}");
|
|
}
|
|
|
|
progress++;
|
|
}
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);
|
|
|
|
try
|
|
{
|
|
database.CreateTable<UnitOptionRow>();
|
|
database.InsertAll(rows);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to write options to database.\n{ex}");
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
database?.Close();
|
|
ProgressUtility.ClearProgressBar();
|
|
ProgressUtility.ClearTitleOverride();
|
|
AssetDatabase.Refresh();
|
|
//ConsoleProfiler.Dump();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Update()
|
|
{
|
|
if (!IsUnitOptionsBuilt())
|
|
{
|
|
Build();
|
|
return;
|
|
}
|
|
|
|
lock (@lock)
|
|
{
|
|
using (ProfilingUtility.SampleBlock("Update Node Database"))
|
|
{
|
|
using (NativeUtility.Module("sqlite3.dll"))
|
|
{
|
|
var progressTitle = "Updating node database...";
|
|
|
|
SQLiteConnection database = null;
|
|
|
|
try
|
|
{
|
|
VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);
|
|
|
|
var steps = 7f;
|
|
var step = 0f;
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Connecting to database...", step++ / steps);
|
|
|
|
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", step++ / steps);
|
|
|
|
UpdateTypeMappings();
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Fetching modified scripts...", step++ / steps);
|
|
|
|
var modifiedScriptGuids = GetModifiedScriptGuids().Distinct().ToHashSet();
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Fetching deleted scripts...", step++ / steps);
|
|
|
|
var deletedScriptGuids = GetDeletedScriptGuids().Distinct().ToHashSet();
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", step++ / steps);
|
|
|
|
var modifiedScriptTypes = modifiedScriptGuids.SelectMany(GetScriptTypes).ToArray();
|
|
|
|
UpdateCodebase(modifiedScriptTypes);
|
|
|
|
var outdatedScriptGuids = new HashSet<string>();
|
|
outdatedScriptGuids.UnionWith(modifiedScriptGuids);
|
|
outdatedScriptGuids.UnionWith(deletedScriptGuids);
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Removing outdated node options...", step++ / steps);
|
|
|
|
options?.RemoveWhere(option => outdatedScriptGuids.Overlaps(option.sourceScriptGuids));
|
|
|
|
// We want to use the database level WHERE here for speed,
|
|
// so we'll run multiple queries, one for each outdated script GUID.
|
|
|
|
foreach (var outdatedScriptGuid in outdatedScriptGuids)
|
|
{
|
|
foreach (var outdatedRowId in database.Table<UnitOptionRow>()
|
|
.Where(row => row.sourceScriptGuids.Contains(outdatedScriptGuid))
|
|
.Select(row => row.id))
|
|
{
|
|
database.Delete<UnitOptionRow>(outdatedRowId);
|
|
}
|
|
}
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Converting codebase to node options...", step++ / steps);
|
|
|
|
var newOptions = new HashSet<IUnitOption>(modifiedScriptGuids.SelectMany(GetScriptTypes)
|
|
.Distinct()
|
|
.SelectMany(GetIncrementalOptions));
|
|
|
|
var rows = new HashSet<UnitOptionRow>();
|
|
|
|
float progress = 0;
|
|
|
|
foreach (var newOption in newOptions)
|
|
{
|
|
options?.Add(newOption);
|
|
|
|
try
|
|
{
|
|
ProgressUtility.DisplayProgressBar(progressTitle, newOption.label, (step / steps) + ((1 / step) * (progress / newOptions.Count)));
|
|
rows.Add(newOption.Serialize());
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to serialize option '{newOption.GetType()}'.\n{ex}");
|
|
}
|
|
|
|
progress++;
|
|
}
|
|
|
|
ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);
|
|
|
|
try
|
|
{
|
|
database.InsertAll(rows);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Debug.LogError($"Failed to write options to database.\n{ex}");
|
|
}
|
|
|
|
// Make sure the database is touched to the current date,
|
|
// even if we didn't do any change. This will avoid unnecessary
|
|
// analysis in future update checks.
|
|
File.SetLastWriteTimeUtc(BoltFlow.Paths.unitOptions, DateTime.UtcNow);
|
|
}
|
|
finally
|
|
{
|
|
database?.Close();
|
|
ProgressUtility.ClearProgressBar();
|
|
UnityAPI.Async(AssetDatabase.Refresh);
|
|
//ConsoleProfiler.Dump();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static IEnumerable<IUnitOption> Subset(UnitOptionFilter filter, GraphReference reference)
|
|
{
|
|
lock (@lock)
|
|
{
|
|
if (options == null)
|
|
{
|
|
Load();
|
|
}
|
|
|
|
var dynamicOptions = UnityAPI.Await(() => GetDynamicOptions().ToHashSet());
|
|
var contextualOptions = UnityAPI.Await(() => GetContextualOptions(reference).ToHashSet());
|
|
|
|
return LinqUtility.Concat<IUnitOption>(options, dynamicOptions, contextualOptions)
|
|
.Where((filter ?? UnitOptionFilter.Any).ValidateOption)
|
|
.ToArray();
|
|
}
|
|
}
|
|
|
|
#region Units
|
|
|
|
private static CodebaseSubset codebase;
|
|
|
|
private static void UpdateCodebase(IEnumerable<Type> typeSet = null)
|
|
{
|
|
using var profilerScope = ProfilingUtility.SampleBlock("UpdateCodebase");
|
|
if (typeSet == null)
|
|
{
|
|
typeSet = Codebase.settingsTypes;
|
|
}
|
|
else
|
|
{
|
|
typeSet = typeSet.Where(t => Codebase.settingsTypes.Contains(t));
|
|
}
|
|
|
|
Codebase.UpdateSettings();
|
|
codebase = Codebase.Subset(typeSet, TypeFilter.Any.Configured(), MemberFilter.Any.Configured(), TypeFilter.Any.Configured(false));
|
|
codebase.Cache();
|
|
}
|
|
|
|
private static IEnumerable<IUnitOption> GetStaticOptions()
|
|
{
|
|
// Standalones
|
|
|
|
foreach (var unit in Codebase.ludiqRuntimeTypes.Where(t => typeof(IUnit).IsAssignableFrom(t) &&
|
|
t.IsConcrete() &&
|
|
t.GetDefaultConstructor() != null &&
|
|
!t.HasAttribute<SpecialUnitAttribute>() &&
|
|
(EditorPlatformUtility.allowJit || !t.HasAttribute<AotIncompatibleAttribute>()) &&
|
|
t.GetDefaultConstructor() != null)
|
|
.Select(t => (IUnit)t.Instantiate()))
|
|
{
|
|
yield return unit.Option();
|
|
}
|
|
|
|
// Self
|
|
|
|
yield return new This().Option();
|
|
|
|
// Types
|
|
|
|
foreach (var type in codebase.types)
|
|
{
|
|
foreach (var typeOption in GetTypeOptions(type))
|
|
{
|
|
yield return typeOption;
|
|
}
|
|
}
|
|
|
|
// Members
|
|
|
|
foreach (var member in codebase.members)
|
|
{
|
|
foreach (var memberOption in GetMemberOptions(member))
|
|
{
|
|
yield return memberOption;
|
|
}
|
|
}
|
|
|
|
// Events
|
|
|
|
foreach (var eventType in Codebase.ludiqRuntimeTypes.Where(t => typeof(IEventUnit).IsAssignableFrom(t) && t.IsConcrete()))
|
|
{
|
|
yield return ((IEventUnit)eventType.Instantiate()).Option();
|
|
}
|
|
|
|
// Blank Variables
|
|
|
|
yield return new GetVariableOption(VariableKind.Flow);
|
|
yield return new GetVariableOption(VariableKind.Graph);
|
|
yield return new GetVariableOption(VariableKind.Object);
|
|
yield return new GetVariableOption(VariableKind.Scene);
|
|
yield return new GetVariableOption(VariableKind.Application);
|
|
yield return new GetVariableOption(VariableKind.Saved);
|
|
|
|
yield return new SetVariableOption(VariableKind.Flow);
|
|
yield return new SetVariableOption(VariableKind.Graph);
|
|
yield return new SetVariableOption(VariableKind.Object);
|
|
yield return new SetVariableOption(VariableKind.Scene);
|
|
yield return new SetVariableOption(VariableKind.Application);
|
|
yield return new SetVariableOption(VariableKind.Saved);
|
|
|
|
yield return new IsVariableDefinedOption(VariableKind.Flow);
|
|
yield return new IsVariableDefinedOption(VariableKind.Graph);
|
|
yield return new IsVariableDefinedOption(VariableKind.Object);
|
|
yield return new IsVariableDefinedOption(VariableKind.Scene);
|
|
yield return new IsVariableDefinedOption(VariableKind.Application);
|
|
yield return new IsVariableDefinedOption(VariableKind.Saved);
|
|
|
|
// Blank Super Unit
|
|
|
|
yield return SubgraphUnit.WithInputOutput().Option();
|
|
|
|
// Extensions
|
|
|
|
foreach (var staticUnitsExtension in staticUnitsExtensions)
|
|
{
|
|
foreach (var extensionStaticUnit in staticUnitsExtension())
|
|
{
|
|
yield return extensionStaticUnit;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static IEnumerable<IUnitOption> GetIncrementalOptions(Type type)
|
|
{
|
|
if (!codebase.ValidateType(type))
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
foreach (var typeOption in GetTypeOptions(type))
|
|
{
|
|
yield return typeOption;
|
|
}
|
|
|
|
foreach (var member in codebase.FilterMembers(type))
|
|
{
|
|
foreach (var memberOption in GetMemberOptions(member))
|
|
{
|
|
yield return memberOption;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static IEnumerable<IUnitOption> GetTypeOptions(Type type)
|
|
{
|
|
if (type == typeof(object))
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
// Struct Initializer
|
|
|
|
if (type.IsStruct())
|
|
{
|
|
yield return new CreateStruct(type).Option();
|
|
}
|
|
|
|
// Literals
|
|
|
|
if (type.HasInspector())
|
|
{
|
|
yield return new Literal(type).Option();
|
|
|
|
if (EditorPlatformUtility.allowJit)
|
|
{
|
|
var listType = typeof(List<>).MakeGenericType(type);
|
|
|
|
yield return new Literal(listType).Option();
|
|
}
|
|
}
|
|
|
|
// Exposes
|
|
|
|
if (!type.IsEnum)
|
|
{
|
|
yield return new Expose(type).Option();
|
|
}
|
|
}
|
|
|
|
private static IEnumerable<IUnitOption> GetMemberOptions(Member member)
|
|
{
|
|
// Operators are handled with special math units
|
|
// that are more elegant than the raw methods
|
|
if (member.isOperator)
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
// Conversions are handled automatically by connections
|
|
if (member.isConversion)
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
if (member.isAccessor)
|
|
{
|
|
if (member.isPubliclyGettable)
|
|
{
|
|
yield return new GetMember(member).Option();
|
|
}
|
|
|
|
if (member.isPubliclySettable)
|
|
{
|
|
yield return new SetMember(member).Option();
|
|
}
|
|
}
|
|
else if (member.isPubliclyInvocable)
|
|
{
|
|
yield return new InvokeMember(member).Option();
|
|
}
|
|
}
|
|
|
|
private static IEnumerable<IUnitOption> GetDynamicOptions()
|
|
{
|
|
// Super Units
|
|
|
|
var flowMacros = AssetUtility.GetAllAssetsOfType<ScriptGraphAsset>().ToArray();
|
|
|
|
foreach (var superUnit in flowMacros.Select(flowMacro => new SubgraphUnit(flowMacro)))
|
|
{
|
|
yield return superUnit.Option();
|
|
}
|
|
|
|
// Extensions
|
|
|
|
foreach (var dynamicUnitsExtension in dynamicUnitsExtensions)
|
|
{
|
|
foreach (var extensionDynamicUnit in dynamicUnitsExtension())
|
|
{
|
|
yield return extensionDynamicUnit;
|
|
}
|
|
}
|
|
}
|
|
|
|
private static IEnumerable<IUnitOption> GetContextualOptions(GraphReference reference)
|
|
{
|
|
foreach (var variableKind in Enum.GetValues(typeof(VariableKind)).Cast<VariableKind>())
|
|
{
|
|
foreach (var graphVariableName in EditorVariablesUtility.GetVariableNameSuggestions(variableKind, reference))
|
|
{
|
|
yield return new GetVariableOption(variableKind, graphVariableName);
|
|
yield return new SetVariableOption(variableKind, graphVariableName);
|
|
yield return new IsVariableDefinedOption(variableKind, graphVariableName);
|
|
}
|
|
}
|
|
|
|
// Extensions
|
|
|
|
foreach (var contextualUnitsExtension in contextualUnitsExtensions)
|
|
{
|
|
foreach (var extensionContextualUnitOption in contextualUnitsExtension(reference))
|
|
{
|
|
yield return extensionContextualUnitOption;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Scripts
|
|
|
|
private static Dictionary<Type, HashSet<string>> typesToGuids;
|
|
private static Dictionary<string, HashSet<Type>> guidsToTypes;
|
|
|
|
private static void UpdateTypeMappings()
|
|
{
|
|
using var profilerScope = ProfilingUtility.SampleBlock("UpdateTypeMappings");
|
|
|
|
typesToGuids = new Dictionary<Type, HashSet<string>>();
|
|
guidsToTypes = new Dictionary<string, HashSet<Type>>();
|
|
|
|
UnityAPI.AwaitForever(() =>
|
|
{
|
|
foreach (var script in UnityEngine.Resources.FindObjectsOfTypeAll<MonoScript>())
|
|
{
|
|
var type = script.GetClass();
|
|
|
|
// Skip scripts without types
|
|
if (type == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var path = AssetDatabase.GetAssetPath(script);
|
|
// Skip built-in Unity plugins, which are referenced by full path
|
|
if (!path.StartsWith("Assets"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var guid = AssetDatabase.AssetPathToGUID(path);
|
|
// Add the GUID to the list, even if it doesn't have any type
|
|
if (!guidsToTypes.ContainsKey(guid))
|
|
{
|
|
guidsToTypes.Add(guid, new HashSet<Type>());
|
|
}
|
|
|
|
if (!typesToGuids.ContainsKey(type))
|
|
{
|
|
typesToGuids.Add(type, new HashSet<string>());
|
|
}
|
|
|
|
typesToGuids[type].Add(guid);
|
|
guidsToTypes[guid].Add(type);
|
|
}
|
|
});
|
|
}
|
|
|
|
public static IEnumerable<string> GetScriptGuids(Type type)
|
|
{
|
|
if (typesToGuids == null)
|
|
{
|
|
UpdateTypeMappings();
|
|
}
|
|
|
|
using (var recursion = Recursion.New(1))
|
|
{
|
|
return GetScriptGuids(recursion, type).ToArray(); // No delayed execution for recursion disposal
|
|
}
|
|
}
|
|
|
|
private static IEnumerable<string> GetScriptGuids(Recursion recursion, Type type)
|
|
{
|
|
if (!recursion?.TryEnter(type) ?? false)
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
if (typesToGuids.ContainsKey(type))
|
|
{
|
|
foreach (var guid in typesToGuids[type])
|
|
{
|
|
yield return guid;
|
|
}
|
|
}
|
|
|
|
// Loop through generic arguments.
|
|
// For example, a List<Enemy> type should return the script GUID for Enemy.
|
|
if (type.IsGenericType)
|
|
{
|
|
foreach (var genericArgument in type.GetGenericArguments())
|
|
{
|
|
foreach (var genericGuid in GetScriptGuids(recursion, genericArgument))
|
|
{
|
|
yield return genericGuid;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static IEnumerable<Type> GetScriptTypes(string guid)
|
|
{
|
|
if (guidsToTypes == null)
|
|
{
|
|
UpdateTypeMappings();
|
|
}
|
|
|
|
if (guidsToTypes.ContainsKey(guid))
|
|
{
|
|
return guidsToTypes[guid];
|
|
}
|
|
else
|
|
{
|
|
return Enumerable.Empty<Type>();
|
|
}
|
|
}
|
|
|
|
private static bool requiresUpdate => GetModifiedScriptGuids().Any() || GetDeletedScriptGuids().Any();
|
|
|
|
private static IEnumerable<string> GetModifiedScriptGuids()
|
|
{
|
|
var guids = new HashSet<string>();
|
|
|
|
UnityAPI.AwaitForever(() =>
|
|
{
|
|
var databaseTimestamp = File.GetLastWriteTimeUtc(BoltFlow.Paths.unitOptions);
|
|
|
|
foreach (var script in UnityEngine.Resources.FindObjectsOfTypeAll<MonoScript>())
|
|
{
|
|
var path = AssetDatabase.GetAssetPath(script);
|
|
var guid = AssetDatabase.AssetPathToGUID(path);
|
|
|
|
// Skip built-in Unity plugins, which are referenced by full path
|
|
if (!path.StartsWith("Assets"))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var scriptTimestamp = File.GetLastWriteTimeUtc(Path.Combine(Paths.project, path));
|
|
|
|
if (scriptTimestamp > databaseTimestamp)
|
|
{
|
|
guids.Add(guid);
|
|
}
|
|
}
|
|
});
|
|
|
|
return guids;
|
|
}
|
|
|
|
private static IEnumerable<string> GetDeletedScriptGuids()
|
|
{
|
|
if (!IsUnitOptionsBuilt())
|
|
{
|
|
return Enumerable.Empty<string>();
|
|
}
|
|
|
|
using (NativeUtility.Module("sqlite3.dll"))
|
|
{
|
|
SQLiteConnection database = null;
|
|
|
|
try
|
|
{
|
|
HashSet<string> databaseGuids;
|
|
|
|
lock (@lock)
|
|
{
|
|
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
|
|
|
|
databaseGuids = database.Query<UnitOptionRow>($"SELECT DISTINCT {nameof(UnitOptionRow.sourceScriptGuids)} FROM {nameof(UnitOptionRow)}")
|
|
.Select(row => row.sourceScriptGuids)
|
|
.NotNull()
|
|
.SelectMany(guids => guids.Split(','))
|
|
.ToHashSet();
|
|
}
|
|
|
|
var assetGuids = UnityAPI.AwaitForever(() => UnityEngine.Resources
|
|
.FindObjectsOfTypeAll<MonoScript>()
|
|
.Where(script => script.GetClass() != null)
|
|
.Select(script => AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(script)))
|
|
.ToHashSet());
|
|
|
|
databaseGuids.ExceptWith(assetGuids);
|
|
|
|
return databaseGuids;
|
|
}
|
|
finally
|
|
{
|
|
database?.Close();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Extensions
|
|
|
|
public static NonNullableList<Func<IEnumerable<IUnitOption>>> staticUnitsExtensions { get; }
|
|
|
|
public static NonNullableList<Func<IEnumerable<IUnitOption>>> dynamicUnitsExtensions { get; }
|
|
|
|
public static NonNullableList<Func<GraphReference, IEnumerable<IUnitOption>>> contextualUnitsExtensions { get; }
|
|
|
|
#endregion
|
|
|
|
#region Duplicates
|
|
|
|
public static IEnumerable<T> WithoutInheritedDuplicates<T>(this IEnumerable<T> items, Func<T, IUnitOption> optionSelector, CancellationToken cancellation)
|
|
{
|
|
// Doing everything we can to avoid reflection here, as it then becomes the main search bottleneck
|
|
|
|
var _items = items.ToArray();
|
|
|
|
var pseudoDeclarers = new HashSet<Member>();
|
|
|
|
foreach (var item in _items.Cancellable(cancellation))
|
|
{
|
|
var option = optionSelector(item);
|
|
|
|
if (option is IMemberUnitOption memberOption)
|
|
{
|
|
if (memberOption.targetType == memberOption.pseudoDeclarer.targetType)
|
|
{
|
|
pseudoDeclarers.Add(memberOption.pseudoDeclarer);
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var item in _items.Cancellable(cancellation))
|
|
{
|
|
var option = optionSelector(item);
|
|
|
|
if (option is IMemberUnitOption memberOption)
|
|
{
|
|
if (pseudoDeclarers.Contains(memberOption.member) || !pseudoDeclarers.Contains(memberOption.pseudoDeclarer))
|
|
{
|
|
yield return item;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
yield return item;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|