9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
#if VISUAL_SCRIPT_INTERNAL
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEditor;
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using UnityEngine;
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public class FlowGraphUnitUISample : RuntimeFlowGraph
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{
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[MenuItem("Tools/Visual Scripting/Internal/Create Node UI Samples", priority = LudiqProduct.DeveloperToolsMenuPriority + 403)]
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public static void CreateUnitUISamples()
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{
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(new FlowGraphUnitUISample()).CreateGraphUISample();
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}
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private void CreateGraphUISample()
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{
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CreateGraph();
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IEnumerable<Type> GetEventUnitTypes() => AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes().Where(t => typeof(IUnit).IsAssignableFrom(t))).Where(t => t.IsClass && !t.IsAbstract);
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Vector2 position = Vector2.zero;
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int index = 0;
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foreach (var unitType in GetEventUnitTypes())
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{
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try
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{
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string name = unitType.Assembly.GetName().Name;
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string space = unitType.FullName;
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var unit = Activator.CreateInstance(name, space);
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IUnit b = (IUnit)unit.Unwrap();
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b.position = position;
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if (index % 10 == 0)
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{
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position.x = 0;
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position.y += 180;
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}
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position.x += 180;
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AddUnit(b, position);
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index++;
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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}
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}
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#endif
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